- May 11, 2021
- 128
- 270
Would you prefer to read something like:
a)"Bang, bang, bang." and then internal dialogue "Damn the neighbors in this motel are noisy."
b)"A loud banging rings out from the wall." and then internal dialogue "Damn the neighbors in this motel are noisy."
It'd be nice to keep everything as actual sound effects, but seeing as some people mute the sound it's better to turn important sounds into writing. Which one feels more natural for a game?
IMO, both approaches kind of feel cringy and take me out of the story a little.
a)"Bang, bang, bang." and then internal dialogue "Damn the neighbors in this motel are noisy."
b)"A loud banging rings out from the wall." and then internal dialogue "Damn the neighbors in this motel are noisy."
It'd be nice to keep everything as actual sound effects, but seeing as some people mute the sound it's better to turn important sounds into writing. Which one feels more natural for a game?
IMO, both approaches kind of feel cringy and take me out of the story a little.
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