So, I've played
Ravager and it is time for a review. In short, this game is amazing and has an astounding sense of detail to it. I will preface this by saying that I played it through 2 times. I'm certain that I haven't experienced all the different routes to go.
Ravager is a game where you play dragon as it grows up. No, not some dragon-boy or scaly person, but an actual dragon! If that isn't original, then I don't know what is.
The story has quite many choices and they often helps define your personality. Are you merciful or cruel? Do you go for strength or cunning? And so on. My point is that your actions also have feedback to your character. Furthermore, your stats also matter when trying to sway people or win in combat.
There are so far a bunch of different characters who all are quite different which is really interesting. I love how the Fan Girl is so excited about everything, how the merchant remains cool headed and how the farmer girl is sad that isn't with her animals anymore. However, I also hope that I over time will be able to treat these girls better. Like, why not allow the farmer girl to help out with various animals etc.
You can also recruit various minions to aid you in your quest to take the kingdom. The only drawback to me is that you need to give them girls who can sate their lost. I'd rather want to raise their morale by also giving them other concessions. Just like it would be nice to discipline them for a cost of something else. For instance the wolfs who fight with all their bestiality would be poor on the frontlines as they might not hold the line. Though, stealth missions in the countryside could be just their thing. Kobolts could be more defensive oriented with their traps and so on so forth. More minion interactions would generally be nice.
This game is also different in another aspect. Most adult games has more or less exclusively female characters in them - or at least the female characters are the only characters that matter. That is to me boring, as it doesn't emphasize why they matter and it makes the world overly simple. In this game, however, there are also male character who play an active role.
In terms of art, this game is really good as well. Some of it is animated which is cool and many of the characters are actually voiced. I usually don't care about voiced games because - to be fair, many games has subpar voicing. But this game has done a really good job in that department too.
So, for short(er) reading:
The Good
- The world of the story is nice and coherent.
- The story is well written.
- The game is voiced, and unlike so many other games, this game has really good voicing.
- The art is beautiful.
- Many different decisions
- Decisions have an impact on the story and your character.
- Various minions that you can convince to aid you.
- Most female characters, but male character also have important roles. (this is nice, as it gives more depth to the world as the characters are varied and not just fuck toys).
The In-Between
- The game still needs more to do in each area. It would also be nice to be able to return to different areas - even if the risk is higher.
- Having more stuff to do in the base would also be nice. This could be via realm building etc. It would also be nice if your actions throughout the world had more of an impact in how people perceive you.
- The game could perhaps need more explanation/depth and nuance. For instance is the Regents rule only bad - or perhaps it is worse in some aspects but better in other aspects in comparison to the dragon-queens.
The Bad
- I sometimes had some difficulty in imagining how big the Dragon is. Because in some scenes it appears that it has become really big, and then in others it attempts to sneak into a house etc. I think it would be nice if there were some measurements of how much it grew in each chapter. For instance, it already seemed kinda big when it bit the Regent etc.
- It is very hard to play a benevolent overlord, and especially if you go for stats then this will be even harder. This will over time lead you towards certain decisions, which might not always fit with your play-style.
- More and varied poses could be nice and help avoid it to become too repetitive.
- In general, there isn't too much bad stuff to say though.
For another brilliant review, check out @Wehrmacht_Wichser as he/she has some good points. I also agree with them that this game, while certainly an H game, is more of a story game. Unlike Wehrmact_Wichser, I don't find it too "artsy". I think its because the way the game is made with an emphasis on the story and world and less so with H content. Though, it is still serviceable for that too IMO.
In other words: If the Developer succeeds at maintaining a coherent story and world while providing nuance and depth to the story; then this game is sure to be amazing.