REDFACTION's LAB

Mar 14, 2019
15
129




Welcome in my lab.

I’m working on a serious approach of a professional adult-themed extention of The Sims 4.

If you are interested, make yourself a coffee and take a seat.
It would be a pleasure to show you what I've done so far.





Vanilla like interactions
  • Interactions are available directly from the existing pie menu : no pop-up in the way
  • Interactions can have requirements : to unlock them, you may need to be in a specific mood or having reached a given relationship stage. For example : the angry mood can give access to rough sex or punishment interactions

Routes and transitions
  • Just like vanilla interactions, sims route to other sims and objects to interact with
  • Sims have custom animations to get in and out of position : if you want your sims to have sex on the bed, then they first get on the bed, and only then they start having sex. Same goes for getting out of the bed
  • Smooth transition between animations : sims don’t teleport themselves when they go from blowjob to sex, or from sex to climax. They perform an animation to make the transition

Several ways to start an interaction
  • Sims can start an interaction by discussing together
  • Or, one of them can already be in position, like sit on a sofa or leaned on a desk, and call the other to join him
  • Or, the other joins him autonomously. For example : while the man is working on his computer, the woman can come to blow him under the desk
  • It is not necessary to be in a “waiting for sex” state : new interactions can start from Maxis vanilla interactions, like working on computer, reading books or watching TV

Postures and idles
  • Just like Maxis sofa cuddling interaction, sims can adopt postures. For example : the woman can passively sit on the man’s lap, waiting for a player action or autonomous interaction
  • When in a posture, sims perform custom idles animations, like fondling each other or making out

Consistent real-life-like behaviors
  • When a sims starts romancing autonomously, he keeps romancing and doesn’t suddenly leave the interaction to watch TV or play computer
  • You can set up preferences to tell what PC and NPC are attracted to (eg : fit or funny people…)
  • Sims consider relationships : a girl may not be interested by a guy at all, may friendzone him or romance him depending on her preferences
  • Sims can have relationship goals : at a nightclub if a girl is attracted by a guy, she may get the goal to seduce him and will continuously run romancing interactions until she reaches her goal, gets rejected or simply gives up

Skills, opinions and experience
  • Sims have skills and opinions about Teasing, Oral, Vaginal, Anal… For example : a woman can be unskilled in anal but eager to try it, or skilled in it but doesn’t like it
  • Some interactions may be unlocked after reaching a specific skill or opinion level
  • Custom animations reflect skill mastery and opinions. Sims go from inexperienced-amateurs to porn-stars
  • When the man is more experienced than the woman, he can teach her new things like deep-throating or anal sex. Same goes for the other way around
  • You can tell NPC what your sims likes to do. They will react to it and remember it. For example : if a guy tells his girlfriend he likes anal, she may ask for it more often, either to please him or because she likes it too

Acceptances and refusals
  • Sims can accept or refuse interaction requests through custom animations. For example : "request for anal" could lead either to "giggle and accept" or "slap in the face"
  • Acceptances and refusals depend on skills, opinions, shyness, relationships… For example : there is more chances to get slapped in the face if you ask for anal on the first date

Interactive sex
  • Sex is not limited to previous/next stage : during sex, you can slap her ass, kiss her, grab her hair through contextual interactions displayed in the pie menu at appropriate times, telling you what sub-actions can be done at this moment
  • You can change from one position to another through smooth custom transition animations
  • Depending on how the sex happens, sims may keep good (eg : it was hot) or bad memories (eg : it was painful / putting his dick in my mouth after anal was disgusting). Those memories will influence their opinions and how they will react to it next time

Dialogs
  • She can tell you to do it harder, slower, or to change position
  • Ask her about her opinion and stories
  • During sex, ask her if she likes it
  • Dialogs are displayed with ballons and/or notifications to match the original game spirit

Gossips
  • Male sims may group to check womans out, or brag about their last experience in bed
  • Female sims may tell their friends how big you are or what new things you made them discover in bed



