RPGM Completed WIP Quarta Knight Emerald [1.15][Kudarizaka Guardrail]

2.70 star(s) 3 Votes

TJ412

Member
Sep 24, 2018
232
232
Does anyone know if you can mod the game to change the durability of clothing? If so, how?

Okay, I opened up MTool. Under "Vars", #817 is "Transformation Clothing Damage". Looking inside CommonEvents.json, several entries have "817" as one of their parameters - some of which have the last number corresponding to the armor breakpoints - 6, 16, 31, 61, 231 and 400.

Likewise, there is a "damage to private clothing", #818. I will try changing those numbers and seeing if it makes a difference.

I will say while I get the idea of stretching out their destruction thresholds, it means the player almost never gets to see it happen organically in gameplay, rather only when they're intentionally losing or choosing not to repair etc.

Edit: Seems to have had no effect. Clothing damage state still only changes at the original breakpoints. Would appreciate some guidance cause I don't have the patience to dig any deeper into the game's files without knowing where to look.

Oh, and I'm on version 1.06 for what it's worth.
 
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angr8

New Member
Mar 20, 2022
11
9
v0.1
- Enemies chase Emerald at 3x Speed, making it impossible to simply dash away from enemies that chase you
Been a little while since I played this, but I can't remember that I ever had any problems dashing away from ambushes. Furthermore, ambushes with several enemies at the same time seems to be a bit broken. After a combat or two, the remaining enemies of the ambush will just stop chasing you and become passive.
 

MuninKai

Well-Known Member
Apr 29, 2020
1,631
2,641
Been a little while since I played this, but I can't remember that I ever had any problems dashing away from ambushes. Furthermore, ambushes with several enemies at the same time seems to be a bit broken. After a combat or two, the remaining enemies of the ambush will just stop chasing you and become passive.
You might not have used the difficulty mod. I've also been working on that other behaviour problem. I've been trying to make them switch from entirely scripted then random wander to scripted and searching behaviour. They also don't always check to see if the player is in view when moving, allowing you to evade easily and I think I've got the scripting figured out for them to check after each move.
 

meranti811

New Member
Jan 29, 2019
12
4
Hi, does anyone know how to clear the magic release bad state? i've been running around searching for some map exit that i've missed to try and fix this bad state, but i've been completely unable to find it.

Edit: Ok never mind, for anyone else trying to fix the magic release bad state, it's found in the last map before the boss room, instead of heading up into the bos room, you need to turn left and follow the edge of the map down, you'll find another cave. after passing through that one you will find the area that Emerald was played with by the slimegirls.
 

Devastator325

Newbie
Jul 26, 2018
36
30
Hopefully we get the fan translation by the end of the year, tried playing the AI translated one and it was a bit too incomprehensible trying to understand the story parts. Also the difficulty mod wasn't working for me, I overwrote the file but the enemy chasers (at least from the bubbles in the sewer) were still slow
 

sojocal

Newbie
Jun 2, 2020
84
77
Translation error found.
I am using 0.81 found on OP.
I am using Linux. (unrelated to this error)
I am using non plugin based cheat menu (unrelated to this error)

Location: New game => Difficulty => detailed explaination
Her crit and evasion[clr0 rates, as well as MAttack will also be reduced.

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EDIT
IDK if this is intentional or not. It looks like it, or it looks like there's a plugin based crash if you edit it. 1701486821043.png
1701486774464.png
 

KillerHgamer

Member
Dec 14, 2020
275
748
Im surprised no one has talked about the new game in progress again after a long time, the creator actually is making a ton of new mechanics that may improve the game a lot compared to the previous two.

Later when I have time I will post a detailed summary of all the progress and explaining the new mechanics that will be implemented, but for now im posting this to let you guys know
 

Magister Masquerade

Sojourn in Slumber
Donor
Jun 24, 2018
677
1,277
Im surprised no one has talked about the new game in progress again after a long time, the creator actually is making a ton of new mechanics that may improve the game a lot compared to the previous two.

