This game is an astonishing mess — a confused hybrid of a kinetic novel and a sandbox, stitched together in a way that manages to take the worst aspects of both. To top it off, updates arrive at a snail’s pace and add almost nothing of substance.
Let’s get the main story out of the way first, because frankly, it’s hard to care about it at all. It’s the usual vague setup: the MC has powers, turns pitch black with glowing eyes, and hunts criminals at night. That’s about as much impact as it made on me. The game gives you no reason to be invested, and the narrative is delivered in such a lifeless way that it’s impossible to take seriously.
Here’s where the real problem lies: the main story is essentially a kinetic novel. Story progression is broken into tiny story sequences that only trigger on specific days at specific times. There are no meaningful choices, no branching paths.
Now contrast that with the so-called sandbox element, which is honestly worse. The game uses a 24-hour clock with up to 24 possible character interactions. Every new game update adds ZERO new free-roam interactions. The interactions available today are the same ones that existed on release day. Once you’ve seen them all — which takes maybe five minutes, if that — you’re left with nothing but repetition.
At that point, gameplay devolves into endlessly clicking SKIP, SKIP, SKIP on the clock until you finally reach the exact day and time needed to trigger the next main story scene.. And the main story isn't even long.. you could complete it in max 15 minutes.. So the obvious question is: if you have no intention of putting in new free-roam interactions, why present this as a sandbox at all?
To make matters worse, the story’s internal logic doesn’t even try to make sense. Characters walk around in see-through dresses and ultra-skimpy outfits from day one, with no buildup, context, or justification. It feels lazy and immersion-breaking rather than erotic or engaging. Family members have no problem against spreading their legs and playing with dildos Infront of the MC from day 1 itself..
In the end, this game doesn’t commit to being a proper kinetic novel or a functional sandbox — and because of that, it fails at both.
Let’s get the main story out of the way first, because frankly, it’s hard to care about it at all. It’s the usual vague setup: the MC has powers, turns pitch black with glowing eyes, and hunts criminals at night. That’s about as much impact as it made on me. The game gives you no reason to be invested, and the narrative is delivered in such a lifeless way that it’s impossible to take seriously.
Here’s where the real problem lies: the main story is essentially a kinetic novel. Story progression is broken into tiny story sequences that only trigger on specific days at specific times. There are no meaningful choices, no branching paths.
Now contrast that with the so-called sandbox element, which is honestly worse. The game uses a 24-hour clock with up to 24 possible character interactions. Every new game update adds ZERO new free-roam interactions. The interactions available today are the same ones that existed on release day. Once you’ve seen them all — which takes maybe five minutes, if that — you’re left with nothing but repetition.
At that point, gameplay devolves into endlessly clicking SKIP, SKIP, SKIP on the clock until you finally reach the exact day and time needed to trigger the next main story scene.. And the main story isn't even long.. you could complete it in max 15 minutes.. So the obvious question is: if you have no intention of putting in new free-roam interactions, why present this as a sandbox at all?
To make matters worse, the story’s internal logic doesn’t even try to make sense. Characters walk around in see-through dresses and ultra-skimpy outfits from day one, with no buildup, context, or justification. It feels lazy and immersion-breaking rather than erotic or engaging. Family members have no problem against spreading their legs and playing with dildos Infront of the MC from day 1 itself..
In the end, this game doesn’t commit to being a proper kinetic novel or a functional sandbox — and because of that, it fails at both.