Ren'py 7.4.4

GRRRam

Newbie
Nov 12, 2020
15
2
Hello, I'm having problems running ren'py games that use the most recent version of the program, I asked in one of the games and they told me that this was the reason but I don't know what to update to make it work.

can someone give me a list of things to update or a link to what i have to update

thank you for your time
 

Avaron1974

Resident Lesbian
Aug 22, 2018
25,758
88,691
What needs updating will depend on your rig.

If say you have a 32 bit Windows 7 then .... well ... everything.
 

GRRRam

Newbie
Nov 12, 2020
15
2
What needs updating will depend on your rig.

If say you have a 32 bit Windows 7 then .... well ... everything.
It's a windows 7 64bit, but the thing is I already update a lot of stuff and most renpy games work, just the more recent ones don't
anyway I will check if there is any update missing and comeback, thank you
 

Avaron1974

Resident Lesbian
Aug 22, 2018
25,758
88,691
It's a windows 7 64bit, but the thing is I already update a lot of stuff and most renpy games work, just the more recent ones don't
anyway I will check if there is any update missing and comeback, thank you
The most recent update has phased Windows 7 out.
 
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khumak

Engaged Member
Oct 2, 2017
3,787
3,823
Just out of curiosity, do you know what's there to gain by leaving windows 7 out? Ty.
It looked to me like it was Windows XP support that was deprecated rather than Windows 7 unless you're on the 32 bit version.

Release notes:

Announcement

I'm happy to announce Ren'Py 7.4.4, the fourth patch release for the 7.4 series. This fixes a pair of regressions, one that stopped the Web Beta from working, and another that prevented gestures and controller support from working.


This release adds basic support for custom blend modes, and uses that support to implement additive and multiplicative blends for Live2D. It also fixes an issue with large textures that usually manifested as problems with Live2D.


It also includes a new feature that makes it possible to supply old .rpyc files to Ren'Py, which should help maintain save compatibility with games that are released more than once, such as games with early access.


Everyone should upgrade.


Ren'Py 7.4 is the the product of over a year of development, and one of the biggest releases of Ren'Py to date. This series of releases focuses on updating Ren'Py's internals so that Ren'Py is ready for its next 15 years.


Some of the bigger changes are:


  • A new model-based renderer. While this is opt-in for the moment, it opens the way to features that creators have been requesting for a long time, such as being able to recolor displayables, blurring the screen, and using Live2D to animate sprites. The model-based renderer is extensible with shaders, allowing for custom effects.
  • A new Python 3 compatibility mode has been added, to pave the way for Python 3 support in the next release. This mode changes the ways in which Ren'Py runs, to allow you to begin porting your game before full Python 3 comes out in Ren'Py 8.0.
  • Ren'Py's build system has been modernized, and the libraries underlying it have been updated. This allows 64-bit Windows to be supported.
  • The web platform has been updated, to allow for the incremental download of games.

This release also raises the minimum requirements to run a Ren'Py game. It is now required that a user's computer have OpenGL 2, DirectX 9, OpenGL ES 2, or WebGL to run Ren'Py. The model-based renderer requires OpenGL ES 3 or WebGL 2.


With these changes, there have been a few deprecations. Ren'Py no longer runs on Windows XP. The minimum version of macOS Ren'Py supports is now 10.10. The 32-bit armv7l platform has been removed on iOS, as this platform hasn't been supported by Apple for several years. The Editra text editor has been removed, as it hasn't been supported for quite some time, and wasn't compatible with the new build system.


It's my hope that this release will enable creators to take on projects they couldn't before, and will provide a solid basis for the next releases of Ren'Py.
 

kartolas

Well-Known Member
Apr 10, 2021
1,064
1,676
I'm using win7 64 ultimate with a gtx660ti on this machine, which afaik, supports opengl es 3. I could install win10 on a small hdd but I hate it so much I'm going to wait and see. Thanks for your time.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
10,833
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The most recent update has phased Windows 7 out.
Hmm... They have Windows XP out, but I'm pretty sure (unless I missed it, what can happen) that they still support Windows 7.
 