Later when I have time I will post a detailed summary of all the progress and explaining the new mechanics that will be implemented, but for now im posting this to let you guys know
Lol. Well we'll see, the game needs the improvements.
 

Doomeye

Member
May 7, 2018
102
159
Im surprised no one has talked about the new game in progress again after a long time, the creator actually is making a ton of new mechanics that may improve the game a lot compared to the previous two.

Later when I have time I will post a detailed summary of all the progress and explaining the new mechanics that will be implemented, but for now im posting this to let you guys know
we're just hibernating. We'll pop out of the woodworks when translation is finished or new game has a demo, no doubt.
 

KillerHgamer

Member
Dec 14, 2020
275
748
we're just hibernating. We'll pop out of the woodworks when translation is finished or new game has a demo, no doubt.
alright, I guess ill take the job to let you guys know the changes while we wait for the demo, ill try to not take too long, depends on how busy ill be these days.
 

d2cmp

Newbie
Jun 17, 2019
56
34
Im following the new game, the dual heroine system and the kidnap system seem promising, but it'll be years until i can play it translated, im also waiting for the final TL on this one because i dont want to ruin my first playthrough
 

KillerHgamer

Member
Dec 14, 2020
275
748
Im following the new game, the dual heroine system and the kidnap system seem promising, but it'll be years until i can play it translated, im also waiting for the final TL on this one because i dont want to ruin my first playthrough
You can still use "MTool" that translates using mtl directly in the any rpg game, of course it may not be the best thing you can read, but at least youll understand whats happening and which button to press
 

MuninKai

Well-Known Member
Apr 29, 2020
1,631
2,641
You can still use "MTool" that translates using mtl directly in the any rpg game, of course it may not be the best thing you can read, but at least youll understand whats happening and which button to press
The existing translation is much better than what MTool will produce. What d2cmp is waiting for is for me to finish the manual translation, which I might actually be able to start picking up again soon. Tzeentch's eyes finally appear to be elsewhere.
 

KillerHgamer

Member
Dec 14, 2020
275
748
The existing translation is much better than what MTool will produce. What d2cmp is waiting for is for me to finish the manual translation, which I might actually be able to start picking up again soon. Tzeentch's eyes finally appear to be elsewhere.
yeah of course, I never said MTool was better, my answer was for the part he talked about playing the future trial of the new game, so I just told him what he *could* use if he got too impatient when that trial releases to at least understand the game texts while waiting for someone to translate it better
 

KillerHgamer

Member
Dec 14, 2020
275
748
Alright, I decided to make a detailed summary explanation of all the progress and new mechanics the new game will add and some extra previews of maps, story, and some cg that has been posted until now, please be patient with me cause this is kinda long even for a summary. you dont have to read it all, you can only read the things that catches your atention if you want. (also I apologize for all the possible writing errors in this)

with no further introductions, lets start. (images from each mechanic comes after explanation text)

1. two playable heroines sistem: this is the one almost everyone knows already, this time the game will have 2 playable protagonists, according to google, their names are "alumines/alumina"(left) and "tangel" (right), theyre the first heroines in this franchise that actually have more realistic body proportions compared to the previous games. the image below may seem like the attack sistem is fused, but the creator said each character will have their own menu sistem and turns.

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2. new tentacles restriction mechanic: this one is exclusive to the 2 heroines sistem according to the creator, but it may happen with only 1 character in the future, this basically works like this: when both of the heroines are being attacked by an enemy, if you let yourself get attacked for too much time, since the heroines are too focused on the enemies that are attacking them and not paying attention to their surroundings, tentacles will slowly get closer to the characters each turn or each set amount of turns to restrain them and capture them, the creator said this was to make the game harder, it is not yet confirmed the conditions for escaping the tentacles or if they can be attacked or killed, but they can appear almost if not in every battle. this will also bring saving mechanics from each character (one of the character saves the other and viceversa) creator said hes still thinking how to balance the difficulty of this mechanic.