High-Quality animations
  • Particular care is given to create high-quality realistic animations thanks to the hand-made TITAN rig
  • Every body part is animated thanks to +45 new bones with fullbody physics and collisions
  • The TITAN rig is retro-compatible : old animations will still play the same

True cum
  • True cum sprays out of man’s penis, splattering her face or filling her mouth through fluid physics
  • Cum can coagulate and form shapes

Discover the list of all TITAN rig’s features below :








I have been unemployed after being fired. I got sick of how dishonest employers can be and how the workers condition is evolving in France.

After sueing my employer and besides acting as a yellow vest, I learned how to mod The Sims and started to work on this project.

I didn’t want to release anything until it was fairly advanced.
Being quite satisfied with its current state of development, and since my jobless period is coming to an end, I took the decision to reveal the project to you.


I want to share with you some visuals of what I’ve done so far.
If there are a few people interested in this project, I would like to call for your support and hopefully make a living out of it.


If not, I will take a job back and continue on my spare time.

The project will always be free to anyone as soon as released. No early-access, no premium content.
If you will to support it, thank you !


If you can’t, be my guest and enjoy it.






I started working on the project on April 2018.

To achieve the project target, I have been working on 2 tools :
  1. The TITAN Rig : which provide Fullbody Physics support alongside several improvements to make animating easier
  2. The Auto-Tune XML generator : to automatically generate XML tuning to achieve perfect interactions integration in the game, just like they were Maxis official interactions

Once the tools will be completed, I will roll out new interactions and animations.

At the end of the road, I’m expecting to deliver a package containing :
  1. A set of consistent new interactions using fullbody physics animations and the gameplay features described earlier, just like they were part of an official addon
  2. The ressources for modders so your favorite animator could take advantage of my tools to create his own animations

Usually people are qualified in a specific field, like coding or animating.
For the purpose of this project, I’ve learned how to mesh, weight paint, rig, animate, and code.
When questionning yourself about how fast the project progresses, please keep in mind that I’m doing everything myself.






The delivery schedule will depend on how the project support evolves.

The first question is if either or not I need to take a job back :

  • If I need to take a job back, I will be reduced to work on my spare time only

  • If there is enough support, I will continue on the same pace than presently

It’s perfectly fine for me to work alone on this project. To be honest, having enough support to do so will already be a great pride.
If by any chance I end up with more than a sensible salary, and for respect for my patrons, I want you to know in advance what will be done with the extra :


  1. Firstly, besides the obvious hiring of one or several teammates, I have been thinking of training a dedicated offshore animation team

  2. Secondly, we could found a dedicated studio with motion capture equipments to animate like professional games and movies studios.

If we add up all the support actual modders have around this game, such target is certainly reachable if we unite ourselves.

By the way, I already did a conclusive motion capture test with blender.
While it does technically work, there is a lot of approximation and stutteting. With basic equipment the overall quality is nothing near manual animation, but with a professionnal set of cameras we could surely get better results.





I prepared a couple of previews to show you a bit of everything I have been talking about.

The previews will be revealed all over the month of March, so we can take time to discuss about it and share ideas.

Please take note that the previews are “quick and dirty” animations.
They are not representative of the final animations I’m planning to deliver.


However, some top-quality animations will be shown at the end of the calendar so you can get a taste of what the TITAN Rig can offer best.

The firsts previews will be revealed on the 6th.







As stated : Patreon won’t give you any advantage. Everything will always be free to everybody.
As a patron, you encourage me and help to make this project grow, that’s all of it.


Patreon will be launched on the 30th of March.

Take your time and enjoy the previews in the meanwhile.
 
Mar 14, 2019
15
129


(Click the titles to see the previews)



Fullbody Physics means that every body part which is supposed to bounce or jiggle by itself actually does so.

Fullbody Physics includes simple parts like body fat (thighs, calves, belly…) as well as more complex parts like penis, breasts or hair.