Meushi

Well-Known Member
Aug 4, 2017
1,146
12,748
It's a windows 7 64bit, but the thing is I already update a lot of stuff and most renpy games work, just the more recent ones don't
anyway I will check if there is any update missing and comeback, thank you
As others have said Win 7 is still supported, though lots of people have reported problems on it.

You'd have to be more specific about what doesn't work (traceback, log, precise symptoms) for people to diagnose your particular issue.

Most of the problems with 7.4.x I've seen reported relate to renderer issues, so make sure your graphics drivers are up to date and/or try changing the renderer as described at the bottom of: .
Hmm... They have Windows XP out, but I'm pretty sure (unless I missed it, what can happen) that they still support Windows 7.
According to the even Vista is still supported with the right hotfixes.
 

GRRRam

Newbie
Nov 12, 2020
15
2
As others have said Win 7 is still supported, though lots of people have reported problems on it.

You'd have to be more specific about what doesn't work (traceback, log, precise symptoms) for people to diagnose your particular issue.

Most of the problems with 7.4.x I've seen reported relate to renderer issues, so make sure your graphics drivers are up to date and/or try changing the renderer as described at the bottom of: .

According to the even Vista is still supported with the right hotfixes.
Bootstrap to the start of init.init took 0.31s
Early init took 0.04s
Loader init took 0.22s
Loading error handling took 0.83s
Loading script took 15.10s
Loading save slot metadata. took 0.07s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 4)
- Init at renpy/common/00images.rpy:52 took 0.44502 s.
- Init at game/scripts/images_scenes.rpy:2087 took 0.37902 s.
Running init code took 1.85s
Loading analysis data took 0.23s
Analyze and compile ATL took 0.24s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.38s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: "Couldn't load nvlib." (can be ignored)
Creating interface object took 0.06s
Cleaning stores took 0.00s
Init translation took 0.63s
Build styles took 0.01s
Load screen analysis took 0.04s
Analyze screens took 0.05s
Save screen analysis took 0.13s
Prepare screens took 0.15s
Save pyanalysis. took 0.00s
Save bytecode. took 0.30s
Running _start took 0.00s
Performance test:
Interface start took 1.66s

Initializing gl renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glBeginTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glBindBufferBase: No OpenGL context has been made current
UGUU couldn't find glBindBufferRange: No OpenGL context has been made current
UGUU couldn't find glBindFramebuffer: No OpenGL context has been made current
UGUU couldn't find glBindRenderbuffer: No OpenGL context has been made current
UGUU couldn't find glBindVertexArray: No OpenGL context has been made current
UGUU couldn't find glClearBufferfi: No OpenGL context has been made current
UGUU couldn't find glClearBufferfv: No OpenGL context has been made current
UGUU couldn't find glClearBufferiv: No OpenGL context has been made current
UGUU couldn't find glClearBufferuiv: No OpenGL context has been made current
UGUU couldn't find glDeleteVertexArrays: No OpenGL context has been made current
UGUU couldn't find glEndTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made current
UGUU couldn't find glFramebufferTextureLayer: No OpenGL context has been made current
UGUU couldn't find glGenVertexArrays: No OpenGL context has been made current
UGUU couldn't find glGetFragDataLocation: No OpenGL context has been made current
UGUU couldn't find glGetIntegeri_v: No OpenGL context has been made current
UGUU couldn't find glGetStringi: No OpenGL context has been made current
UGUU couldn't find glGetTransformFeedbackVarying: No OpenGL context has been made current
UGUU couldn't find glGetUniformuiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIuiv: No OpenGL context has been made current
UGUU couldn't find glIsVertexArray: No OpenGL context has been made current
UGUU couldn't find glMapBufferRange: No OpenGL context has been made current
UGUU couldn't find glRenderbufferStorageMultisample: No OpenGL context has been made current
UGUU couldn't find glTransformFeedbackVaryings: No OpenGL context has been made current
UGUU couldn't find glUniform1ui: No OpenGL context has been made current
UGUU couldn't find glUniform1uiv: No OpenGL context has been made current
UGUU couldn't find glUniform2ui: No OpenGL context has been made current
UGUU couldn't find glUniform2uiv: No OpenGL context has been made current
UGUU couldn't find glUniform3ui: No OpenGL context has been made current
UGUU couldn't find glUniform3uiv: No OpenGL context has been made current
UGUU couldn't find glUniform4ui: No OpenGL context has been made current
UGUU couldn't find glUniform4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4i: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4iv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4ui: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribIPointer: No OpenGL context has been made current
The following gl functions are missing:
- glBindFramebuffer

