So, I've finally played RaiOhGar, a very famed NTR game and I've to say I'm kinda disappointed. I've played the other GapTax game called Agent Leona which is pretty much a prototype for this game, even the town layout and some scenario ideas are the exact same. And to my disappointment the devs didn't do as much they could've done with the idea and the premise imo.
The gameplay is standard RPGM fair, nothing unique or amazing about and it's kept simple which I can't really complain about. The story is also very stereotypical japanese NTR writing, you can even predict who's the bad guy and how the story will end (corruption ending) if you'r even slightly familiar with this specific style of cuckoldry writing.
Where the game fails is the scenario design/writing and the structure. First of half the the pre-ending scenarios in this game are mostly copy pasted with no major variation whatsoever. What you've seen in the first half of the game is what you will be seeing for the rest of the game for the most part with very slight variations. What changes is the dialogue as the heroine's corruption progresses. And this leads to to reusing of most of the CGs the game has to offer over and over again with very minor changes, which massively contributes to the repetitiveness of the game. As for structure the game doesn't have one and it makes the whole experience very disjointed. You just do random battles or the mech upgrade to pass the day and then go around house to house to interact and wade through boring NPC dialogue to see a CG that you've already seen 20 times before. And I'd rather not talk about the other female character and how much of a wasted opportunity she was with her lack of involvement in the story and mostly repurposed CGs for the few scenes she get. I should also mention that the main tool of her corruption which is a sensitive photo of her has no gameplay purpose. The NPCs use it as a leverage to blackmail the heroine and threatens with it which leads to her slow corruption but there's no consequence for not obeying them as the game just adds random numbers to her sexual interaction count as days progress, a very wasted opportunity for having branching paths or other endings, scenarios etc imo. Surprisingly the post game (corruption ending) content is pretty diverse if low. You get a few scenes but for the most part they aren't as repetitive as the rest of the content albeit with the aforementioned "going house to house and clicking on NPCs to see scene structure".
Playing two of their games it seems to me this is the structure and tier of writing one should expect from GapTax in the future since all of their games seems to follow it too. I honestly love the art and character design they do but the repetitiveness of their games keeps me from enjoying em. Wish I could write this review on DLsite instead or somewhere the devs could see. Even if the see and ignore the issues this may change their approach to design later on (hopefully).
As for recommendation, I'd say yes give it a try assuming you're aware of the NTR content but don't expect much from it.
The gameplay is standard RPGM fair, nothing unique or amazing about and it's kept simple which I can't really complain about. The story is also very stereotypical japanese NTR writing, you can even predict who's the bad guy and how the story will end (corruption ending) if you'r even slightly familiar with this specific style of cuckoldry writing.
Where the game fails is the scenario design/writing and the structure. First of half the the pre-ending scenarios in this game are mostly copy pasted with no major variation whatsoever. What you've seen in the first half of the game is what you will be seeing for the rest of the game for the most part with very slight variations. What changes is the dialogue as the heroine's corruption progresses. And this leads to to reusing of most of the CGs the game has to offer over and over again with very minor changes, which massively contributes to the repetitiveness of the game. As for structure the game doesn't have one and it makes the whole experience very disjointed. You just do random battles or the mech upgrade to pass the day and then go around house to house to interact and wade through boring NPC dialogue to see a CG that you've already seen 20 times before. And I'd rather not talk about the other female character and how much of a wasted opportunity she was with her lack of involvement in the story and mostly repurposed CGs for the few scenes she get. I should also mention that the main tool of her corruption which is a sensitive photo of her has no gameplay purpose. The NPCs use it as a leverage to blackmail the heroine and threatens with it which leads to her slow corruption but there's no consequence for not obeying them as the game just adds random numbers to her sexual interaction count as days progress, a very wasted opportunity for having branching paths or other endings, scenarios etc imo. Surprisingly the post game (corruption ending) content is pretty diverse if low. You get a few scenes but for the most part they aren't as repetitive as the rest of the content albeit with the aforementioned "going house to house and clicking on NPCs to see scene structure".
Playing two of their games it seems to me this is the structure and tier of writing one should expect from GapTax in the future since all of their games seems to follow it too. I honestly love the art and character design they do but the repetitiveness of their games keeps me from enjoying em. Wish I could write this review on DLsite instead or somewhere the devs could see. Even if the see and ignore the issues this may change their approach to design later on (hopefully).
As for recommendation, I'd say yes give it a try assuming you're aware of the NTR content but don't expect much from it.