- Jun 2, 2017
- 6,606
- 58,270
Hello folks!
Like the title of the thread says, I'm currently wondering something about this script. I don't know if this was already asked before and someone replied to it or not, but since I don't know where to look (or even start) for finding the answer, I'm gonna ask it here! And forgive me IF there was actually some answers already
So.. when optimizing a scene that is definitely heavy, and the shot that I make is a portrait of the character itself, what should I reduce exactly? I mean, I'm gonna explain myself better using the picture here
So, taking for example the Stonemason's environment which are huge, heavy, full of instances and everything (even the smallest of things can be a damn 4K resolution):
- What's the suggested "divide" value among all of them?
- Scale only or Smooth Scale?
- The two checkbox there, useful enough for it?
- Should I remove normal maps, bump maps, displacement.. or better, all maps for everything if like, for example, I use a DOF for the potrait of my character?
- Should I remove even the trans, sss, sub? Though I think this last one is more for the characters than the environment itself
As you can see, and guess, some things about this script are still a mistery to me and those few times that I actually tried to use this, I exactly.. couldn't make this work for some reason. So.. I hope that someone will be able to explain and dedicate some of his/her/its own time for this. I would be really, really grateful
Like the title of the thread says, I'm currently wondering something about this script. I don't know if this was already asked before and someone replied to it or not, but since I don't know where to look (or even start) for finding the answer, I'm gonna ask it here! And forgive me IF there was actually some answers already
So.. when optimizing a scene that is definitely heavy, and the shot that I make is a portrait of the character itself, what should I reduce exactly? I mean, I'm gonna explain myself better using the picture here
So, taking for example the Stonemason's environment which are huge, heavy, full of instances and everything (even the smallest of things can be a damn 4K resolution):
- What's the suggested "divide" value among all of them?
- Scale only or Smooth Scale?
- The two checkbox there, useful enough for it?
- Should I remove normal maps, bump maps, displacement.. or better, all maps for everything if like, for example, I use a DOF for the potrait of my character?
- Should I remove even the trans, sss, sub? Though I think this last one is more for the characters than the environment itself
As you can see, and guess, some things about this script are still a mistery to me and those few times that I actually tried to use this, I exactly.. couldn't make this work for some reason. So.. I hope that someone will be able to explain and dedicate some of his/her/its own time for this. I would be really, really grateful