reviewed against v0.6. The game is good but I found it.... confusing. There's a few plot threads going on and it's kind of difficult to understand what is what.
The game is missing a HUGE amount of exposition. It needs help setting the scene better. So there is one thread where you get a letter saying your old flame had a kid and put them up for adoption. There's a thread about meeting some random girl and you offer her a job. There's a thread about your business partner and finally there's a thread with some old friends you knew but there's a criminal lack of explanation over what all these are.
In a scene with the girl from the coffee shop you offer her a job and I genuinely thought it was just a line to chat up the girl cause I couldn't remember seeing anything to suggest you were in a position to offer anyone a job. You could work in McDonalds for all I know. Perhaps I missed it but it could have been clearer.
There are other examples, the scene with the dad leaves you feeling whether it's worth the hassle, the random encounter with the girl in the hotel, which reinforce the idea that sometimes the games feels like random scenes bolted onto each other. So the plot could do with some simplification and some clarification.
It also seems to suffer from an issue where choices will block you out of content. Which is fine but experience has shown that never tends to end well. You end up with releases which don't touch on what you're playing so you either need multiple simultaneous playthroughs or you just have to hope you remember the plot for when a release involves what you're playing.
On the flip side it's pretty, there's a style there which reminds me of another game I won't mention but it's certainly easy on the eyes. It could be good but I think it needs more time to cook. If it continues then in a year or two it could be brilliant but right now it's just confusing.
The game is missing a HUGE amount of exposition. It needs help setting the scene better. So there is one thread where you get a letter saying your old flame had a kid and put them up for adoption. There's a thread about meeting some random girl and you offer her a job. There's a thread about your business partner and finally there's a thread with some old friends you knew but there's a criminal lack of explanation over what all these are.
In a scene with the girl from the coffee shop you offer her a job and I genuinely thought it was just a line to chat up the girl cause I couldn't remember seeing anything to suggest you were in a position to offer anyone a job. You could work in McDonalds for all I know. Perhaps I missed it but it could have been clearer.
There are other examples, the scene with the dad leaves you feeling whether it's worth the hassle, the random encounter with the girl in the hotel, which reinforce the idea that sometimes the games feels like random scenes bolted onto each other. So the plot could do with some simplification and some clarification.
It also seems to suffer from an issue where choices will block you out of content. Which is fine but experience has shown that never tends to end well. You end up with releases which don't touch on what you're playing so you either need multiple simultaneous playthroughs or you just have to hope you remember the plot for when a release involves what you're playing.
On the flip side it's pretty, there's a style there which reminds me of another game I won't mention but it's certainly easy on the eyes. It could be good but I think it needs more time to cook. If it continues then in a year or two it could be brilliant but right now it's just confusing.