With actual rigs, it is necessary to animate everything by hands. For instance if you take the penis, animators must animate all its bones from the very first frame to the very last.

With Fullbody Physics there is nothing to do : everything is automatic, bounces and jiggles as the animation plays.

On the following preview you can check out how basic movements influence the male and female bodies.
Enjoy the details : look at the thighs, the belly, without mentionning that ass !


Male skinfat is even made so it is less sensitive than the female’s one.
While the man’s ass should bounce too, it has more muscles than the female’s one and this is taken into account.




Penis, testicules, breasts, hair and belly are influenced by gravity.

Depending if you are stand up or laid down, the penis will either stay straitgh or fall backward.
In doggystyle, the female belly will pop out while it will grow hollow if she inclines herself backward.


Check out how the bodies react to fast position changes.



Hair Physics provides a lot of realism compared to vanilla static hair, especially for long hair.

This preview focuses on its behavior during fast movements and short stops.

TITAN Fullbody Collisions makes hair collide with the female head and shoulders.
It also makes hair stroking possible and realistic.




While skin fat concern both genders, it is mostly noticeable with the female pelvis area which includes the belly, the love handles, the butt and the thighs.

I wanted this area done in a way that we actually feel that there is fat.

We saw it jiggling in the TITAN Fullbody Physics preview.
In this preview, I would like to show you how skin fat behaves when we sit down or when we push our thighs against a flat surface.




Muscles contraction affects the man pectorals and both gender’s butt.

On the following preview, you can see how the man’s pectorals swell under effort.
At the end, the man also contracts his butt.


It could be used for workout animations at the gym, or when the man is grabbing the woman's hips in doggy, we could see him thighten his muscles before giving her a good pounding.



Kinematics stands for how helpful the rig is when you need to animate specific movements.

For standing up animations, standard rigs are already very helpful in their actual state.

But, if you wish for example to make a doggy style animation, there is no way (as far as I know) to pin the woman’s knees to the ground so they don’t move. Animators actually spend a lot of time to adjust their position manually so you feel like her knees don’t move, but they do.

TITAN Kinematics provides tools to pin one or both knees in the position you like.
At the beginning of the preview, I’m showing a man doing back and forth movements in doggy with one knee on the ground.
Next, the preview shows a woman in doggy with both her knees pinned.


While the main purpose of kinematics is to release animators from tedious work, look how it also makes the doggy style feel just right.

The rig is “aware” that her knees are pinned on the ground and it makes all the difference.

TITAN Hair Grip and TITAN Elbow Lock work the same way : they provide tools so you can animate situations where the woman’s head is fetched, or where the sims are resting on a table on their elbows.



Thanks to Denton47 we can already animate the breasts.
Some rigs (like Dagger or Nanashi) even have breasts physics.


While this was a great achievement, I never was satisfied with the result.

Firstly, with only 2 bones to animate the breasts, you can’t compress them : they will move towards each other but they will keep their original shape and volume.
Secondly, old breasts physics was very weird, bounced excessively, penetrated the female body and the breasts didn’t gave the feeling of beeing “full”.


TITAN Expanded Bones increases breasts bones from 2 to 8.
TITAN Fullbody Physics provides realistic breasts bouncing : now we do feel like they are somewhat heavy.
TITAN Collisions makes sure that the breasts don’t penetrate the female body, and allow animators to make the sims touch, compress or push them up.


Last but not least, this improvement is totally retro-compatible : your old animations will still play the exact same they did before, even if they don’t contain the new bones’ animation.



I give a lot of attention to the details. I think they can make an animation go from good to excellent.

For instance taking the penis, and especially the masturbation, I always thought that we lacked some visual effect showing the penis skin coming back and forth with hands movements.

TITAN Fullbody Physics makes penis skin sensitive to touches.
Check out the difference with this feature turned on and off in the last part of the preview. On .Noir. Pornstar Cock the effect is mostly noticeable at the penis base.


