Unity Abandoned Quid Pro Quo [v0.1.1] [StationmasterDev]

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rf96

I rape lolis with my tentacles
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Aug 11, 2017
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Thanks all! I was wondering when this one would get a thread.

I feel compelled to mention that the header screenshot is from a very early pre-release build. The rest of them are a bit more recent (you can tell by the pixels, and the fact that the pre-release one looks significantly more shit than the rest).

Sex anims are still placeholder ones from SM while I wait for the artist I hired to finish the new ones. I'm aware that they're not great and working on it.

As for vore, we'll see. SM had it if you knew where to look, and this might just get some too. IIRC there's a corporate upgrade for foodcorp that lets you process debtors into nutrition paste, and I might open up the option for a slightly... less processed version later on when you can visit them.
Can you give me a proper screenshot for the opening post?
 

stauffi

Member
Jul 23, 2017
247
110
Started a new game yesterday and after 2-3 days on the daily report it didn't show income and expenses, this happened again every few days. Tried to sell blackmail then, got no money from it, saved the game and the save somehow got corrupted, i was unable to reload it.

Also would be nice to see how much wages you have to pay for your employees, i recruited 2 cheap girls as investigator and reporter, both <100 daily wage, yet i still had daily expenses of like 1400. So does your assistent get such a huge wage or are there other wages involved?
 

lolotech

Member
Oct 7, 2018
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328
stauffi

It shows in the daily reports or you didn't get any?
Unless your giving them raises for "favors" shouldn't be too high.

I usually
  1. try soften up the secretary
  2. Buy the 10,000 business (which is cheaper i think if you friend of blackmail the ceo)
  3. use your secretary to get some dirt by friending or other options on other ceo
  4. blackmail ceo's and extort them for cash
Currently testing if level of leverage = higher extort rates.
Edit: yep at leverage 200 you can extort 100% of her salary

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stauffi

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Jul 23, 2017
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Example with only income.
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After saving and loading the save i had default balance of 10.000, so it doesn't seem to safe the money.

Sold random blackmail i found but got 0 income from it the next day, only the normal ad revenue.
 

lolotech

Member
Oct 7, 2018
264
328
stauffi

I get that too sometimes looks like the display window is fixed spacing, it comes back after the next day unless you get non stop reports from your investigators.
10k thing doesn't go away, its normal least for now
You didn't sell leveraged blackmail did you? haven't experienced the last one yet (sometimes it dispalys it instantly other times next day).
 

stauffi

Member
Jul 23, 2017
247
110
stauffi
You didn't sell leveraged blackmail did you? haven't experienced the last one yet (sometimes it dispalys it instantly other times next day).
Strangely in my first game i sold leveraged blackmail, there it worked, and in the games afterwards i sold unleveraged blackmail and got no money.
 

Phil5k

Member
Aug 3, 2018
350
3,421
StationmasterDev: I was a big fan of Stationmaster, and I'm really looking forward to your new game. It's an interesting concept – a management sim but in the style of an FPS and I'm really looking forward to how this develops.

Obviously, this is a 0.1 release and people have to expect some bugs and issues. But I've noted a couple of significant bugs I've spotted and I've also got of couple of suggestions around the user interface. Hope these are useful to you. It's a promising start – I just hope I can help you make the game even better. :D

Bug #1: Money memory leak

There seems to be a major bug around the money. When I restart the game and load my save, my money is reset to $10,000. And if I open an older save, then my money isn't reset. So e.g. I can save a game, sell (publish) lots of blackmail and make a ton of cash, and then reopen my save. I then still have the backmail available but I also have the ton of cash I just made! :p:p

Bug #2: Graphical bug after sex

After you have sex with someone, then camera seems to default to a weird zoom/ angle where you get… well, just look.
QPQ_screencap.jpg
This isn't a problem with groping or blowjobs, just with sex. But it's disturbing enough that I'm avoiding having sex simply to avoid seeing that horror more than I have to.

User Interface/ Design Suggestions

1) Better character identification


There's a cast of hundreds, so some more help tracking who is who would be useful. For example, when you're talking to someone it would be useful to see their name/ company/ key stats on screen. Similarly if someone emails you it would be great if there was a sidebar with their company/ stats/ photo. And when you get gossip about someone it would be useful if their company was shown in brackets after their name.

2) Blackmail screen

Graphically, the blackmail screen looks nice, but it's not easy to work with, particularly after you get a hundred or so entries. It would be useful if worked more like that address book so e.g. you could sort by person, company, etc. And with options to show "leveraged", "unleveraged" or "both".

It might also be useful if there was a checkbox system so you could decide to publish multiple pieces of blackmail at the same time, instead of having to do it individually. That would help you e.g. publish all blackmail associated with one company or something like that.

3) Business intelligence screen

If you click on e.g. the baker or Pawn shop and then talk to one of the employees, when you go back to the computer it is showing your company, instead of the company you were previously looking at. It would be better if it stayed on the same screen. As it is, there's a few times I blackmailed someone to sabotage their company and then couldn't work out what company I was trying to bring down! :ROFLMAO:

A few more icons would also help on this screen. An little icon showing if you have spoken to someone today would be useful: after I've squeezed 4 or 5 people from the same company for gossip, I forget which ones I still need to talk to.
And possibly icons showing what they are doing for you/ their relationship with you (e.g. sabotaging company, have moved in with you etc) would be useful

Hope these help you - and good luck, I'm eagerly watching where this game goes!
 

yuuy22

Newbie
Oct 9, 2018
94
27
Does this game require serious hardware? I only start it up and it freezes my computer, the farthest I've ever gotten was the menu screen and my computer froze about a minute after clicking new game...
 

