- Sep 8, 2018
- 10
- 31
I'm going to try and explain this as best I can, so bare with me as I botch this; there's also going to be abysmal pseudocode here, but hopefully you'll understand....
Is it possible in Ren'Py to store a string as a variable, and then use a jump/goto instruction (call, maybe? I dunno - something to go to another scene!) to jump to the function stored in the variable?
Psuedo:
Forgive the awful pseudocode, I really do hope it makes sense! Thing is, I don't know if I can combine variables in Ren'Py like that to build a target that I want to jump to. Fundamentally, I believe I'm going to need a central single section of the game code that will act as a hub and a "calculate which bit to send them to next." I've simplified it a bit here, but because I use a standardized (for me) naming convention for everything, I should be able to predict what a code section will be called based on it's features.
I know there's a fudgey way to do it by basically creating an If case (So if JumpTarget$="AliceBedroomMorning1" then Goto AliceBedroomMorning1 and so on - but that could get huge and messy and calling straight from the variable name would be a lot tidier.
Can anyone offer me a suggestion as to wether I'm thinking the right way and I can do this in Ren'Py, or if I'm barking up the wrong tree? Thank you all!
I'll covert to actual code once the main parts have been Pseudocoded
Is it possible in Ren'Py to store a string as a variable, and then use a jump/goto instruction (call, maybe? I dunno - something to go to another scene!) to jump to the function stored in the variable?
Psuedo:
Code:
MainGameLoop:
rem Set TargetPerson and Room for start of Jump
If TargetPerson = "Alice" and Room = "Bedroom" then JumpTarget$ = "AliceBedroom"
If TargetPerson = "Betty" and Room = "Bedroom" then JumpTarget$ = "BettyBedroom"
rem Add TimeOfDay to JumpTarget$
If TimeOfDay < 12 then JumpTarget$ = JumpTarget$ & "Morning"
If (TimeOfDay > 12) and (TimeOfDay < 18) then JumpTarget$ = JumpTarget$ & "Afternoon"
rem Add StoryArcCode to JumpTarget$
JumpTarget$ = JumpTarget$ & StoryArcCorde
rem Jump to next segment
End MainGameLoop
AliceBedroomMorning1:
rem First story arc for Alice in the bedroom in the morning.
End AliceBedroomMorning1
AliceBedroomAfternoon1:
rem First story arc for Alice in the bedroom in the afternoon.
End AliceBedroomAfternoon1
I know there's a fudgey way to do it by basically creating an If case (So if JumpTarget$="AliceBedroomMorning1" then Goto AliceBedroomMorning1 and so on - but that could get huge and messy and calling straight from the variable name would be a lot tidier.
Can anyone offer me a suggestion as to wether I'm thinking the right way and I can do this in Ren'Py, or if I'm barking up the wrong tree? Thank you all!
I'll covert to actual code once the main parts have been Pseudocoded