WayneDwayne
Newbie
- Jul 23, 2022
- 63
- 35
When you make a sandbox, this is quite simple. you can interact with a girl or not if you want to. then you can choose dialogue that's either nice or bad for example. then you can upgrade the relationship to the nice (love route) or bad(degradation route).
what about in a VN? I'm making one right now. I like to add many dialogue options that the players can choose. Usually one is nice, one is neutral and one is mean.
But how should this affect the story? It's not like you can "grind' those options.
Would it be better to just have one route for a girl? Basically get together with her, or not?
Maybe make just one big degradation or love relationship choice after a bunch of illusion dialogue choices that will settle it?
What do you think?
what about in a VN? I'm making one right now. I like to add many dialogue options that the players can choose. Usually one is nice, one is neutral and one is mean.
But how should this affect the story? It's not like you can "grind' those options.
Would it be better to just have one route for a girl? Basically get together with her, or not?
Maybe make just one big degradation or love relationship choice after a bunch of illusion dialogue choices that will settle it?
What do you think?