- Sep 6, 2020
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There are projects which works with two artist, one design the sketches while the other put the colors and shadows, in a way can reduce time, the artist don't burn and can still do what's doing to live without risk, of course, only if the project can allow that and if your artist agree. Don't precipitate taking decisions, heard to your artist and your Patreons.Prologue pre-release is out now, but yeah we're being careful to avoid burnout since that's how a lot of these projects fail. The artist and I both work full-time jobs and only have nights and weekends for dev work. As of now we no longer have a backlog of core assets like backgrounds, sprites, and GUI to work on so we estimate we can add 3-4 standard scenes or 2 fully animated h-scenes per month. With this huge release in the final stages we're going to go back to our bi-monthly releases soon, then we'll try to shift that to monthly around spring.
One thing that's really encouraging though is that the main complaint we've heard is that the game is good but we're just not making it fast enough. That's been edging us closer and closer to taking a huge risk and going all in on this. This summer depending on where we are with monthly support the artist is planning on leaving her job to do this full-time which would be a huge deal in terms of how fast we can produce content. Depending on how that goes the game could be done as soon as Q4 2024, but it's reeeally hard to estimate.