Jonny Long
Newbie
- Sep 16, 2017
- 33
- 50
This is a really broad question that I feel like requires a lot of personal research from me. I'm not a developer and have no background in animation, but I've experimented with cloth and soft body simulations in Blender. With these simulations, I've never gotten the breast to have a realistic flow during movement. They're unironically like wrinkled bags of sand.
I've seen some decent renders over the years and wondered how these animations were done? I'm assuming mostly with key frames and a bit of physics?
Examples would be Umemaro:
I noticed that the breasts were soft bodies that drooped down and tuck themselves under, while not deforming into bags during animation.
...another thing that bothered me is that the physics simulations were using an insane amount of my computer's resources for bad results. I feel like I'm doing something wrong or are simulations generally that intensive to create?
Examples would be Umemaro:
I noticed that the breasts were soft bodies that drooped down and tuck themselves under, while not deforming into bags during animation.
...another thing that bothered me is that the physics simulations were using an insane amount of my computer's resources for bad results. I feel like I'm doing something wrong or are simulations generally that intensive to create?