Question of a Game Dev

ChromeDown

New Member
Jan 2, 2019
9
9
A quick question-
I'm looking to delve into the sexual game making business but I'm a programmer and not an artist, and I'd like to ask;

Besides the daz models I see mentioned here, what other models are often used?

I've also posted these questions to the general discussion area, but I'll include them here as well:

1) I see that many sexual games often reuse the same base models, with slight changes or sometimes no changes to given presets at all. Does this bother you? If so, to what extent and how?

2) What genre of porn games do you like to play often? VN? RPG? A mix of both? Management simulator?

3) Would you consider playing new/more text-based erotic games, similar to Corruption of Champions?

I really appreciate your response, opinions, thoughts and feedback! :)
 
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Oct 30, 2018
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1) No, I think it's kind of cute how we see similar models over and over just in different contexts. Reminds me of how you can see a real porn star in a dozen different movies playing a dozen marginally different characters.

2) Definitely a mix of both.

3) Absolutely, as long as it was well written and that it made up for its lack of images with more interesting/developed scenarios

Best of luck with your endeavor!

Edit: I've just realized you were asking specifically for developers to respond, welp I'm an idiot
 

Papa Ernie

Squirrel!?
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1) No, I think it's kind of cute how we see similar models over and over just in different contexts. Reminds me of how you can see a real porn star in a dozen different movies playing a dozen marginally different characters.

2) Definitely a mix of both.

3) Absolutely, as long as it was well written and that it made up for its lack of images with more interesting/developed scenarios

Best of luck with your endeavor!
???
 
D

Deleted member 1063287

Guest
Guest
A quick question-
I'm looking to delve into the sexual game making business but I'm a programmer and not an artist, and I'd like to ask;

Besides the daz models I see mentioned here, what other models are often used?

I've also posted these questions to the general discussion area, but I'll include them here as well:

1) I see that many sexual games often reuse the same base models, with slight changes or sometimes no changes to given presets at all. Does this bother you? If so, to what extent and how?

2) What genre of porn games do you like to play often? VN? RPG? A mix of both? Management simulator?

3) Would you consider playing new/more text-based erotic games, similar to Corruption of Champions?

I really appreciate your response, opinions, thoughts and feedback! :)
3) I'm also interested in hearing that one
 

ChromeDown

New Member
Jan 2, 2019
9
9
Ah sorry, I had changed the content of the starting post since I thought it would be better to post those questions to the general discussion area. I did re-add them back in after Dicks McKenzie replied to those questions despite the first post having been changed, although I think updates to the first post aren't completely applied?

Nevertheless, my initial questions were:

1) I see that many sexual games often reuse the same base models, with slight changes or sometimes no changes to given presets at all. Does this bother you? If so, to what extent and how?

2) What genre of porn games do you like to play often? VN? RPG? A mix of both? Management simulator?

3) Would you consider playing new/more text-based erotic games, similar to Corruption of Champions?
 
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Spirox

Member
Jun 15, 2018
468
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Ah sorry, I had changed the content of the starting post since I thought it would be better to post those questions to the general discussion area. I did re-add them back in after Dicks McKenzie replied to those questions despite the first post having been changed, although I think updates to the first post aren't completely applied?

Nevertheless, my initial questions were:

1) I see that many sexual games often reuse the same base models, with slight changes or sometimes no changes to given presets at all. Does this bother you? If so, to what extent and how?

2) What genre of porn games do you like to play often? VN? RPG? A mix of both? Management simulator?

3) Would you consider playing new/more text-based erotic games, similar to Corruption of Champions?
Just a little bit curious, you said you are a programmer, can I ask you in what languages?

I am a programmer my self (more precisely in web development), and like you, I want to make my first game.
 

ChromeDown

New Member
Jan 2, 2019
9
9
Just a little bit curious, you said you are a programmer, can I ask you in what languages?

I am a programmer my self (more precisely in web development), and like you, I want to make my first game.
C++, C#, some HTML and CSS.

If you could, please also reply to my questions too! Would love to get as much feedback as I possibly could ^^
 
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Spirox

Member
Jun 15, 2018
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459
C++, C#, some HTML and CSS.

If you could, please also reply to my questions too! Would love to get as much feedback as I possibly could ^^
Of course! I was just too much excited to meet another programmer :p

1) It bothers me if they aren't NPC (NPCs like castle guards can be the same I don't really care, but principle characters shouldn't be same with some little variations)

2) RPGs

3) I don't know about Corruption of Champions but I know that I hate a lot of text like in VNs

Anyway, do you have experience with unity or unreal?
 

