Real Porn and HTML overused?

RoseWulfLea

Member
Jul 1, 2020
410
589
Can someone explain to me why we don't bomb out cheap real porn games? Like there are rare exceptions, but most games with real porn content are kinda shite, and the fact the dev decided to rip some porn actor/actoress pics and vids instead of using just text or what art they can get tends to show lazyness. I personally am more willing to try a mid-level or worse artstyle game over a real porn one and get bummed out at seeing cool concepts basically ruined with this laziness.
 

HarveyD

Active Member
Oct 15, 2017
504
803
We don't "bomb out" real porn games because we're a bunch of internet degenerates eager for our next fix. Shitting on any developer who is trying to create the things we want would be ridiculous. Yes, even the "cheap" ones. There are always going to be shitty ones we have to sort through.
 

Karkhel

Member
May 15, 2017
282
347
Absolutely they are overused but they have their place, for example if someone is making a sandbox game, they are gonna implement A LOT of features, if they also have to worry about art accompanying that it will take ages for the project to get even most basic shit. BUT as soon as you add real porn I expect more effort in some other areas, either writing has to be decent.
If it is a sandbox game then sandbox features have to translate into interesting gameplay or at least fun interactions with porn parts, something to show you aren't just being lazy but instead using the time and money saved for something else (I mention money because the alternative for taking forever with art is just throwing money at the problem with 2 or more artists at the same time, but its not feasible for most devs).

There are not that many good or even decent real porn games, but it should not be a disqualifying factor. Usually the problem lies in that a lot of people who go for real porn just do it out of laziness and the game itself is half assed as well. I really don't mind real porn itself, just quality usually associated with it.
Just for me personally writing matters more than artstyle but I get why for someone else real porn would be awful on a principle.
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,539
2,618
It's a strategy that sometimes works. Real porn === 0 art spending. HTML === easy to handle, and you don't need a lot of technical knowledge to create something high quality.
Low costs, and a lot of people seem to like that. Gifs and videos of hot girls and popular fetishes... Who doesn't? If this works, you will have a good financial return. If that fails, you haven't wasted energy and resources.
It's a common bet.
 

RoseWulfLea

Member
Jul 1, 2020
410
589
Not everyone has the money or skill to produce good art.

It's possible to make pretty interesting games with HTML, but most of the time it is used by newer developers as a kind of "baby's first game".
Absolutely they are overused but they have their place, for example if someone is making a sandbox game, they are gonna implement A LOT of features, if they also have to worry about art accompanying that it will take ages for the project to get even most basic shit. BUT as soon as you add real porn I expect more effort in some other areas, either writing has to be decent.
If it is a sandbox game then sandbox features have to translate into interesting gameplay or at least fun interactions with porn parts, something to show you aren't just being lazy but instead using the time and money saved for something else (I mention money because the alternative for taking forever with art is just throwing money at the problem with 2 or more artists at the same time, but its not feasible for most devs).

There are not that many good or even decent real porn games, but it should not be a disqualifying factor. Usually the problem lies in that a lot of people who go for real porn just do it out of laziness and the game itself is half assed as well. I really don't mind real porn itself, just quality usually associated with it.
Just for me personally writing matters more than artstyle but I get why for someone else real porn would be awful on a principle.
Right, I agree that it's a cheap, easy option for if you don't have the means to put in art. I feel if the game is solid enough with gameplay then support can be gained and an artist hired if art MUST be in the game. A good example I can think of is "The Company" which has an artpack in the works to replace all the real porn. Something I was real excited for since the game is pretty decent. I also heard of another game that was legally pressured into taking out their real porn or something? and are adding in original art to replace the lost images.
 

Rafster

Bear chaser
Game Developer
Mar 23, 2019
2,099
4,087
Many of us don't have proper hardware to run things like Daz, or have any drawing skills (or have the money to commision an artist), so we start out with the HTML+Real porn combo for the low entry barrier.

Some of these games have mechanics and systems I loved. My game was inspired on 3 HTML sandboxes, one of them being almost full text. It's true, a lot, and I mean, A LOT, of HTML real porn games are low effort, 0.00001 releases with barely 3 scenes and 2 GB of size because people still uses HUGE-AS-FUCK gifs. But sometimes, good games are released even in this category.

They could focus on only text? yes, but some of them aren't even writers or have a good grasp of english (look at my post, I'm one of them). And somehow, pure text games are extremely niche, people don't seem to favor them.
 

peterppp

Active Member
Mar 5, 2020
762
1,347
Right, I agree that it's a cheap, easy option for if you don't have the means to put in art. I feel if the game is solid enough with gameplay then support can be gained and an artist hired if art MUST be in the game. A good example I can think of is "The Company" which has an artpack in the works to replace all the real porn. Something I was real excited for since the game is pretty decent. I also heard of another game that was legally pressured into taking out their real porn or something? and are adding in original art to replace the lost images.
haha the company has been in the works since 2017 and always said it would replace the real porn with art. 5 years and counting...
 

fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,155
4,361
How are real porn games overused when they constitute barely 4% of the games on this website? What does it mean to "overuse" a game format or engine anyway? Are Ren'py games overused? Are Daz games overused?

