I gave it anoher go: much better experience, more stable than last time - i think it might have been v13
I did find that using spacebar to progress conversations is more stable than mouse only. Especially at end of day, if you click too many times on the two icons at bottom right (havent figured out what the difference between them is yet... maybe a tooltip when hovering would clarify that) while the game tries to process end of day, the game crashes to desktop. if youre a bit more patient, one click and a pause results in a smooth end of day.
The Watcher in the ruins quest is bugged, i completed it before finishing scrap metal quest i think, went back to Karro - 3 steps are crossed out in the journal, with no 4th step - but when speaking to Karro he keeps telling me the quest initiation dialogue.
A suggestion - maybe for "easy" mode - give hints as to which stats each action might affect - or what they did last time in brackets after the action option in the menu. I know i could keep notes to do that, but thats a little too much admin for me
Take rest is nice - but 15, 10, 5 only, whether max stamina is 50 or 230 would make the action less rewarding the better trained you are - a diminishing % of max stamina for recovery at each iteration would maybe balance this?
One other thing i am looking forward too, but not sure about when it is planned in the development, is improving the vault. cleaning up a little at the entrance for instance... i mean i have slaves that could do this as punishment...