- Sep 12, 2018
- 15
- 15
Hello everyone!
Ive always been looking into creating my own games. I used to "program" text-adventures in QBasics waaay back, also fiddled with RPGmaker, these days you would find me creating boardgames, cardgames and PnP-Games (my own rulebook, story/world, dice-system...). Ever since enjoying these kinda games, Ive been thinking about making my own.
So, I have some idea. But Im no artist nor a programer nor a developer (yet).
As such I have a few questions prior to starting out.
1.) Licensing / Making Money with "Lewd Games"
- Whats important to know about Licensing?
I dont mind sharing some profits if I ever release a game of quality, but Id like to know upfront if I lose any rights to my project by using certain softwares, images, lybraries or whatever.
- Whats important to know about monetizing the game?
Id like to know what ways there are, sure there is Patreon and similiar, but are there less obvious things one should know about?
And most importantly: What kind of "taboos" have to be considered? Obviously, legal age. But other than that, what else can get you in trouble?
2.) Art
- As Im not an artist and dont really have a budget, what are the "best" options for me?
I have been considering using "real porn" as this would be easily doable, but could I ever sell such a game without having to fear getting sued for using copyrighted pictures. Am I right to think that its not really possible to monetize a game using "real porn" art?
Other than that I can only think of Daz (alternatives?) or drawing it myself, but as I cant draw well, I would need to find someone who would be willing to work with me. Question to experienced developers: How likely is it to find someone who wants to draw and who keeps on it for a prolonged period of time?
3.) Programming Languages
- I heard RenPy is an easy one that allows for basic game elemts, but Id greatly appreciate if anyone can point me to a list with various pros and cons on alternatives. Ultimatively I want a few more interactive elements then the average game here has. Im not sure on the details yet, but it would be great to know the limits and effort needed of a given programing language.
Ive always been looking into creating my own games. I used to "program" text-adventures in QBasics waaay back, also fiddled with RPGmaker, these days you would find me creating boardgames, cardgames and PnP-Games (my own rulebook, story/world, dice-system...). Ever since enjoying these kinda games, Ive been thinking about making my own.
So, I have some idea. But Im no artist nor a programer nor a developer (yet).
As such I have a few questions prior to starting out.
1.) Licensing / Making Money with "Lewd Games"
- Whats important to know about Licensing?
I dont mind sharing some profits if I ever release a game of quality, but Id like to know upfront if I lose any rights to my project by using certain softwares, images, lybraries or whatever.
- Whats important to know about monetizing the game?
Id like to know what ways there are, sure there is Patreon and similiar, but are there less obvious things one should know about?
And most importantly: What kind of "taboos" have to be considered? Obviously, legal age. But other than that, what else can get you in trouble?
2.) Art
- As Im not an artist and dont really have a budget, what are the "best" options for me?
I have been considering using "real porn" as this would be easily doable, but could I ever sell such a game without having to fear getting sued for using copyrighted pictures. Am I right to think that its not really possible to monetize a game using "real porn" art?
Other than that I can only think of Daz (alternatives?) or drawing it myself, but as I cant draw well, I would need to find someone who would be willing to work with me. Question to experienced developers: How likely is it to find someone who wants to draw and who keeps on it for a prolonged period of time?
3.) Programming Languages
- I heard RenPy is an easy one that allows for basic game elemts, but Id greatly appreciate if anyone can point me to a list with various pros and cons on alternatives. Ultimatively I want a few more interactive elements then the average game here has. Im not sure on the details yet, but it would be great to know the limits and effort needed of a given programing language.