I would gladly use it, but I'm not a programmer. I use AI, but I've used up my two-week limit in the VS Code program, and the alternative AI there isn't as advanced, and I can't afford to pay, given the situation in Ukraine.
It's one thing to pay a couple of bucks for the OpenRouter API and translate a dozen novels, but it's another thing to pay these corporations many times more.
Browser-based Gemini or Copilot can give useful advice, but it's difficult to shuffle code when you don't understand it, and the result is some kind of bullshit.
Therefore, all hope rests on you, if you understand this or have the means to do so.
Honestly, I'm not a programmer either. I’d describe myself as a "vibecoder" since I build everything 100% using AI too. I know exactly how painful it is to be stuck with dumb or limited models when the credits run out—it really kills the workflow.
Just a friendly tip: check out "Google Antigravity". It's a new IDE from Google and since it's in preview, it's currently free with much higher limits than standard chat or VS Code trials. It might save you some headache.
Regarding the parser, I'm not sure how much I can improve the filtering right now because I'm currently focused on a more annoying issue specifically with Google Translate. I added an "Aggressive Translation" mode, but it's still not perfect. The tool successfully detects the text and sends it to the API, but for some reason, Google simply returns it untranslated. It’s not a detection failure—the request goes out, but it comes back raw. This happens to about 1-5% of the lines depending on the game.
So, for the next update, I'll likely review the non-Google engines one last time and mark them as "Experimental". Trying to fix or configure them blindly without proper testing is a massive headache.
Spending money on APIs is really tough when the budget is tight. I'm in a similar boat—I managed to snag my current AI subscription at a 1/3 discount, but I have no idea what I'll do once that runs out

. This lack of funds really ties my hands; I can't properly test other translation engines because they require paid credits. So, honestly, I don't know if the non-Google engines are working correctly right now. My impression is that it's hit-or-miss; they work for some users and fail for others.