As for laziness, you can do anything well or half-ass it. You can spend countless hours collecting the perfect pictures/gifs for your real porn game or you can google some shit in 10 minutes and slap it into Twine. You can spend months getting good at Daz, learn about lighting and shot composition or you can watch a 30 minute tutorial and shit out some terrible renders.
 

Karkhel

Member
May 15, 2017
282
347
Right, I agree that it's a cheap, easy option for if you don't have the means to put in art. I feel if the game is solid enough with gameplay then support can be gained and an artist hired if art MUST be in the game. A good example I can think of is "The Company" which has an artpack in the works to replace all the real porn. Something I was real excited for since the game is pretty decent. I also heard of another game that was legally pressured into taking out their real porn or something? and are adding in original art to replace the lost images.
This can work for some games, but the type of games I singled out - sandbox ones are often way bigger than The Company, if you compare it to some long standing sandbox games this game is tiny. Would Girls life/about it/clean slate be better with real art? Absolutely, is every single one of those much bigger than the company, also true. As for the legal pressure I believe you are talking about Secretary being pressured out of real porn, it was used sparsely and it already had some original art, now its gonna have only original art. I think it was patreon pressuring them but I don't remember the details don't quote me.
 

rk-47

Well-Known Member
Jun 27, 2020
1,004
918
its the lack of creativity imo
id rather it was a bog standard level platformer with a porn pic unlocked at the end which can be customised and as you prgress the level more of the pic is revealed
 

Nutluck

Engaged Member
Game Developer
Nov 2, 2017
3,716
2,333
Since Girl Life was mentioned here. I will point out sometimes real porn is used because it is free, which is not to make money. Since GL is 100% free and we don't even accept tips or allow people to pay us. It would be absurd for us to spend money we make working our RL jobs on art to turn around and put it in a game we give away for free.

Then as someone else pointed out using real porn has nothing to do with being lazy. Since I have spent hours looking for just the right set of images to use for a single event. Real porn can be used for a variety of reasons. Yes some of them are about devs who are lazy and want to make as much as possible and not invest into their game. But that is only some of them, there is plenty of others that do it for a variety of reasons. Like GL being free, or get this... some people... just prefer real porn images over art.

As for HTML I have no clue never worked on a HTML game, but my guess would be it is fairly easy to learn to make games with for someone new to coding.
 
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Mar 23, 2020
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Real porn + HTML is kind of like the "mom + 2 sisters incest" genre, in that it has been flooded with low-effort works. If I'm playing a real porn twine game, I expect good writing and interesting sandbox gameplay. The images are secondary and there to provide a bit of visualization for what's going on (e.g. it can be nice to have location images to see at a glance where you're at), but the writing itself is what makes me coom. Text-driven porn games obviously have a lot more potential to explore interesting & niche fetishes, since you don't have to spend 12 hours rendering a scene that 2% of players will enjoy.

Unfortunately many real porn games are basically GIF delivery systems. Grind stats, click "let's fuk", get a low res GIF with a single ESL description. Not very interesting if you ask me.
 
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RoseWulfLea

Member
Jul 1, 2020
410
589
Real porn + HTML is kind of like the "mom + 2 sisters incest" genre, in that it has been flooded with low-effort works. If I'm playing a real porn twine game, I expect good writing and interesting sandbox gameplay. The images are secondary and there to provide a bit of visualization for what's going on (e.g. it can be nice to have location images to see at a glance where you're at), but the writing itself is what makes me coom. Text-driven porn games obviously have a lot more potential to explore interesting & niche fetishes, since you don't have to spend 12 hours rendering a scene that 2% of players will enjoy.

Unfortunately many real porn games are basically GIF delivery systems. Grind stats, click "let's fuk", get a low res GIF with a single ESL description. Not very interesting if you ask me.
I think it comes down to the fact that at the end of the day, we see sexy thing, we cum to sexy thing. It's unfortunate that this fact means cheap product gets a pass cause it works (kinda). Maybe I'm picky about what I slick to, but playing a low-quality game with miss-matched pics (I'm coming for brothel/trainer games with this now as well) always pulls me out. I get frustrated and find I wasted 3-4 hrs on a game I was hoping to orgasm to.
 

MLocke

Newbie
Feb 3, 2021
72
69
It depends what games you are talking about. Mostly finished products are better than what we get with most of the games with custom art. There are also QSP games with real porn. Variety is the spice of life.
 

Arikania

Active Member
Feb 10, 2023
952
393
I also notice that pretty much all of those real porn games have male protagonists, and that, even when the tgs don't report it, they contain dickchicks or dressed up boys.