- May 14, 2017
- 11
- 5
Indeed I changed more, In my initial test I also indeed only changed _Blocksize, on the 2nd attempt I tried to change a couple things more.How did you manage to do that? When I change the "_Blocksize" value, nothing happens.
Don't know if it was the combination of stuff, or only one of them, but these are the changes I did:
(once again, these are all changes inside shaderassets1.assets, which is packed inside data.unity3d)
1. MosaicField.monobihaviour: This is a small piece of code which has little data in it. I set m_Enabled to = 0, which resulted into the Mosaic blocks getting smaller, the closer you get to the censored area, when completely zoomed out, there was practically no difference, but comign closer, almost causes it to be uncensored, but of course, the mosaic was still there.
Later I did the same in the file Mosaic2D.monobihaviour, but I believe that makes no difference at all.
2. MosaicField Material: In this I changed a couple things just to make sure in my 2nd attempt, which are:
_Blocksize = 1
_FalloffDistance = 1
_MaxAccumilation = 1
g_intensity = 0
Once again, I don't know which one of these actually made the difference, or if it was a combination of stuff, but was too lazy to look it up. But nonetheless, here you go.
Although It's kinda disappointing, that the textures of the censored area is low quality.