Initializing angle renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
Vendor: 'Google Inc.'
Renderer: 'ANGLE (Intel(R) Graphics Media Accelerator HD Direct3D11 vs_4_0 ps_4_0)'
Version: 'OpenGL ES 2.0.0 (ANGLE 2.1.0.a4b21cf26074)'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using angle renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- Incorrect pixel color in 512px texture: (0, 0, 0)
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 31.9888300896s
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 0
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 0


this is the log, appreciate the help
thank you
 

Meushi

Well-Known Member
Aug 4, 2017
1,146
12,748
this is the log, appreciate the help
thank you
As noted in the dev's reply to your other post, the gl: OpenGL renderer is failing, but apparently your system flops when it tries to automatically switch to the Angle renderer.

So did you try forcing the game to use the Angle renderer from the start as previously described ? :
Most of the problems with 7.4.x I've seen reported relate to renderer issues, so make sure your graphics drivers are up to date and/or try changing the renderer as described at the bottom of: .
 
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GRRRam

Newbie
Nov 12, 2020
15
2
So its me again, I tried the solution and the window stays open but the game doesnt load,I tried to open a different game with the same method and it chrashed the computer.
Im installing updates of direct x to check if thats the problem

thank you for your time
 

farwar

Newbie
May 29, 2020
54
12
So its me again, I tried the solution and the window stays open but the game doesnt load,I tried to open a different game with the same method and it chrashed the computer.
Im installing updates of direct x to check if thats the problem

thank you for your time
did anything worked ?
 

GRRRam

Newbie
Nov 12, 2020
15
2
did anything worked ?
Not really, I get the games to the opening screen in the best of times and a withe screen that crashes the computer entirely in others.
I just accept that my lap is way too old to accept the necessary updates.
 

Penfold Mole

Engaged Member
Respected User
May 22, 2017
3,098
7,529
So the ANGLE renderer isn't working, either? Could you post the log file when the game is forced to use the ANGLE renderer?

How much RAM does your PC have, BTW?
Lately some Ren'Py games have started to use a lot of memory. It may be possible to limit it, if that is the case.
 
Last edited:
Mar 23, 2020
25
31
I am having the same problem (I think). I've installed Direct X 9 as the RenPy site suggested and updated my graphics driver. I'm on W7 64 bit.

Here is my version of the error:
Wed Dec 8 12:53:56 2021
Windows-7-6.1.7601-SP1
Ren'Py 7.4.8.1868


Bootstrap to the start of init.init took 0.23s
Early init took 0.00s
Loader init took 0.14s
Loading error handling took 0.52s
Loading script took 10.38s
Loading save slot metadata. took 0.93s
Loading persistent took 0.06s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 8)
- Init at renpy/common/00images.rpy:52 took 0.49403 s.
Running init code took 1.36s
Loading analysis data took 1.46s
Analyze and compile ATL took 0.62s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.02s
Initial gc. took 1.56s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: "Couldn't load nvlib." (can be ignored)
Creating interface object took 0.02s
Cleaning stores took 0.00s
Init translation took 1.86s
Build styles took 0.03s
Load screen analysis took 0.88s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Prepare screens took 2.69s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.02s
Performance test:
Interface start took 1.47s

