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Seeking Quicksand

G0ddess_Ilias

New Member
Mar 20, 2024
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This is a long-dead post, and I'm unable to share any links at present, but oh well. I'll simply list those from my collection. I'd recommend researching these as you can, they're from all over the place.

Deadly Safari by CoilFreak (Barely, frankly. Still a great peril game, although the gameplay progression is slow as NAILS with no save points inbetween.)
Esthe Hunter by Kei-Waza (Peril game that includes sinking.)
Primides Quest by Kobalt727 (Lotsa lotsa quicksand in a very solid RPG Maker game, awooga.)
Project Swamp by QSSuwako (Barebones demo with really well-done RPG Maker quicksand physics.)
Quicksand Projekt by Kobalt727 (Demo with really nice sequential sinking art.)
ReStrain Demo by AirGuitarSolo (Peril/Bondage game with slime sinking content. Close enough, the art is to die for.)
SlackOfDescent by QSSwuako, MudBait, and MrBlackGoo (Quicksand mod for Crackle Cradle. Incredible.)
Where is Manipu! by QSManipu (Very solid demo with great sequential sinking art.)
Win or Sink by Bled1 (Decent enough quicksand RPG Maker game. Terribly slow combat, good sequential sinking art.)
Mashiro Dungeon by Dea_Shuu (Obscenely well-done WIP RPG Maker sinking game. Excellent sequential art, descriptions, and solid mechanics. Unfortunately, said descriptions will be in Japanese, even with machine translations, due to how it was coded. Coordinating an English version myself with Dea.)
Mira Co. Rescue by Ankhrono (My favorite peril game ever. Contains some very nice mud content, but is otherwise an absolute treat if you're a fan of gloopy bondage and the like. Excellent, excellent mechanics that clearly stand as a paragon among all other RPG Maker peril games. Massively recommended.)
 
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G0ddess_Ilias

New Member
Mar 20, 2024
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I wish ReStrain didn't fucking instantly die after its first release because the art and writing so so enjoyable
I KNOW oh my god, it's such a work of art. Definitely showed potential of matching the legendary Mira Co. Rescue in quality. I've debated contacting the devs myself, although I certainly don't want to come across as pushy or whatnot.