4.50 star(s) 10 Votes

Takatwo

Newbie
Sep 26, 2025
17
31
13
As I said in my response to asero (understandable if you didn't read), you can cancel the combo at any point by dashing out of it. This is a very common mechanic in action games and platformers, or just any fast-paced game that gives you control over one specific character in general. If you accidentally overcommit, you can just dash to cancel it early. it's becoming clear to me that a lot of people here take the game mechanics at face value and don't really experiment as much as I would have thought...

Edit: To be clear, that's not necessarily a bad thing, it just feels weird effectively being the sole QA tester, or one of few.
Either I gaslit myself into thinking I tried or I misremembered from another game, but I was sure you couldn't (Or maybe I tried to cancel it too late and it didn't work so I assumed you couldn't at all, since you can't dash cancel once you leave the ground [this time I just went to actually test it before saying some bullshit lmao])
I will say, I have thought about grabbing his counter stance a hundred times before ever thinking about grabbing the startup of his spinning move, it makes so much sense, grab always beats block
 
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BoingWoing

New Member
Jun 27, 2020
10
231
58
Have you added the boss fight videos yet?
I did link to them in an earlier post.
Yes, I just put in the one you linked in your previous post under the "Extras" section. If you have any other helpful videos/images/etc, feel free to let me know and I'll see where I can slot them into the main post.

Good luck! My fastest record was 1 min
That's a pretty speedy run! I wonder if I should make a leaderboard for speedrunning the boss or something like that on the main post?

looking forward to the release, is there an ETA or something? how old is this demo
does anyone know when the next update will come
There's currently no ETA for when the game will be completed. The dev is working through the game at their own pace and I think that's honestly the most we can ask of them. As for how old this demo is, they released this new build at the end of September 2025. It took quite a while for this build to come out, though, so I'd advise you not to get your hopes up for a newer build to be released anytime soon.

The dev releases regular progress updates on their CI-EN page (linked in the main post) at the end of each month, so feel free to check it out around that time. I'll also be translating and transposing their updates to the Developer Notes tab as they come out, so feel free to check under there as well for any new updates. Their most recent update stated that they had just started work on the enemies for Chapter 2.
 

Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,010
889
199
Either I gaslit myself into thinking I tried or I misremembered from another game, but I was sure you couldn't (Or maybe I tried to cancel it too late and it didn't work so I assumed you couldn't at all, since you can't dash cancel once you leave the ground [this time I just went to actually test it before saying some bullshit lmao])
I will say, I have thought about grabbing his counter stance a hundred times before ever thinking about grabbing the startup of his spinning move, it makes so much sense, grab always beats block
The first part makes sense honestly, though the reason it's built like that seems to be consistent with something else you can't dash out of: the takedown leap. They're high-priority moves that require a lot of commitment, so an easy incentive to ensure you don't throw this out constantly like an idiot is making sure you can't cancel them, essentially telling you "DON'T DO THESE UNLESS YOU'RE SURE ABOUT IT". Of course, with that in mind, with how buffering works, there's a lot more forgiveness on the third combo hit and allowing you to cancel it than there is on the takedown, as accidentally pressing that button is much less common than over-mashing the attack button.

As for that last part, understandable kinda, but this bleeds into a case of overreliance on external knowledge. The game teaches you in the previous level that enemies that have the blue armor symbol can have their items broken. You just have to wait for the right moment. Though I guess it would make sense for some form of grab to counter the boss's counter stance--that said, I can kinda understand why they didn't add that.
 

oxide

New Member
Aug 6, 2023
2
0
101
i don't really understand the struggle with the final boss , his attacks are super telegraphed and your dash is instant
 
4.50 star(s) 10 Votes