- Nov 7, 2021
- 32
- 167
I have no fucking clue, rendering a set of pictures, to then use in rpgm.
Better to -
Render in the resolution of the game so it covers the screen?
Make a high res set of pictures and resize them to fit the screen; doesn't that ruin the overall quality?
What resolution to even use for the best quality and to best use the pictures.
I'm beyond confused.
I've played a few games but most art is of course drawn and easier to fit the project, I don't know how those using 3d, renders only manage to get it to look decent?
Any tips or whatnot would be welcomed.
Better to -
Render in the resolution of the game so it covers the screen?
Make a high res set of pictures and resize them to fit the screen; doesn't that ruin the overall quality?
What resolution to even use for the best quality and to best use the pictures.
I'm beyond confused.
I've played a few games but most art is of course drawn and easier to fit the project, I don't know how those using 3d, renders only manage to get it to look decent?
Any tips or whatnot would be welcomed.