Initializing gl2 renderer:
primary display bounds: (0, 0, 1280, 800)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glBeginTransformFeedback: GL 3.x is not supported
UGUU couldn't find glBindBufferBase: GL 3.x is not supported
UGUU couldn't find glBindBufferRange: GL 3.x is not supported
UGUU couldn't find glBindFramebuffer: GL 3.x is not supported
UGUU couldn't find glBindRenderbuffer: GL 3.x is not supported
UGUU couldn't find glBindVertexArray: GL 3.x is not supported
UGUU couldn't find glBlitFramebuffer: GL 3.x is not supported
UGUU couldn't find glClearBufferfi: GL 3.x is not supported
UGUU couldn't find glClearBufferfv: GL 3.x is not supported
UGUU couldn't find glClearBufferiv: GL 3.x is not supported
UGUU couldn't find glClearBufferuiv: GL 3.x is not supported
UGUU couldn't find glDeleteVertexArrays: GL 3.x is not supported
UGUU couldn't find glEndTransformFeedback: GL 3.x is not supported
UGUU couldn't find glFlushMappedBufferRange: GL 3.x is not supported
UGUU couldn't find glFramebufferTextureLayer: GL 3.x is not supported
UGUU couldn't find glGenVertexArrays: GL 3.x is not supported
UGUU couldn't find glGetFragDataLocation: GL 3.x is not supported
UGUU couldn't find glGetIntegeri_v: GL 3.x is not supported
UGUU couldn't find glGetStringi: GL 3.x is not supported
UGUU couldn't find glGetTransformFeedbackVarying: GL 3.x is not supported
UGUU couldn't find glGetUniformuiv: GL 3.x is not supported
UGUU couldn't find glGetVertexAttribIiv: GL 3.x is not supported
UGUU couldn't find glGetVertexAttribIuiv: GL 3.x is not supported
UGUU couldn't find glIsVertexArray: GL 3.x is not supported
UGUU couldn't find glMapBufferRange: GL 3.x is not supported
UGUU couldn't find glRenderbufferStorageMultisample: GL 3.x is not supported
UGUU couldn't find glTransformFeedbackVaryings: GL 3.x is not supported
UGUU couldn't find glUniform1ui: GL 3.x is not supported
UGUU couldn't find glUniform1uiv: GL 3.x is not supported
UGUU couldn't find glUniform2ui: GL 3.x is not supported
UGUU couldn't find glUniform2uiv: GL 3.x is not supported
UGUU couldn't find glUniform3ui: GL 3.x is not supported
UGUU couldn't find glUniform3uiv: GL 3.x is not supported
UGUU couldn't find glUniform4ui: GL 3.x is not supported
UGUU couldn't find glUniform4uiv: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4i: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4iv: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4ui: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4uiv: GL 3.x is not supported
UGUU couldn't find glVertexAttribIPointer: GL 3.x is not supported
The following gl functions are missing:
- glBindFramebuffer
- glBindRenderbuffer

Initializing angle2 renderer:
primary display bounds: (0, 0, 1280, 800)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not initialize EGL',)

Initializing gles2 renderer:
primary display bounds: (0, 0, 1280, 800)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not initialize EGL',)

