- Aug 17, 2019
- 5,380
- 8,654
Looking at the original model on the
The problem is that I'm getting a really noticeable red glow (sorta like rudolph), and it's doing it in every type of lighting. Point lights, spotlights, ghost lights, etc. Doesn't change if I angle them any differently, either. Everything's pretty standard here except for adding recreation's ReFreckles(sp?) and Zev0's Brow Remover, using the originals doesn't seem to change anything. I've already tried playing around with Transmitted Measurement Distance and Translucency Weight and Color to no effect other than completely graying out the skin. Is there anything else I can do to get rid of at least some of that 'glowiness'? Thought I'd ask here to see if I could get an answer., otherwise I'll just live with it.
Ignore the noise, just a screenshot of the viewport.
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, she already had a slightly red nose (which I'm fine with).The problem is that I'm getting a really noticeable red glow (sorta like rudolph), and it's doing it in every type of lighting. Point lights, spotlights, ghost lights, etc. Doesn't change if I angle them any differently, either. Everything's pretty standard here except for adding recreation's ReFreckles(sp?) and Zev0's Brow Remover, using the originals doesn't seem to change anything. I've already tried playing around with Transmitted Measurement Distance and Translucency Weight and Color to no effect other than completely graying out the skin. Is there anything else I can do to get rid of at least some of that 'glowiness'? Thought I'd ask here to see if I could get an answer., otherwise I'll just live with it.
Ignore the noise, just a screenshot of the viewport.