Create and Fuck your AI Cum Slut -70% OFF
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4.80 star(s) 55 Votes

Ralphey

New Member
Aug 24, 2023
3
0
Hi, I'm not really sure if it'll work, the only way is to try it out.
Dev develops the game for win PC as a primary platform, he added android release as people inquired him for it, hence the lable "experimental".
Well I now know that it does not work, gave me the message 'Not installed, not compatible with your device' or something along those lines. Unfortunate.
 

YsNp3312

Newbie
Jun 27, 2018
82
67
Well I now know that it does not work, gave me the message 'Not installed, not compatible with your device' or something along those lines. Unfortunate.
Sorry to hear that, but I don't think dev has any way to make the game compatible with older Android versions.
So for now there are just two options left for you: either play on PC or change mobile device.
 

lolproglad

Newbie
May 12, 2018
19
12
Is there any kind of guide?
What's the point of stealing plushie? How to make her accept drink or lip balm? What is the way to meet sexy psycho(Almost 1k of stamina, still didn' get out of the city)?
 

ApexLancer7

Newbie
Dec 23, 2017
28
34
Is there any kind of guide?
What's the point of stealing plushie? How to make her accept drink or lip balm? What is the way to meet sexy psycho(Almost 1k of stamina, still didn' get out of the city)?
tea/balm/lotion requires you have a high enough relationship and she isn't suspicious. Your relationship pretty naturally improves by succeeding the event checks day by day, but you can also give her a gift each night. Suspicion is leaving her undressed, otherwise in a mess, guy seeing her naked when you hide during a check, and I think creampies were mentioned?

Just keep running I guess. Hit auto-skip and keep running. It takes a while.
 
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YsNp3312

Newbie
Jun 27, 2018
82
67
Is there any kind of guide?
What's the point of stealing plushie? How to make her accept drink or lip balm? What is the way to meet sexy psycho(Almost 1k of stamina, still didn' get out of the city)?
Hi, there's no guide atm, dev plans on adding a tutroial at some point, so right now you'll have to discover everything on your own, or just ask questions, I'll be happy to answer them.

The plushie thingy currently silences the phone for the duration of the night, it was mentioned in changelog.

As for Yuna accepting anything besides gift, you need high enough relationship level with her AND her not being suspicious of you (it's a flag triggered by ending the night and leaving her undressed and messy).
To disable it you either skip few nights or leave her spotless before ending the night.

To meet sexy psycho / buff bro / deep sea diver, you'll have to reach the "beach" part of running minigame (approx. 30 stops in the city, just keep running and eventually you'll reach the beach episode, also you'll need another 40 to reach the next part "countryside")
Hope this helps,
Cheers
 

aifman7

Active Member
Oct 25, 2017
736
2,041
Love the game, but the combat during the running mechanic still seems a bit overtuned to me. If it's early game and you haven't had a chance to level any of your skills yet, going for a run is kind of a toss-up simply due to the fact that if you encounter certain enemies, there are no successful actions you can take and you just have to stand there getting hit until you run out of stamina. Unless I'm missing something of course, which is entirely possible...

In the newest version I was able to run away from the fight with the mad scientist student (I forget the actual name of that enemy), but Menacing Hobos seem to be impossible to do anything against. Running always results in failure, as do all of the other actions I've tried... so the end result of encountering a hobo is basically a guaranteed loss of 1k coins, relationship XP, possibly stat xp loss (like intelligence.. is that permanent BTW, or is it only lost during that specific combat?) and all of your stamina gone for the day since he'll just keep beating on you until you lose. I had this issue when I last played in v2.0.1 and was hoping it had been addressed after these updates but now on v2.2.8 it's the same situation. Very punishing and makes me think that I'm not supposed to be going for runs at all yet.

Ideally, there should be at least *one* option that works for these encounters regardless of your stats. That option should presumably be the "Run away" option since obviously your stats are too low to beat any of these enemies yet. The way it's currently implemented, it feels like we're meant to put off running until late game, when we've mostly maxed out our stats... but my assumption is that this isn't your intention.

Highly recommend increasing the chance to flee from combat to something higher, maybe make it a 50-60% chance of successfully running away from any combat even with level 0 in all skills? This would incentivize players going for runs during the early game, since even though we still can't beat anyone in combat we could at least have a good chance of escaping with some stamina remaining and continue engaging with the running mechanic...

Just my random thoughts as I'm playing the latest version. That's my only real complaint so far. Otherwise, I'm loving the game and how much effort you've put into it. REC is fun, spicy, and you've got the grind balanced and dialed in pretty well I think. Looking forward to future updates!