Initializing gl renderer:
primary display bounds: (0, 0, 1280, 800)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glBeginTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glBindBufferBase: No OpenGL context has been made current
UGUU couldn't find glBindBufferRange: No OpenGL context has been made current
UGUU couldn't find glBindFramebuffer: No OpenGL context has been made current
UGUU couldn't find glBindRenderbuffer: No OpenGL context has been made current
UGUU couldn't find glBindVertexArray: No OpenGL context has been made current
UGUU couldn't find glBlitFramebuffer: No OpenGL context has been made current
UGUU couldn't find glClearBufferfi: No OpenGL context has been made current
UGUU couldn't find glClearBufferfv: No OpenGL context has been made current
UGUU couldn't find glClearBufferiv: No OpenGL context has been made current
UGUU couldn't find glClearBufferuiv: No OpenGL context has been made current
UGUU couldn't find glDeleteVertexArrays: No OpenGL context has been made current
UGUU couldn't find glEndTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made current
UGUU couldn't find glFramebufferTextureLayer: No OpenGL context has been made current
UGUU couldn't find glGenVertexArrays: No OpenGL context has been made current
UGUU couldn't find glGetFragDataLocation: No OpenGL context has been made current
UGUU couldn't find glGetIntegeri_v: No OpenGL context has been made current
UGUU couldn't find glGetStringi: No OpenGL context has been made current
UGUU couldn't find glGetTransformFeedbackVarying: No OpenGL context has been made current
UGUU couldn't find glGetUniformuiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIuiv: No OpenGL context has been made current
UGUU couldn't find glIsVertexArray: No OpenGL context has been made current
UGUU couldn't find glMapBufferRange: No OpenGL context has been made current
UGUU couldn't find glRenderbufferStorageMultisample: No OpenGL context has been made current
UGUU couldn't find glTransformFeedbackVaryings: No OpenGL context has been made current
UGUU couldn't find glUniform1ui: No OpenGL context has been made current
UGUU couldn't find glUniform1uiv: No OpenGL context has been made current
UGUU couldn't find glUniform2ui: No OpenGL context has been made current
UGUU couldn't find glUniform2uiv: No OpenGL context has been made current
UGUU couldn't find glUniform3ui: No OpenGL context has been made current
UGUU couldn't find glUniform3uiv: No OpenGL context has been made current
UGUU couldn't find glUniform4ui: No OpenGL context has been made current
UGUU couldn't find glUniform4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4i: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4iv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4ui: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribIPointer: No OpenGL context has been made current
The following gl functions are missing:
- glBindFramebuffer

Initializing angle renderer:
primary display bounds: (0, 0, 1280, 800)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not initialize EGL',)

Initializing gles renderer:
primary display bounds: (0, 0, 1280, 800)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not initialize EGL',)

Initializing sw renderer:
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
10,833
15,946
I am having the same problem (I think). I've installed Direct X 9 as the RenPy site suggested and updated my graphics driver. I'm on W7 64 bit.
Hmm. DirectX 9 support OpenGL ES 2.0, but the problem is more complex than that. The support is "as long as the video card is compatible". Have you tried to update the drivers for the GPU/video card ?
You run windows 7 with 4GB RAM, what let me guess that you've an old computer. It's not a shame, but it's reaching the limits nowadays.


This being said:
I have also tried forcing both the GL2 and ANGLE2 Renderers and I still get stuck here... my laptop has 4GB of RAM.
The screenshot clearly show that the game was forced to use openGL 2. And it's possible that it's in fact not necessary ; everything depend of what the game use. This would offer you the possibility to use OpenGL or ANGLE in their version 1.0, therefore Ren'py as in all the other games you can play.
  1. Create a file named gl2-fix.rpy.
  2. Open it with notepad.
  3. Put this inside:
    Code:
    init python:
        config.gl2 = False
    You can copy/paste, but if you decide to write it by yourself, do not use tabulations, only spaces.
  4. Save the file.
  5. Keep a copy somewhere safe.

Now, each time you find a game like this one, that don't works and only propose you to choose between OpenGL 2.0 and ANGLE 2.0, copy the file into the "[path to the game]/game" directory. It's the directory where there's the "rpy" and/or "rpyc" and/or "rpa" files.
It will revert Ren'Py to a "none 2.0 only" version. Perhaps that the game will crash because it really need OpenGL 2.0 or ANGLE 2.0, but I know for sure that it's not always the case, so it should permit you to still play some of them.

