- Apr 6, 2021
- 22
- 13
I am a writer. I am this because of a line from "Sister Act 2". (Not going to explain that cause you should know.) I have been writing for 3+ decades and am yet to have anything published. There are reasons, of course, but ultimately it comes down to follow through. And that pervs and pervettes is the topic of this particular rant.
Several years ago, I was browsing through google play for some interesting games to play on my newly acquired smart phone. I discovered interactive fiction with a catch. In order to make all the best choices in the stories, I had to spend in game currency called gems. I could earn gems by playing the stories, but never enough. To have enough, I had to spend money, more money than I felt the gems were worth. In the end, I would have to pay out more to play the game than most PlayStation new releases cost for the whole game.
I took my money and my newfound love of interactive fiction (and really it wasn't new, I used to read cyoa books as a kid) and search the internet. I found a game there, not really sure where I downloaded it from for the first time, but that game was GGGB by Eva Kiss. And I got hooked. I took some coding classes at university, and this combine my love of writing, my passion for games, and my deviant Juggalo thoughts and rolled them all into one neat little package. I played through that version of GGGB in one long marathon session (hadn't really done that in ages), but it wasn't finished. I don't remember where that version ended, all I know is that I wanted more.
Eventually, I found F95 and through this site Itch.io. I was loving it. I started discovering that I wasn't the sickest kid on the block with writing skills and a penchant for gaming. I started playing/reading other story/games. That's when I discovered the painful truth about them...they were nearly as bad as the google games. So, most of the games I like I can download and play for free thanks mostly to F95, however I did kinda get sucked into the trap of a patron. Don't get me wrong, I understand that these stories/games take a lot of work, and most devs are small teams or single individuals trying to make a dream come true. But I spent about $40 U.S. over the course of 6 months for nothing. And now that game is abandoned at the same point in the story that it was at when I began funding it. And that is how it happens. A dev or devs start a project, get so far, and release it before it is complete. I understand that to get funding for these projects, the creator(s) have to get it out there, and that there are always bugs that have to be addressed, but game companies are successful not because they are huge with a large staff and money for expensive equipment. They are successful because they put out completed projects that people pay for ONE time and come back for the next game.
I have watched so many games, some pretty good others doomed to fail from the gate, die because the dev maybe should have waited to finish the project before releasing it. I suppose that now that it is out here, you could say that dev is published, but what good is it if the story remains unfinished? That'd be like Stephen King dying before completing "The Dark Tower" series.
Having said all this, I do respect the time and effort of ALL of the devs that put their work out there. I just hope that some of those that bit off too much will reevaluate and just finish the job before re-releasing.
Several years ago, I was browsing through google play for some interesting games to play on my newly acquired smart phone. I discovered interactive fiction with a catch. In order to make all the best choices in the stories, I had to spend in game currency called gems. I could earn gems by playing the stories, but never enough. To have enough, I had to spend money, more money than I felt the gems were worth. In the end, I would have to pay out more to play the game than most PlayStation new releases cost for the whole game.
I took my money and my newfound love of interactive fiction (and really it wasn't new, I used to read cyoa books as a kid) and search the internet. I found a game there, not really sure where I downloaded it from for the first time, but that game was GGGB by Eva Kiss. And I got hooked. I took some coding classes at university, and this combine my love of writing, my passion for games, and my deviant Juggalo thoughts and rolled them all into one neat little package. I played through that version of GGGB in one long marathon session (hadn't really done that in ages), but it wasn't finished. I don't remember where that version ended, all I know is that I wanted more.
Eventually, I found F95 and through this site Itch.io. I was loving it. I started discovering that I wasn't the sickest kid on the block with writing skills and a penchant for gaming. I started playing/reading other story/games. That's when I discovered the painful truth about them...they were nearly as bad as the google games. So, most of the games I like I can download and play for free thanks mostly to F95, however I did kinda get sucked into the trap of a patron. Don't get me wrong, I understand that these stories/games take a lot of work, and most devs are small teams or single individuals trying to make a dream come true. But I spent about $40 U.S. over the course of 6 months for nothing. And now that game is abandoned at the same point in the story that it was at when I began funding it. And that is how it happens. A dev or devs start a project, get so far, and release it before it is complete. I understand that to get funding for these projects, the creator(s) have to get it out there, and that there are always bugs that have to be addressed, but game companies are successful not because they are huge with a large staff and money for expensive equipment. They are successful because they put out completed projects that people pay for ONE time and come back for the next game.
I have watched so many games, some pretty good others doomed to fail from the gate, die because the dev maybe should have waited to finish the project before releasing it. I suppose that now that it is out here, you could say that dev is published, but what good is it if the story remains unfinished? That'd be like Stephen King dying before completing "The Dark Tower" series.
Having said all this, I do respect the time and effort of ALL of the devs that put their work out there. I just hope that some of those that bit off too much will reevaluate and just finish the job before re-releasing.