- Oct 28, 2017
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It's tagged because there's the one scene, and more are plannedThat's a shame, not sure why the pregnancy tag would be attached to the game then
The art look amazing so I'll try it anyway!
It's tagged because there's the one scene, and more are plannedThat's a shame, not sure why the pregnancy tag would be attached to the game then
The art look amazing so I'll try it anyway!
Well would technically be a poly route if chosen.Yes, female on female scenes will be optional in the harem route.
So I'll be old by the time Rithe's rout comes outOn our roadmap version 0.11-0.14 are shorter main story related updates that set the stage following the prologue. Version 0.12 actually had to be super short since the scenes immediately following needed several new character sprites and backgrounds but version 0.13 is a bit longer than usual to balance it out. Version 0.15 and up will be completely focused on the romance routes with supporters voting on which characters we should make content for. I'm guessing Eryn is going to be first on the list, so probably version 0.16
Thanks! I'm hoping for more ^^It's tagged because there's the one scene, and more are planned
That crossed our minds but we were also worried that pinup votes would be nothing but Eryn. She still seems to win every other month but we wound up being pleasantly surprised with a good variety of characters to draw. If it does wind up being completely one sided we'll adjust to allow people to vote for two paths per month or something.So I'll be old by the time Rithe's rout comes out
You could just have a rule that "Previous winner excluded from poll" so Eryn only wins every-other poll at most. The justification being to prevent "all eggs in one basket". Once you start to run out of content for characters you can remove that rule if you feel you need to.That crossed our minds but we were also worried that pinup votes would be nothing but Eryn.
Oh, don't mind my complaints... It's not your fault that people just don't have taste and they like this girl)) The game is beautiful and allows the player to immerse himself in the world of classic fantasy. I will wait diligently.That crossed our minds but we were also worried that pinup votes would be nothing but Eryn. She still seems to win every other month but we wound up being pleasantly surprised with a good variety of characters to draw. If it does wind up being completely one sided we'll adjust to allow people to vote for two paths per month or something.
Yeah there are definitely options and we'll use them if we need to.You could just have a rule that "Previous winner excluded from poll" so Eryn only wins every-other poll at most. The justification being to prevent "all eggs in one basket".
Not counting our huge 0.10 update the average has been about 60 days. The plan is to go down to 30-45 next June.I want to ask how often do you update the game?
Yeah there are definitely options and we'll use them if we need to.
Not counting our huge 0.10 update the average has been about 60 days. The plan is to go down to 30-45 next June.
I see! Does each update have good amount content?Yeah there are definitely options and we'll use them if we need to.
Not counting our huge 0.10 update the average has been about 60 days. The plan is to go down to 30-45 next June.
It varies but the updates have been pretty short for the most part. The artist's time has always been our limiting factor and I usually write up to a point where we need a new art asset. She works a full time job so we only have about 106 hours per release to work with. An average scene or background takes about 16 hours, animated h-scene takes about 28 hours, and a character sprite takes about 10 hours. In the past a lot of her hours went towards sprites, backgrounds, and GUI, but now that we're finally moving into the romance routes in version 0.15+ we should be able to do 2 animated h-scenes and 3 normal scenes per 60-day release.I see! Does each update have good amount content?
thanks for the information and yeah it can be very hard sometimes as i also create visual design myself and i like your game i also support your work.It varies but the updates have been pretty short for the most part. The artist's time has always been our limiting factor and I usually write up to a point where we need a new art asset. She works a full time job so we only have about 106 hours per release to work with. An average scene or background takes about 16 hours, animated h-scene takes about 28 hours, and a character sprite takes about 10 hours. In the past a lot of her hours went towards sprites, backgrounds, and GUI, but now that we're finally moving into the romance routes in version 0.15+ we should be able to do 2 animated h-scenes and 3 normal scenes per 60-day release.
Wow. That's too bad. I was liking this game so far (.12b was the first version I have seen) but then I saw that this thread was started in 2020 and the story still has not progressed to even having introduced all the characters and story framework. and 3 years is rapidly approaching. Anyway, I liked it so far and Eryn would also be my choice of focus, with my second choice being the surprisingly-unpopular Lena. Good luck one the rest of the story.update the average has been about 60 days. The plan is to go down to 30-45 next June.
The game was supposed to be save stable after version 0.10 since that's when I completed the last of the major systems, but I recently found out that something else I've been doing may have also been breaking save compatibility for some people from version to version. I was regenerating .rpyc files with each release but apparently you're really supposed to leave those alone. Should be good now though.Wierd Things Got Overwritten Swapping Saves, Character Names and Scenes were deleted.
Interesting. Have you found the dev community to be helpful in general, or are things more cutthroat because many people don't want to help competitors? If every new dev is on their own to learn everything the hard way that would really suck.I recently found out that something else I've been doing may have also been breaking save compatibility for some people from version to version. I was regenerating .rpyc files with each release but apparently you're really supposed to leave those alone.
Here on F95 it's pretty good. I'm sure there are a plenty of devs out there who do way shadier stuff than just hoarding info but for the most part people are pretty helpful. I lurk in the dev forum a lot and find myself learning new stuff from time to time.Interesting. Have you found the dev community to be helpful in general, or are things more cutthroat because many people don't want to help competitors? If every new dev is on their own to learn everything the hard way that would really suck.