Except buying a new computer, it's all that can be done, alas.


Edit: Wow, sorry, didn't noticed the post format was such a mess.
 
Last edited:

Xensei

New Member
Apr 26, 2022
1
0
Tue Apr 26 02:19:12 2022
Windows-7-6.1.7601-SP1
Ren'Py 7.4.11.2266


Bootstrap to the start of init.init took 2.26s
Early init took 0.02s
Loader init took 2.69s
Loading error handling took 2.68s
Loading script took 107.08s
Loading save slot metadata. took 3.88s
Loading persistent took 0.14s
Importing _renpysteam: ImportError('No module named _renpysteam',)
- Init at renpy/common/00updater.rpy:23 took 0.77304 s.
Set script version to: (7, 4, 11)
- Init at scripts/gui.rpyc:65 took 1.39108 s.
- Init at renpy/common/00audio.rpy:47 took 0.51603 s.
- Init at renpy/common/00images.rpy:52 took 13.38977 s.
- Init at tl/spanish/script.rpyc:94620 took 0.44103 s.
- Init at scripts/animations_and_flags.rpyc:24786 took 1.67510 s.
- Init at renpy/common/00director.rpy:1355 took 1.42508 s.
- Init at renpy/common/00library.rpy:387 took 0.47403 s.
Running init code took 23.58s
Loading analysis data took 7.54s
Analyze and compile ATL took 22.74s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 8.14s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: "Couldn't load nvlib." (can be ignored)
Creating interface object took 0.03s
Cleaning stores took 0.00s
Init translation took 14.76s
Build styles took 0.26s
Load screen analysis took 4.41s
Analyze screens took 0.08s
Save screen analysis took 0.00s
Prepare screens took 4.09s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.02s
Performance test:
Interface start took 10.72s

Initializing gl2 renderer:
primary display bounds: (0, 0, 1280, 800)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glClearBufferfi: GL 3.x is not supported
UGUU couldn't find glClearBufferfv: GL 3.x is not supported
UGUU couldn't find glClearBufferiv: GL 3.x is not supported
UGUU couldn't find glClearBufferuiv: GL 3.x is not supported
UGUU couldn't find glFlushMappedBufferRange: GL 3.x is not supported
UGUU couldn't find glFramebufferTextureLayer: GL 3.x is not supported
UGUU couldn't find glGetStringi: GL 3.x is not supported
UGUU couldn't find glGetUniformuiv: GL 3.x is not supported
UGUU couldn't find glGetVertexAttribIiv: GL 3.x is not supported
UGUU couldn't find glGetVertexAttribIuiv: GL 3.x is not supported
UGUU couldn't find glMapBufferRange: GL 3.x is not supported
UGUU couldn't find glUniform1ui: GL 3.x is not supported
UGUU couldn't find glUniform1uiv: GL 3.x is not supported
UGUU couldn't find glUniform2ui: GL 3.x is not supported
UGUU couldn't find glUniform2uiv: GL 3.x is not supported
UGUU couldn't find glUniform3ui: GL 3.x is not supported
UGUU couldn't find glUniform3uiv: GL 3.x is not supported
UGUU couldn't find glUniform4ui: GL 3.x is not supported
UGUU couldn't find glUniform4uiv: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4i: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4iv: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4ui: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4uiv: GL 3.x is not supported
UGUU couldn't find glVertexAttribIPointer: GL 3.x is not supported
Vendor: 'Intel'
Renderer: 'Mobile Intel(R) 4 Series Express Chipset Family'
Version: '2.1.0 - Build 8.15.10.2869'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1028, 578) drawable=(1028, 578)
Maximum texture size: 2048x2048
80, 800) drawable=(1280, 800)
Maximum texture size: 2048x2048
Screen sizes: virtual=(1920, 1080) physical=(1028, 576) drawable=(1028, 576)

is anyone can help me?