- Jun 3, 2017
- 994
- 1,532
I'm not a dev, I just occasionally look at renpy code.
One game I'm looking at seems very well coded in many ways, but the dev frequently has one-or-the-other choices like:
What purpose do the if clauses serve? Wouldn't the outcome be the same with just the assignment statements?
One game I'm looking at seems very well coded in many ways, but the dev frequently has one-or-the-other choices like:
Python:
menu:
"Yes"
...
if said_no == True:
$ said_no = False
...
"No"
...
if said_no == False:
$ said_no = True
...
...