- Sep 13, 2017
- 9
- 8
Hello, everyone.
So! This is potentially going to be a stupid question to many people, but I wanted to toss it out there because I'm somewhat new to game design (outside of goofing in RPG Maker), and am beginning to work in earnest on several projects (lewd and non-lewd).
The goal is going to be for a Visual Novel (hence the tag), and I was wondering if there were opinions on Ren'Py v. TyranoBuilder, and what formed them? I'm not looking to start a debate, just get a feel for which one people think is more user friendly to a beginner, and better at design.
I ask, mainly, because I see a majority of developers using Ren'Py, but poking at Tyrano it has more of a WYSIWYG philosophy, so was wondering if there was a reason people favored one over the other?
And in honesty, I'm also looking at Twine and Quest, but Twine makes my brain turn to mush, and Quest feels... off somehow (can't really explain beyond that at the moment).
Thanks to anyone who replies, and looking forward to trying to be a part of the community (I'm predisposed to lurking and avoiding interaction online).
~TM
So! This is potentially going to be a stupid question to many people, but I wanted to toss it out there because I'm somewhat new to game design (outside of goofing in RPG Maker), and am beginning to work in earnest on several projects (lewd and non-lewd).
The goal is going to be for a Visual Novel (hence the tag), and I was wondering if there were opinions on Ren'Py v. TyranoBuilder, and what formed them? I'm not looking to start a debate, just get a feel for which one people think is more user friendly to a beginner, and better at design.
I ask, mainly, because I see a majority of developers using Ren'Py, but poking at Tyrano it has more of a WYSIWYG philosophy, so was wondering if there was a reason people favored one over the other?
And in honesty, I'm also looking at Twine and Quest, but Twine makes my brain turn to mush, and Quest feels... off somehow (can't really explain beyond that at the moment).
Thanks to anyone who replies, and looking forward to trying to be a part of the community (I'm predisposed to lurking and avoiding interaction online).
~TM