Love the game, but the combat during the running mechanic still seems a bit overtuned to me. If it's early game and you haven't had a chance to level any of your skills yet, going for a run is kind of a toss-up simply due to the fact that if you encounter certain enemies, there are no successful actions you can take and you just have to stand there getting hit until you run out of stamina. Unless I'm missing something of course, which is entirely possible...
In the newest version I was able to run away from the fight with the mad scientist student (I forget the actual name of that enemy), but Menacing Hobos seem to be impossible to do anything against. Running always results in failure, as do all of the other actions I've tried... so the end result of encountering a hobo is basically a guaranteed loss of 1k coins, relationship XP, possibly stat xp loss (like intelligence.. is that permanent BTW, or is it only lost during that specific combat?) and all of your stamina gone for the day since he'll just keep beating on you until you lose. I had this issue when I last played in v2.0.1 and was hoping it had been addressed after these updates but now on v2.2.8 it's the same situation. Very punishing and makes me think that I'm not supposed to be going for runs at all yet.
Ideally, there should be at least *one* option that works for these encounters regardless of your stats. That option should presumably be the "Run away" option since obviously your stats are too low to beat any of these enemies yet. The way it's currently implemented, it feels like we're meant to put off running until late game, when we've mostly maxed out our stats... but my assumption is that this isn't your intention.
Highly recommend increasing the chance to flee from combat to something higher, maybe make it a 50-60% chance of successfully running away from any combat even with level 0 in all skills? This would incentivize players going for runs during the early game, since even though we still can't beat anyone in combat we could at least have a good chance of escaping with some stamina remaining and continue engaging with the running mechanic...
Just my random thoughts as I'm playing the latest version. That's my only real complaint so far. Otherwise, I'm loving the game and how much effort you've put into it. REC is fun, spicy, and you've got the grind balanced and dialed in pretty well I think. Looking forward to future updates!
EDIT: To be more clear, I actually like the combat you have here and want to engage with it more! I think the combat during runs is a fun concept but the mechanics around it should be clarified better for players. I think even giving us a visible % chance of success for each action on screen would go a long way toward informing players of what does what. Which skills are used for each action? What levels of each skill are required to succeed? Are certain enemies affected more by certain choices? Etc. Currently, players are going into combat basically blind. The tutorial only explains the basics and leaves a lot up to interpretation, which I think is one of the reasons there's been some push-back comments in this thread against the combat system. It kinda feels like we're just meant to click buttons at random during fights right now, or only spam 'Attack'. Clarification would go a really long way!