While penis physics already does 90% of the work, enabling penis skin physics brings that little extra purists are looking for.

Again, there is nothing to animate and all of this is fully automatic.



TITAN Expanded Bones comes with a fully animated and gapable butthole.

With Fullbody Physics & Collisions, the butthole reacts to the penis touch, insertions and pulling out.

You can see that even skin-on-skin friction is simulated. The butthole is pulled in and out with the penis movements, and then gets back to its resting position.

Of course, anal penetration is not that easy at first, that’s why I also implemented a variable anus resistance. In the middle of the preview, look how it first resists to the intrusion then stretches to let the penis in.

Again, everything is automatic. The TITAN preview has no more keyframes than the standard rig one.
Just enable TITAN Fullbody Physics & Collisions and here you go.




Just like the anus, TITAN Expanded Bones provides an animated and gapable vagina.

It is also possible to adjust insertion resistance to create tight or failed insertion scenes.

The anus and the vagina being near each other, it is possible to penetrate either of them just by aiming the penis in the right direction and angle.

If you want the penis to slid on purpose : just aim in between, tighten the holes or take a diagonal angle. TITAN Fullbody Physics & Collisions makes the rest.



To reduce animator’s work in a significant way, it is necessary for the body parts to collide with their surrounding.

When the bodies get near to each other, the breasts, the penis, the ass gets in collision and we expect them to bounce smoothly, fitting the other’s body curves closely.

Not only that TITAN Fullbody Collisions does provide such support, but it gives accurate hands collisions to allow fondling, grabbing fat, and last but not least, spanking.

Furthermore, should you have tried to animate once, you may know how boring and time consumming it is to animate the fingers. Let’s say you want to fondle the female’s butt : you need to make sure that the arms, the hands and the fingers fit the female curves closely… at every frame.

TITAN Collision Sensors assist animators for this task.
Enabling this feature : the arm, the hand and the fingers will foresee collisions to automatically adjust their animation path in order to not penetrate meshes.


What’s the difference with traditionnal collisions you may say ?
The answer is that traditionnal collisions apply to “rag doll” bodies such as the penis and the breasts.
Except maybe for the erection, a man cannot control his penis. Its hehavior is fully dictated by physics, just like a rag doll.


On the other hand : arms, hands and fingers are not “rag doll” bodies.
Except if you get knocked out, you control them, so you need to animate them.


TITAN Collision Sensors make hands follow the path animators gave them as closely as possible, while avoiding penetrating meshes.

In the following trailer, I’m showing a butt fondling scene.

Look at the difference between the standard animation and the TITAN Collision Sensors assisted one.



In the previous preview I introduced the TITAN Collision Sensors.
We’ve seen that this mechanism avoids penetrating meshes on top of manual animation.
This mechanism is not limited to the hands area : the mouth is also filled with those.


Animators can animate the mouth like they are used to, to open/close the mouth for instance, or to give sims expressions.
Next, on top of those manual animations, the TITAN Collision Sensors add further realism by making the tongue and the lips react to soft touches like fingers strokes or kisses.


The following preview is a blowjob scene.
Look how skin-on-skin friction makes the girl’s lips stick smoothly on the man’s penis.


Aside the mouth opening, there is no manual animation in this preview.
Everything is done by the TITAN Collision Sensors.




Cum on face, on breasts, on ass, on feet, cum in mouth, cum swallow.

Since autobanned added the tongue mesh and bones to the Sims standard rig, I always asked myself why we never made the next step to animated cum. Well, now it’s done.

Forget about old fashioned VFX and cum layers : TITAN True Cum makes cum real and sticky.
Cum spurts out of man penis, flies through the air then sticks and swings on whatever surface it landed, should it be her belly, her buttcheeks, or her face.

This preview is in-game footage only and is meant to show the best quality the TITAN Rig can offer.
Please note though that only the female’s top has been animated. The female’s bottom and the man’s body have still “quick and dirty” animations.
I wish you a nice viewing.

