This is an interesting game, a bit different than others and has its own perks. I am a picky person, so for a game to be enjoyable to me, at least it has done well in either the story or the graphics. Ravager doesn't have fancy graphics (yet), but the graphics and animation are at least at an adequate level to drive the story, and the story part is unique and amazing.
The part that surprised me is the voice-over of the characters. Normally this part is lacking or might not be well done enough in most other games, since this could be one of the most time and resource consuming part, and it won't drive the story further like creating more renders. However, Ravager did put quite a bit effort in doing this, and doing this right, which makes it unique. It is still a VN, but it is a cinematic VN, if there is such a term, combining still images, animations, texts and voice-over.
Thus, it makes Ravager a heavily collaborated game. It can't be done by a single developer. When it is somewhat epic and more immersible, game development speed can become slower due to the large number of elements to be completed for each scene. I won't call it a bad thing, but it is the cost has to be paid, and for the players, that means patience.
The part that surprised me is the voice-over of the characters. Normally this part is lacking or might not be well done enough in most other games, since this could be one of the most time and resource consuming part, and it won't drive the story further like creating more renders. However, Ravager did put quite a bit effort in doing this, and doing this right, which makes it unique. It is still a VN, but it is a cinematic VN, if there is such a term, combining still images, animations, texts and voice-over.
Thus, it makes Ravager a heavily collaborated game. It can't be done by a single developer. When it is somewhat epic and more immersible, game development speed can become slower due to the large number of elements to be completed for each scene. I won't call it a bad thing, but it is the cost has to be paid, and for the players, that means patience.