good idea, bad execution.
it's never possible to know which options are "good" or "bad". the player is guessing what the developer wants instead of actually reading situation and playing game. TV TROPES "solve the soup cans" logic.
has shitty VN habit of doing false choices. also of having "SURPRIZE EVENT" out of nowhere. it is not a VN exactly because of stats. it is not a game exactly because player has almost zero agency. player never knows if choices matter or not. player never knows if choice will work or not.
for example with huntress encounter, "charm" option leads to game over with 7 charm. i have no idea if 7 is high or not. I have no idea how high it needs to be to work. I have no idea if it even CAN work or it's another fake choice.
entire game is like this. fake choices, unclear decisions. it can be fixed, but it will not be.
it's never possible to know which options are "good" or "bad". the player is guessing what the developer wants instead of actually reading situation and playing game. TV TROPES "solve the soup cans" logic.
has shitty VN habit of doing false choices. also of having "SURPRIZE EVENT" out of nowhere. it is not a VN exactly because of stats. it is not a game exactly because player has almost zero agency. player never knows if choices matter or not. player never knows if choice will work or not.
for example with huntress encounter, "charm" option leads to game over with 7 charm. i have no idea if 7 is high or not. I have no idea how high it needs to be to work. I have no idea if it even CAN work or it's another fake choice.
entire game is like this. fake choices, unclear decisions. it can be fixed, but it will not be.