Phil5k

Member
Aug 3, 2018
350
3,421
From Stationmaster's Discord... :(



This is a hard post to write, but bear with me. I think it's ultimately positive.

The more I work on Quid Pro Quo, the more I realize that it's not very good.

I've tried to gold plate it in a lot of different ways recently, but it just doesn't work as a concept. That's not something that can be fixed by more features, so it's time to go back to the drawing board.

This isn't something I'm doing lightly, but I'd rather deal with it early on rather than burn any more time on something devoid of potential. This also isn't quite the end; I know some people liked it, so the plan is to patch the critical bugs and clear quality-of-life issues after game #3 is released. After that, I'll release it for free or at a much lower price point than Stationmaster (and free for patrons, of course).

I'll post news about the next project when I have something worth releasing. I have a couple design documents (my favorite one right now has the working title "Brain Slug's Moving Castle"), but there's going to be a little bit of a gap in interesting news until I build a prototype worth showing. I can say that game #3 will be a lot more like Stationmaster in setting and tone (darker, more fantastical, and less vanilla). The more relatable corporate thing was a fun idea, but it didn't work for me in practice (or maybe 2020 just demands a higher degree of escapism).

Thanks for hanging in there, and, as always, I'll be hanging out in the if you have any questions. This happened a couple times before I went public with Stationmaster too, and killing games that aren't working is a normal part of the process. Sometimes you need to build something to find out that it's a dud.
 

stauffi

Member
Jul 23, 2017
247
110
Stationmaster Dev has lots of talent imho. I tend to agree that i had the impression that Stationmaster despite all the bugs/shortcomings was the better game. But this game's early prototype was very good too compared to what you usually see.

I know i am picky, but i personally like strategy/management/wargames games with deep mechanics most. If i can get this in a porn game is awesome.
My favorites in no particular order are Stationmaster, Porn Empire, Brothel King, Free Cities, TF card battle and the Eu4 softcore porn mod.

Of course i always check newest Illusionsoft's/Kiss's games etc., but they are usually have so little gameplay and get boring fast. After an hour or so you have seen everything in most Illusion games, Kiss games are more grindy, but offer less and less gameplay too. The older custom slave titles had a bit more gameplay, especially the one with the tower defense mechanics was an interesting idea.

So looking forward to the next game Stationmaster Dev tries, hoping for another good mix of strategy/management/porn elements :love:
 
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rieyn

Newbie
Oct 9, 2018
39
200
Can't disagree with the assessment he made about his own game, but the question that strikes me is why is there a jump to what sounds like a working design document for some "game #3" which is "a lot more like Stationmaster" rather than just going back to work on the title that he's known for/named after/worked better.

Project burnout is understandable, especially if you've worked on the same thing for several years. I get that. But from what I understood, the project burnout with Stationmaster came because he was hitting development walls and was more captivated with a new project idea (this game). Now he's given up early on this project, which can be both taken as a bad sign and good judgement, depending on your perspective. I just hope that the trend doesn't continue with the spitballing of new project ideas, creating a working concept, and then abandoning them because he'd rather create something new than continue developing a project that did work.
 

cooperdk

Engaged Member
Jul 23, 2017
3,375
4,898
Starting to think Unity is code for "Runs like ass, plays like ass, looks like ass." Seriously, why use it? Ren'py not good enough?
There is a pretty fucking big difference. Ren'py is made for visual novels and very simple games. Unity is a fullblown game designer for both 2D and 3d. And it looks and operates just like the developer wants it to.

If you think it runs like ass, you might consider upgrading your hardware. I never had any issues and I only have a higher mid-level PC.

But hey, prove us wrong and show us a 3D game you have made in Ren'py.
 

MrFatCat

Member
Aug 23, 2017
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388
There is a pretty fucking big difference. Ren'py is made for visual novels and very simple games. Unity is a fullblown game designer for both 2D and 3d. And it looks and operates just like the developer wants it to.

If you think it runs like ass, you might consider upgrading your hardware. I never had any issues and I only have a higher mid-level PC.

But hey, prove us wrong and show us a 3D game you have made in Ren'py.
I have a monster Rig (RX5700XT, R5 3600, 16 gigs of RAM) and most Unity games make my PC sound like a jet engine because of how poorly optimized they are. Also, the problem isn't Unity itself, it's first time devs being over ambitious with their games, taking years to go from 0.1 to 0.2 and then abandoning their projects. ALSOALSO!!! A majority of porn games on Unity ARE visual novels that also get abandoned. You don't need to be a dev to see patterns.
 

lolotech

Member
Oct 7, 2018
264
328
Shame about the dev's decision but it is what it is. Set to abandon?

In all honesty I did enjoy this game, I don't think the dev was being fair to himself if he was comparing this to the ero-game greats including his own previous completion.
 

Sethtos

Newbie
Donor
Jun 29, 2019
30
17
Why does this version only have 3.7 gigabytes and the version of the original rotates 5.7 gigabytes where is the one below the same version. sorry my bad eglish
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
388
929
Thanks all for the kind words.

I don't think this game was doomed to be terrible, but it probably wasn't going to be anything special either. Game development is primarily a creative outlet for me, so pursuing something mediocre for business reasons defeats the purpose.

As for Stationmaster 2, I don't think it would be worth making just yet. I've learned a lot in the last couple years and could probably make a better version of it, but I'd rather wait until the sequel can add more (I'm stealing Bethesda's strategy of alternating between IP's so developers and technology have more time to mature between direct sequels).

If someone else wants to pick up QPQ where I left off, I'd be happy to share source or something. Otherwise, stay tuned for game #3.
 
3.00 star(s) 2 Votes