EDIT: To be more clear, I actually like the combat you have here and want to engage with it more! I think the combat during runs is a fun concept but the mechanics around it should be clarified better for players. I think even giving us a visible % chance of success for each action on screen would go a long way toward informing players of what does what. Which skills are used for each action? What levels of each skill are required to succeed? Are certain enemies affected more by certain choices? Etc. Currently, players are going into combat basically blind. The tutorial only explains the basics and leaves a lot up to interpretation, which I think is one of the reasons there's been some push-back comments in this thread against the combat system. It kinda feels like we're just meant to click buttons at random during fights right now, or only spam 'Attack'. Clarification would go a really long way! :)
 
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ApexLancer7

Newbie
Dec 23, 2017
28
34
If running isn't working why are you doing it? You have leveling paths available to you before running and don't need stamina buffed until you've pushed up your timer anyway. I agree it could use more clarity, but the game pushing you to grind INT and DEX in the first week is actually good design.
 

aifman7

Active Member
Oct 25, 2017
736
2,041
If running isn't working why are you doing it? You have leveling paths available to you before running and don't need stamina buffed until you've pushed up your timer anyway. I agree it could use more clarity, but the game pushing you to grind INT and DEX in the first week is actually good design.
CHA/INT/DEX skill books can be found while running. If the developer doesn't think players should be running before they've maxed those skills, then why are these skill books given during runs?

Also, the very first period of free time you get on Day 1 encourages you to go for a run, because you have no skill books to study and your stamina is already at its max. So, right at the beginning of the game players are encouraged to go for a run, and they're typically immediately punished with a no-win combat scenario where anything they attempt results in failure. This hints to new players that they should avoid the running minigame, which I don't believe is the dev's intention.

There are incongruencies here, that's my point. It's not a big deal regardless, but I have to assume that the dev doesn't intend for us to simply max our skills before running because that trivializes the entire thing. By that point you don't ever need to engage with the other options anyway, just spam the Attack option and ignore the others. The developer clearly put a lot of work into the running minigame but unfortunately most of the mechanics around it are being ignored by players because the optimal way to navigate it is to trivialize it like this.

Regarding attack spam, a potential solution to counter that could be to introduce additional rewards you earn only if you succeed at the other options. Maybe using the right Talk mechanic with the Beach Bro could give you extra suspicious lotion, for example. The other options should be incentivized in some way. You could also disincentivize the Attack option... maybe in the next area that's introduced there could be certain enemies that can't be beaten by attacking at all (just some random ideas).

Again, none of this is game-breaking stuff or much of an issue at all. I'd just love to see the running minigame improved/streamlined a bit, I think it's a neat feature and with a few tweaks it could become way more engaging.
 
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InevitablEnd

New Member
Jun 30, 2022
2
0
Pretty fun, though quite a bit grindy. Was there an Inventory to see how many materials and items we have? If not, would be nice to have, since we need 10x Plastic and Glass for the Xray Lens. Was there a maximum upgrade limit for the other Camera upgrades? Also, was there a way to make Rent, or do we permanently have the Poor Lad stat? I've tried having up to 5k at the beginning of day the rent is due, and it wasn't enough.

Edit: Just saw the latest changelog says Rent was 10k.
 
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YsNp3312

Newbie
Jun 27, 2018
82
67
Pretty fun, though quite a bit grindy. Was there an Inventory to see how many materials and items we have? If not, would be nice to have, since we need 10x Plastic and Glass for the Xray Lens. Was there a maximum upgrade limit for the other Camera upgrades? Also, was there a way to make Rent, or do we permanently have the Poor Lad stat? I've tried having up to 5k at the beginning of day the rent is due, and it wasn't enough.

Edit: Just saw the latest changelog says Rent was 10k.
Hi, yeah grind is a crucial part of the game to make it "longer", nevertheless there's no inventory system per se, you can always see how many items like glass/plastic/metal do you have while buying them via shop. It's not the most intuitive solution, but dev has plans to rework the inventory system.
Yeah, rent is 10k now, so if you'll be able to pay it at least twice you'll get a perk Golden Reel, which will increase the amount of credits earned throughout the night.
 

YsNp3312

Newbie
Jun 27, 2018
82
67
I have multiple stat book but idk how to use i also dont see my stat increase after pivking up or buying
Hi,
Just having a sandwich doesn't make you satiated - you need to eat it, same rule applies to books found in the game, you need to read them to gain xp.
During morning sometimes you'll have 3 options to choose from: run, study and sleep (i'll let you figure out which option should you choose)
Hope this helps,
Cheers
 

moondev64

Member
Game Developer
Apr 14, 2025
139
861
Can somebody tell me what the cheats are??
Currently they are:

"YODIK" - Increases stamina by 1000
"MONEYPLZ" - Increase credits by 1000000
"SUAVEDUDE" - Sets Charisma to 6
"NINJA" - Sets Dexterity to 6
"EINSTEIN" - Sets Intelligence to 6
"ROLEXTIME" - Max time during night sequences
"DEEPSLEEPER" - No wakeup during night sequences
"RISELIA" - Kan will not checkup during night sequences
"CHIPBAT" - No flies will appear during night sequences
 

ApexLancer7

Newbie
Dec 23, 2017
28
34
There's a bunch on moondev's itch.io. Patched recently.

Stated the public release is the 23rd to fit some additional stuff in.
 
4.80 star(s) 55 Votes