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3. new enemy attack icon sistem: this one is trying to fix the weird thing in the previous games were during a battle with a group of the same type of enemy a specific enemy is attacking you and you killed that enemy, the other one will continue the attack without changing the standing cg like you never shoke them off or as if theyre attacking all at thr same time.

basically, this adds to the enemies a specific icon of both of the characters, that can tell you which enemy is attacking which character during the battle, so only one enemy can attack one character at a time, and when you defeat it, the changing cg of the attack will return to normal and the attack will actually end unlike the previous games. (I apologize for the quality but the image should still be understandable to the eye)

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4. enemy double attack mechanic: almost self explanatory, basically, when the two heroines are already under attack, the enemies can sincronize a double attack, this also brings a double climax mechanic depending of the conditions. (also a little extra preview of the incomplete outfits for both of the heroines).

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5. status images, kidnapping and corruption sistem: this is the bigger ones folks, so I will divide this part in sections(A,B,C...)


A. kidnapping sistem: this works with the tentacle restraining sistem, basically, when one of the heroines, is at "max restraint" and other certain conditions, like horniness, climax, etc, the game will notify you that the enemy will kidnap that trapped character in a set amount of turns if you dont save her soon, this means that now a character can lose the battle even without her hp reaching cero, its not confirmed if the kidnapping can also happen when you only have one heroine left nor the conditions to save them from the kidnapping. and when one of them is kidnapped, if you take too long to help them, they will corrupt and then attack the other heroine during battle.

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B. corruption progress during the kidnapping: almost self explanatory, while you still fight, you can see events of the progress of the character being corrupted and trying to resist the attacks while having thougths of faith that you will save her, until its too late. this one is probaly one of the hottest parts the game will have.

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C. corruption image status: self explanatory again, each character will have their own status image or corruption status that can be seen inside and outside from battle, the image will change depending of the progress of the corruption. it is not confirmed yet by the creator if when the corruption is complete it is permament or needs specific conditions to save the corrupted character, either way, he said he wants to balance this sistem too, so its a 50/50 if he decides to put conditions to save a fully corrupted character or if its permanent and youll have to win the war by yourlsef. (but knowing the story in the previous games, he will probaly choose to make it possible to save a fully corrupted character)

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6. more defeat scenes variety: to make it short, creator has showed two of the defeat scenes for the game, one of them with both of the characters(as expected) and one with only one of them(alumina/alumines), this seem to mean there will be tons of defeat scenes for both of the characters wether they are together or alone and separated, however, this is not fully confirmed yet by the creator. but the only clue we have is what he said for the defeat scene with both of the characters:

"I was thinking about the defeat scene. This is how the erotic medical record is taken by Nurse Slime Oricto...Also, it's different from the defeat scene, but when one of them is taken away, there is usually no display like this."

its another 50/50 if he decide to do this big variety of scenes or not. but I have faith the creator will do it since he doesnt like to waste too much drawings that would cost him wasting more time to make the game.

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extra curious topic: this is not confirmed yet by the creator, but if youre wondering why Alumines/Alumina has bigger boobs on the right image compared to the other, this could mean 2 things:

A: since the effect of this stars enemies in the previous games is "milking" her boobs get bigger in concequence of filling them with milk, if this is true and happens, this would mean that the cg of the character would change to a bigger boobs variant until you fix her defeat baste. (this would take even more time for the creator to do but it would be perfect for the game)

B: is just a drawing minor error and the defeat baste would still work the same as the previous games without changing her boobs size.


7. maps, story and new items preview: last but not least we have the most "boring" part of the previews, the story basically will occur in a school/lab environment, and you will interact with a lot of new characters both students and teachers, details of the story or main enemies are not yet confirmed or showed by the creator, but he said he wants to add a more variety of items and equipment you can use for the characters, and get them for a different character depending of the type of item or equipment you want to get or use, again, the details of this new items are not confirmed yet, so this will have to wait more.

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Final thoughts: overall the game is a huge glow up compared to the previous two and i cant wait for the first playable versions and the full release! this is all the information for now folks, ill try to keep posting new updates as the creator post them on his website. thank you if you read all of this until here.
 
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2.70 star(s) 3 Votes