Did you notice the animated nose and throat ?
While this could sound like a silly feature, it is actually a valuable one for cum swallowing scene.

If you didn’t catch the details during the previous trailer, watch the to see the leap of realism animated nose and throat bring to the scene compared to the standard rig.

At last, TITAN True Cum can spawn as much cum as you want.
In the , the man is splattering the woman’s face with a flood of cum.




The purpose of the Auto-Tune is to add new interactions to the game so they look like vanilla interactions.

To show you how close we are to vanilla Maxis interactions, I worked on a
which involves routing and postures, and which can be started from various ways.

In this interaction the man is sit on a couch and the woman comes to sit on his lap.
Once on his lap, they can kiss and fondle.

I enabled the user interface in the second part of the preview so you can see I’m actually playing.
Please take note that my game interface is in french, but don’t worry : new interactions are in english.

In the second part of the preview, I’m showing the 3 different ways to start the interaction I talked about in the gameplay features :

  1. The man first sits on the couch, then ask the woman to join him
  2. The man first sits on the couch, then the woman joins him on her own (autonomously or on player request)
  3. They are both standing up, and one of them ask the other to cuddle on the couch
When they are both standing up, look how they will seek for the nearest available couch to sit on, and how the woman will even wait for the man to be sit before sitting on his lap.

This illustrates how I’m planning to integrate new interactions to the game.

I want them to fit perfectly alongside Maxis vanilla interactions, so you can’t (hopefully) say if it comes from me or from an official addon.
 

elktrue

New Member
Dec 6, 2017
1
2
wow. i don't usually get my hopes up about this sort of stuff (too many half-baked patreon projects). but this looks really promising and fleshed out already. that development roadmap is sexy. show me some gantt chart bb.
 

Herringbine

Newbie
May 8, 2018
46
80
Can't wait to see what comes of this. I'm really interested in the aspect of making animations more fluid. It's a little off putting when I see my sims T-pose before animations.
 
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Mar 14, 2019
15
129
I updated the Titan Rig Showcase :)

For those who don't know : this post is a mirror of my SIMS 4 Project presentation page I posted on LoversLab :


I'm mirroring it because LoversLab is having some serious technical issues for 2 weeks, being down most of the time.

wow. i don't usually get my hopes up about this sort of stuff (too many half-baked patreon projects). but this looks really promising and fleshed out already. that development roadmap is sexy. show me some gantt chart bb.
I used to work as a project manager. Is it that obvious ? :LOL:

PS : I hate gantt charts o_O

Can't wait to see what comes of this
Incredible presentation. (y) Good luck!
Thank you for your kind words :whistle:
 

Darth Keadus

Active Member
Jan 30, 2018
556
2,993
I am looking forward to this being released the fact old animations will work as well is awesome and finally get another option besides WW.. I like having a choice
 
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shatthebat

New Member
Feb 24, 2019
3
1
This is amazing! It would make everything so much easier and less tedious for animators, which would mean a lot of more amazing animations I'm sure.
Thank you so much for sharing your project with us. You seem to have such a kind attitude as well. I wish you lots of success!!
 
Mar 14, 2019
15
129
I updated the main post with the last previews published on LoversLab :)

I am looking forward to this being released
Jesus fuck plz dont let this vaporware, it sounds SO AWESOME
You are a god of sims 4 @SIMS4.REDFACTION
It looks amazing anyhow. Good luck!
This is amazing! It would make everything so much easier and less tedious for animators, which would mean a lot of more amazing animations I'm sure.
Thank you so much for sharing your project with us. You seem to have such a kind attitude as well. I wish you lots of success!!
Thank you very much :giggle: This means a lot to me.

Super cool mod. Would Hair Physics works with custom hairs?
Seconded this question
Long answer in this post :
Short answer : not for now, but this is my goal :)
 
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