ChromeDown

New Member
Jan 2, 2019
9
9
Of course! I was just too much excited to meet another programmer :p

1) It bothers me if they aren't NPC (NPCs like castle guards can be the same I don't really care, but principle characters shouldn't be same with some little variations)

2) RPGs

3) I don't know about Corruption of Champions but I know that I hate a lot of text like in VNs

Anyway, do you have experience with unity or unreal?
Yes, I do have experience with both - more so on Unity tbh. I actually somewhat dislike using the Unreal engine cause personally, making AI systems on that is lowkey tedious and troublesome for me. You have AI bits in the character blueprint, then in the AI controller blueprint, which is directly connected to the Blackboard and AI tree. I'd prefer to have all the bits in one place, rather than in 4. It makes bugfixing more of pain since you'd have to go to all these different places. So I'm generally more of a Unity guy
 
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ChromeDown

New Member
Jan 2, 2019
9
9
Yes, I do have experience with both - more so on Unity tbh. I actually somewhat dislike using the Unreal engine cause personally, making AI systems on that is lowkey tedious and troublesome for me. You have AI bits in the character blueprint, then in the AI controller blueprint, which is directly connected to the Blackboard and AI tree. I'd prefer to have all the bits in one place, rather than in 4. It makes bugfixing more of pain since you'd have to go to all these different places. So I'm generally more of a Unity guy

But I will say that I love the particle system in Unreal a lot - you can make the most beautiful effects on that thing easily.
 
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Saki_Sliz

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May 3, 2018
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Blender, it is free
smutbase, free nsfw blender stuff
I love RPG and adventure games (or even if it is set in a town, being able to exlore around and find interesting things like perverts hidden in a park at night), it doesn't matter if it is 2D art, 3D, or text based, I like it.

To be honest, while I have high respect for Text based games, even making my own. I don't like CoC that much. Not that it is bad or that it doesn't have what I want, but the issue is that it is too big, there is too much, making it a challenge to get at the content I want, or makes in intemidating to want to play it knowing it may take a while to get near what I want but I am short on time. I would be interested in a more focused game (and in the future I want to specialize in making games with a specific focus). but that is just me.
 
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Faerie Liquid

Newbie
Mar 3, 2018
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A quick question-
1) I see that many sexual games often reuse the same base models, with slight changes or sometimes no changes to given presets at all. Does this bother you? If so, to what extent and how?
(Besides the daz models I see mentioned here, what other models are often used?)

2) What genre of porn games do you like to play often? VN? RPG? A mix of both? Management simulator?

3) Would you consider playing new/more text-based erotic games, similar to Corruption of Champions?
1. It doesn't bother me tbh, the visuals are secondary to the scenario anyway
(I think I've seen people using characters from one of the illusion games, posing them to suit their game, but i heard somewhere that that could have legal problems associated with it? idk)

2. personally i like RPG games where you can make a lot of decisions about what to wear or where to go, but a well written visual novel is great too

3. if it's as high quality as coc then absolutely!
 
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RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
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Jun 5, 2017
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1) It does bother me, to the extent that I just wont play those games.

2) Basically anything as long as its good, and has art, RPG's are my favorites though.

3) Absolutely not, there's only one Text based game I play and that's . Other then that Ill just go read A light novel instead.
 
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Jul 1, 2018
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Still need answers ? I want to share my opinion too :)

1) We all know 3D modelling isn't that easy and requires a lot of time. So having characters almost indentical is somehow logical for all of us, who are more into developping than "artist-ing". But tbh, as a player, as long as they're just not the basic models with 0 modifications, it's ok. I mean, if it's your characters, then you should at least add your own little touch to make them like you want.

2) VN is a great style, and more than that it's the easiest way to use Ren'Py, which tbh is the easiest game making software. BUT, if you take a look at how are designed the more popular games (using Ren'Py, I'm not really playing other engines, because you know, free hand..), well, you will see that they're well developped VN with a lot of emotions, not a boring context/story, a variety of choices that all have different impacts on the story AND a hud with data about the girls present in-game. Most of them also have a way to move around by yourself instead of only following a said story.
SO I would assume that having a great STORY game, with a bit of GAMEPLAY is what comes best.

3) I don't know about CoC, but if it's text only (like back in the Atari computers day), then nope. I mean, I'm not reading 50 shades of grey, right ? But, if by text-based, you mean a story which is really long-written with images that come up with, like in "A Wife And A Mother", then it is a Yes ! Those are so rare, but it's understandable. I mean, who really wants to just repeatedly click to go through a story ? If you add the elements that will make your story reliable, then SUCCESS ! Add emotions, add visuals, add deep choices, dilemmas, morality, ethic. Make it look like a fucking movie script ! Make the characters realistic, with a strong story, and people will play that game.

