As I said in my response to asero (understandable if you didn't read), you can cancel the combo at any point by dashing out of it. This is a very common mechanic in action games and platformers, or just any fast-paced game that gives you control over one specific character in general. If you accidentally overcommit, you can just dash to cancel it early. it's becoming clear to me that a lot of people here take the game mechanics at face value and don't really experiment as much as I would have thought...
Edit: To be clear, that's not necessarily a bad thing, it just feels weird effectively being the sole QA tester, or one of few.