So far the game i'm working on will be very linear and may, if at all have alternative choices. I am doing this for many reasons, biggest is that i'm new to this and not going to byte off more than what i can chew. Episode One is in all sense of the work a Visual NOVEL.
Now for Episode Two i would like to release the game monthly or as i finish(project based) it but i would like to mix in the stats or information gathering parts like most games here have. In other words you need x or z amount of points to progress with a character. However as my coding skills are shit is there a way of doing it without going over my head AND i've seen many new releases/updates where the previous save games do not work. I would like to avoid this. Is it better to have someone else do the coding, something i want to avoid also.
I would gladly start Episode Two off with minor information gathering (not sure what to call it) to avoid problems later is this possible?
Now for Episode Two i would like to release the game monthly or as i finish(project based) it but i would like to mix in the stats or information gathering parts like most games here have. In other words you need x or z amount of points to progress with a character. However as my coding skills are shit is there a way of doing it without going over my head AND i've seen many new releases/updates where the previous save games do not work. I would like to avoid this. Is it better to have someone else do the coding, something i want to avoid also.
I would gladly start Episode Two off with minor information gathering (not sure what to call it) to avoid problems later is this possible?