BUT, combining a RPG/Simulator game with a Huge storyline behind could not be the best option. Who wants to roam around a game during hours of history for almost nothing ? What would be the point of having control, if nothing happens ? That's where the breakpoint is, where you need to choose what you want that game to be. Either a narrative or an interactive one.

I studied Game Design in a private Uni in France, and the main thing that I was taught was : There are always 4 elements in a game. Story - Gameplay - Esthetism - Technology

Story : Well, can't be more self-explanatory. What you want to tell basically, what is gonna be the core of your game.
Gameplay : Without a decent gameplay, players are more likely to get bored/frustrated by how they can play your game.
Esthetism : Esthetism doesn't mean high quality graphics. It means a logical visual universe. E.G. Minecraft is more esthetic than the new 007 games. Why ? Because Minecraft creates an illusion of beauty with how it works. The movie-based games just want to be imitations of movies, which never works if it's copy/pasted, even though movies were decent.
Technology : That's how your game is gonna work. E.G. Does it require a controller ? Is it on console ? What engine does it use ? etc...

Once you get all of this right, then, you have a decent/valid game. But if at some point you forget one of those 4 rules, you'll end up doing an incomplete work. To give an example, that's exactly why they added a Storyline into Racing/FIFA games. To complete what they built over than just publishing the same video game every year. What makes the difference is HOW YOU make the difference !
 
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ChromeDown

New Member
Jan 2, 2019
9
9
Still need answers ? I want to share my opinion too :)

1) We all know 3D modelling isn't that easy and requires a lot of time. So having characters almost indentical is somehow logical for all of us, who are more into developping than "artist-ing". But tbh, as a player, as long as they're just not the basic models with 0 modifications, it's ok. I mean, if it's your characters, then you should at least add your own little touch to make them like you want.

2) VN is a great style, and more than that it's the easiest way to use Ren'Py, which tbh is the easiest game making software. BUT, if you take a look at how are designed the more popular games (using Ren'Py, I'm not really playing other engines, because you know, free hand..), well, you will see that they're well developped VN with a lot of emotions, not a boring context/story, a variety of choices that all have different impacts on the story AND a hud with data about the girls present in-game. Most of them also have a way to move around by yourself instead of only following a said story.
SO I would assume that having a great STORY game, with a bit of GAMEPLAY is what comes best.

3) I don't know about CoC, but if it's text only (like back in the Atari computers day), then nope. I mean, I'm not reading 50 shades of grey, right ? But, if by text-based, you mean a story which is really long-written with images that come up with, like in "A Wife And A Mother", then it is a Yes ! Those are so rare, but it's understandable. I mean, who really wants to just repeatedly click to go through a story ? If you add the elements that will make your story reliable, then SUCCESS ! Add emotions, add visuals, add deep choices, dilemmas, morality, ethic. Make it look like a fucking movie script ! Make the characters realistic, with a strong story, and people will play that game.

BUT, combining a RPG/Simulator game with a Huge storyline behind could not be the best option. Who wants to roam around a game during hours of history for almost nothing ? What would be the point of having control, if nothing happens ? That's where the breakpoint is, where you need to choose what you want that game to be. Either a narrative or an interactive one.

I studied Game Design in a private Uni in France, and the main thing that I was taught was : There are always 4 elements in a game. Story - Gameplay - Esthetism - Technology

Story : Well, can't be more self-explanatory. What you want to tell basically, what is gonna be the core of your game.
Gameplay : Without a decent gameplay, players are more likely to get bored/frustrated by how they can play your game.
Esthetism : Esthetism doesn't mean high quality graphics. It means a logical visual universe. E.G. Minecraft is more esthetic than the new 007 games. Why ? Because Minecraft creates an illusion of beauty with how it works. The movie-based games just want to be imitations of movies, which never works if it's copy/pasted, even though movies were decent.
Technology : That's how your game is gonna work. E.G. Does it require a controller ? Is it on console ? What engine does it use ? etc...

Once you get all of this right, then, you have a decent/valid game. But if at some point you forget one of those 4 rules, you'll end up doing an incomplete work. To give an example, that's exactly why they added a Storyline into Racing/FIFA games. To complete what they built over than just publishing the same video game every year. What makes the difference is HOW YOU make the difference !
Thank you for your feedback and especially for your knowledge in the design department!
This will be especially helpful, thank you very much :)
 
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