Hi
I have a question regarding Patreon and Subscribstar or the general monetarization and release of a game.
I notice that most devs have a Patreon as well as a Subscribestar page setup. I guess the reason is that Patreon is more common and convenient because of PayPal support, while Subscribstar is not as restricted regarding sexual content.
Let's assume I have a game with sexual content that would conflict with Patreons rules. I could avoid breaking them by uploading only pictures without that specific content and distribute my game by just sending my subscribers a link to their email instead of posting it directly on Patreon. Is this how a lot of the devs do it?
In that case, what would be reasonable benefits for (different tier) subscribers? If a lot of explicit content couldn't be posted because of Patreon rules. Or do subscribers don't care much about that and it's more important that they have a convenient way of supporting your work?
If it is mostly about the support, why not just post an address to your bitcoin or ether wallet, for people that don't want to pay a monthly subscription?
My next question is about redistribution.
Could I upload it on a temporary upload site and just contact the mods here on the forum? I guess it lands here anyways and I wouldn't have a problem with that, quite the opposite.
Also, do I create the forum post for the game or do the mods do that?
My last question would be about legal stuff.
I made sure that all assets I used (audio, music, etc.) are free for commercial use and that I credit all authors in the credits (if necessary).
The assets I used in Daz3D shouldn't be a problem since I only monetarization my own rendered pictures of them. Witch is allowed according to the official shop and other websites for Daz3D assets that I checked so far.
Is there something else I should double-check before release?
The story of the game is loosely inspired by Harry Potter, but only remotely (I never actually read the books or watched the movies). Of course, all places and characters have different names etc. so I guess that should be fine? (I saw games here that go as far as copying the names of official characters).
At the start of the game, I put a Disclaimer that all characters are over 18 years of age, are fictional and a Warning about adult content that should only be viewed if you are at least 18 years old. Is there something specific I should also include in the Disclaimer or is this sufficient?
I think that are all the questions I have right now. I hope someone can help me. I didn't think I get as far with my game that I have to think about releasing it and now I'm a bit overwhelmed and scared to do something wrong.
I have a question regarding Patreon and Subscribstar or the general monetarization and release of a game.
I notice that most devs have a Patreon as well as a Subscribestar page setup. I guess the reason is that Patreon is more common and convenient because of PayPal support, while Subscribstar is not as restricted regarding sexual content.
Let's assume I have a game with sexual content that would conflict with Patreons rules. I could avoid breaking them by uploading only pictures without that specific content and distribute my game by just sending my subscribers a link to their email instead of posting it directly on Patreon. Is this how a lot of the devs do it?
In that case, what would be reasonable benefits for (different tier) subscribers? If a lot of explicit content couldn't be posted because of Patreon rules. Or do subscribers don't care much about that and it's more important that they have a convenient way of supporting your work?
If it is mostly about the support, why not just post an address to your bitcoin or ether wallet, for people that don't want to pay a monthly subscription?
My next question is about redistribution.
Could I upload it on a temporary upload site and just contact the mods here on the forum? I guess it lands here anyways and I wouldn't have a problem with that, quite the opposite.
Also, do I create the forum post for the game or do the mods do that?
My last question would be about legal stuff.
I made sure that all assets I used (audio, music, etc.) are free for commercial use and that I credit all authors in the credits (if necessary).
The assets I used in Daz3D shouldn't be a problem since I only monetarization my own rendered pictures of them. Witch is allowed according to the official shop and other websites for Daz3D assets that I checked so far.
Is there something else I should double-check before release?
The story of the game is loosely inspired by Harry Potter, but only remotely (I never actually read the books or watched the movies). Of course, all places and characters have different names etc. so I guess that should be fine? (I saw games here that go as far as copying the names of official characters).
At the start of the game, I put a Disclaimer that all characters are over 18 years of age, are fictional and a Warning about adult content that should only be viewed if you are at least 18 years old. Is there something specific I should also include in the Disclaimer or is this sufficient?
I think that are all the questions I have right now. I hope someone can help me. I didn't think I get as far with my game that I have to think about releasing it and now I'm a bit overwhelmed and scared to do something wrong.