- Dec 28, 2018
- 1,716
- 3,293
No 3-points lights, no ghostlights, no blabla; should be around ~15min render on a 2070 \o/
1. Download a bunch of different HDRI :
Not all of them, those generaly used for portraiture :
And so on.
If it looks like this, you're good to go :
In short, main lights will create shadow but not neutral one (while still bringing light).
"Photographic panorama" ones can work too, but they have generally too much imbalance for interior shot, it's russian roulette. In my experience simple IBL just work better.
Adjust your light by adding a spolight (geometry->rectangle)/pointlight(geometry->sphere) or two here and there.
If Hdri is the main course, those well placed spotlights bring the fine wine o/
2. Download an Iray interior cam :
It's a camera mounted with 5 Iray planes (top, bottom, rear left, right) that will 'slice' everything behind them, and permit huge amount of light from the HDRI to enter, also reducing drastically the number of light bounces. So if you are making a game or stuck into CPU rendering, look at this asap imo.
Place the camera where you want the light to enter.
Scene with/without Iray interior cam :
You don't always want all the 5 planes, for interior shot, most of the time you'll hide the top (and bottom) one.
You also generally don't want to shot with the Iray interior cam itself.
3. Camera is bread and butter of a good shot imo
I use this one since forever :
It's fast and effective, don't care for the rest.
Remember the more you push mm, more you fuck up perspective (lot of fun to have tho) :
4. Compostion is also key imo.
Visually divide your render in three part : foreground (goes darker)/midground/background(goes lighter).
Not an absolute rule imo, but should go like this most of the time.
Use of 'pratical' lights (as opposed to 'real' source of light) just to trick the brain, it's cheap and effective :
And that's basically it o/
1. Download a bunch of different HDRI :
Not all of them, those generaly used for portraiture :
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
And so on.
If it looks like this, you're good to go :
In short, main lights will create shadow but not neutral one (while still bringing light).
"Photographic panorama" ones can work too, but they have generally too much imbalance for interior shot, it's russian roulette. In my experience simple IBL just work better.
Adjust your light by adding a spolight (geometry->rectangle)/pointlight(geometry->sphere) or two here and there.
If Hdri is the main course, those well placed spotlights bring the fine wine o/
2. Download an Iray interior cam :
You must be registered to see the links
It's a camera mounted with 5 Iray planes (top, bottom, rear left, right) that will 'slice' everything behind them, and permit huge amount of light from the HDRI to enter, also reducing drastically the number of light bounces. So if you are making a game or stuck into CPU rendering, look at this asap imo.
Place the camera where you want the light to enter.
Scene with/without Iray interior cam :
You don't always want all the 5 planes, for interior shot, most of the time you'll hide the top (and bottom) one.
You also generally don't want to shot with the Iray interior cam itself.
3. Camera is bread and butter of a good shot imo
I use this one since forever :
You must be registered to see the links
It's fast and effective, don't care for the rest.
Remember the more you push mm, more you fuck up perspective (lot of fun to have tho) :
4. Compostion is also key imo.
Visually divide your render in three part : foreground (goes darker)/midground/background(goes lighter).
Not an absolute rule imo, but should go like this most of the time.
Use of 'pratical' lights (as opposed to 'real' source of light) just to trick the brain, it's cheap and effective :
And that's basically it o/
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