Not just this. The CPU is also used during DForce simulation, when loading overlay/L.I.E, and during the internal preparation step prior to the rendering itself.
While the last part tend to be a small part of the whole rendering process, it's still a significant one. It would be ridiculous to have a GPU so powerful that you can render a basic scene in one minute, but a so old/slow CPU that Daz Studio need one other minute to (basically speaking) prepare the data, send them to the GPU, then get the result.
The same apply to the hard drive where the assets are stored. The faster it is, the faster textures will be loaded into the memory. Here too it will not significantly speed-up the whole process, since the gain would be around 2 or 3 minutes at max, but even if each render need 30 minutes to render, it's still one render less every 10 or 15 renders.
Both are side optimization, but if the goal is to batch render for a game, it can represent 5 more renders by sessions.
Ya, I forgot about Dforce simulations and scene loading times. DAZ however is fairly light-weight on CPU usage except during those specific times. And one thing that has changed recently is that version 4.23 loads scenes a lot faster. I noticed it right away when I upgraded from 4.21.
And, of course, all this really depends on what you want to do with DAZ. If you're just doing renders for yourself and production is not a thing, a mid-level PC/CPU/RAM combo is fine. But if you plan on doing a game and there's lots of animations, shaving even 30 seconds off a render can mean the difference between a 4 hour batch run and an 8 hour run, when you're doing a 500 frame image series, for example.
Here's my simple rip off of the
Maslow’s Hierarchy of Needs pyramid -in regards to DAZ
(most important needs on bottom) ...
_____________
__________/..... \
_________/ CPU* \ * Anything later than a 10th gen 4-core CPU (or a Ryzen 3 - 3300 or better)
________/________\
_______/ SSD (M.2 ) \ <--- speed of loading assets into RAM --> VRAM
______/____________\
_____/... CUDA Cores...\ <--- Speed of the rendering
____/________________\
___/... RAM (32GB min)....\ <-- should be at least 2 x time the VRAM, but starting to look like 4 x VRAM is better
__/____________________\
_/..VRAM (max u can afford)..\ <-- How much textures/objects/characters you can render in a single pass
/________________________\
EDIT: I hate BBcode ... lol