Good idea, average implementation, bad developers.
Art: Characters are bad, just bad, nothing else to say, something on the level of late java games. Scenes can be evaluated differently, to each his own, but you can not deny that they just do not fit in with the style of the rest of the game, and they are usually not very well composed.
Gameplay: Well... Collect numbers, and do not let other numbers fall below zero, that's all the work.
Plot: Bad, classic dragon dynasty theme, Cataclysm improves things a bit, but it's still too little at this point.
Choice: Instead of a few well developed characters with a couple long lines, they decided to hit dozens of variations of different event that don't explicitly overlap each other, making the player just not see much of it.
Dark Fantasy: The choice of “difficulty” just breaks the logic of the game, the game with numbers is too stressful, although getting out of Act 3 with 12 potentials is not that hard, but requires you not to delve into the story and choose what you like, but what the developer wants, what you need, not to lose.
Characters: Simple dummies without any depth, coupled with their hideous artwork, are forgettable after 2.15 nanoseconds.
Generals/Factions: The only personalities worth noting, but wouldn't say much better than the rest of the game. Warlock reads pretty good, but again, classic, not bad. The Proterians look unusual, though everything slips into classic Lovecraftianism. Infernals... well, demons, what do you want? Three-legged demons, nothing unusual. Then the generals: Wolf at first seemed an unusual amazement at the noble warrior, honoring tradition and the right of the strong, but wise and strong, in the end turns out to be a regular teenage girl who just wants to kill and dominate, however, expectedly. The mercenary is not so simple, not so horrible as ordinary bandits, but he is not noble either, he is probably the most adequate character of all, even to the point of boredom. Cobolds are trash, the whole plot you will be exasperated to point out how useless kobolds are, even offended somehow for the guys, well, and their leader is the maximum retarded servant, nothing more.
GENERAL PROBLEM: The developers, instead of developing the game at a satisfying pace, think about how to ruin the lives of users who decided not to pay (and even those who pay). I played this game a couple of years ago, and as before the game did not go beyond the throne room, and now, at this rate, the heat death of the universe will come sooner than the end of the “cataclysm”.