Recommended some software for post work of render image

DrakeOnLand

Member
Nov 11, 2019
370
178
Hi guys , I am here to know what software are you guys using post work for your render and why?
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
3,408
6,116
Krita. It's kinda like gimp, but on steroids. Bit tough to figure out how to use, but once you do it's just as good as photoshop. (it's even better in some areas, like animations)
 
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Mr. PBR

Newbie
Game Developer
Nov 10, 2023
34
669
Just use photoshop in my opinion, the resources for learning it are vast. You will have a greater use of your skills knowing photoshop than any other software in the same category.
 

woody554

Well-Known Member
Jan 20, 2018
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whatever you're used to works fine. it's not like you're doing brain surgery here, retouching a bunch of photos basically.

and stuff like white balance, bloom, you can even do in daz. also the default windows photos app you open images with can do a surprising amount, like easily filter your images with a whole bunch of retro filters (although there's a problem with those damn forced windows updates, as they've changed the filters without asking so you might have consistency issues coming back later and changing one render).

davinci resolve is an industry grade color grading software, but I've found it to be vast overkill for things you can really do in daz tone mapping settings. I find there's no visible difference after either way. (of course if you want to do something unnecessarily fancy like impose the noobish gold & teal look you must go outside of daz.)

I haven't used krita for other than painting, but yeah sure why not. I don't know what it is with gimp but I can never really get used to it, so I mostly use the old free cs2 photoshop.
 

DrakeOnLand

Member
Nov 11, 2019
370
178
Just use photoshop in my opinion, the resources for learning it are vast. You will have a greater use of your skills knowing photoshop than any other software in the same category.
I have some knowledge in Photoshop and primary I am using it but due to lack of knowledge I am able to achieve what a want . Whata most want environment light and my character to light very well but somehow I don't know what should I do . following was some off my render image
What I want to achieve was screenshot image in attachment.
 

Mr. PBR

Newbie
Game Developer
Nov 10, 2023
34
669
I have some knowledge in Photoshop and primary I am using it but due to lack of knowledge I am able to achieve what a want . Whata most want environment light and my character to light very well but somehow I don't know what should I do . following was some off my render image
What I want to achieve was screenshot image in attachment.
Just to be clear, are you trying to achieve the "Bokeh" effect or do you just want to layer the images? You can either use the camera settings within daz to achieve it or you can use gaussian blur on the background, copy the layer with "Julia" and use gaussian blur on the background layer of her character as well to give her a pop-out effect. Im not sure that's what you're trying to achieve though? You can also use the Camera raw-filter and play around with it to make the light and colours stick out more.

I can recommend this guy, he makes very easily understandable videos regarding everything that has to do with game development, including post processing in Photoshop:
 
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woody554

Well-Known Member
Jan 20, 2018
1,561
1,941
I have some knowledge in Photoshop and primary I am using it but due to lack of knowledge I am able to achieve what a want . Whata most want environment light and my character to light very well but somehow I don't know what should I do . following was some off my render image
What I want to achieve was screenshot image in attachment.
those aren't problems you can really fix in post, you need to fix your lighting for the render. the one on the bed looks okay though.

for most images you're not using enough light for the skin shader to work properly. when it's too dark the skin looks ashen like that. also if you're using material lights they don't work properly anymore, and replacing them with spotlights works much better.

also your light is very one-dimensional, you need to fake the bouncing light from shadow side. the example screenshot looks like a very basic 3 point portrait lighting, with soft (ie. physically large instead of point) lights. and the skin has high translucency and probably high top coat reflectivity with soft glossiness. very basic.
 
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