As others have said Win 7 is still supported, though lots of people have reported problems on it.
You'd have to be more specific about what doesn't work (traceback, log, precise symptoms) for people to diagnose your particular issue.
Most of the problems with 7.4.x I've seen reported relate to renderer issues, so make sure your graphics drivers are up to date and/or try changing the renderer as described at the bottom of:
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.
According to the
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even Vista is still supported with the right hotfixes.
Bootstrap to the start of init.init took 0.31s
Early init took 0.04s
Loader init took 0.22s
Loading error handling took 0.83s
Loading script took 15.10s
Loading save slot metadata. took 0.07s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 4)
- Init at renpy/common/00images.rpy:52 took 0.44502 s.
- Init at game/scripts/images_scenes.rpy:2087 took 0.37902 s.
Running init code took 1.85s
Loading analysis data took 0.23s
Analyze and compile ATL took 0.24s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.38s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: "Couldn't load nvlib." (can be ignored)
Creating interface object took 0.06s
Cleaning stores took 0.00s
Init translation took 0.63s
Build styles took 0.01s
Load screen analysis took 0.04s
Analyze screens took 0.05s
Save screen analysis took 0.13s
Prepare screens took 0.15s
Save pyanalysis. took 0.00s
Save bytecode. took 0.30s
Running _start took 0.00s
Performance test:
Interface start took 1.66s
Initializing gl renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glBeginTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glBindBufferBase: No OpenGL context has been made current
UGUU couldn't find glBindBufferRange: No OpenGL context has been made current
UGUU couldn't find glBindFramebuffer: No OpenGL context has been made current
UGUU couldn't find glBindRenderbuffer: No OpenGL context has been made current
UGUU couldn't find glBindVertexArray: No OpenGL context has been made current
UGUU couldn't find glClearBufferfi: No OpenGL context has been made current
UGUU couldn't find glClearBufferfv: No OpenGL context has been made current
UGUU couldn't find glClearBufferiv: No OpenGL context has been made current
UGUU couldn't find glClearBufferuiv: No OpenGL context has been made current
UGUU couldn't find glDeleteVertexArrays: No OpenGL context has been made current
UGUU couldn't find glEndTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glFlushMappedBufferRange: No OpenGL context has been made current
UGUU couldn't find glFramebufferTextureLayer: No OpenGL context has been made current
UGUU couldn't find glGenVertexArrays: No OpenGL context has been made current
UGUU couldn't find glGetFragDataLocation: No OpenGL context has been made current
UGUU couldn't find glGetIntegeri_v: No OpenGL context has been made current
UGUU couldn't find glGetStringi: No OpenGL context has been made current
UGUU couldn't find glGetTransformFeedbackVarying: No OpenGL context has been made current
UGUU couldn't find glGetUniformuiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIuiv: No OpenGL context has been made current
UGUU couldn't find glIsVertexArray: No OpenGL context has been made current
UGUU couldn't find glMapBufferRange: No OpenGL context has been made current
UGUU couldn't find glRenderbufferStorageMultisample: No OpenGL context has been made current
UGUU couldn't find glTransformFeedbackVaryings: No OpenGL context has been made current
UGUU couldn't find glUniform1ui: No OpenGL context has been made current
UGUU couldn't find glUniform1uiv: No OpenGL context has been made current
UGUU couldn't find glUniform2ui: No OpenGL context has been made current
UGUU couldn't find glUniform2uiv: No OpenGL context has been made current
UGUU couldn't find glUniform3ui: No OpenGL context has been made current
UGUU couldn't find glUniform3uiv: No OpenGL context has been made current
UGUU couldn't find glUniform4ui: No OpenGL context has been made current
UGUU couldn't find glUniform4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4i: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4iv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4ui: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribIPointer: No OpenGL context has been made current
The following gl functions are missing:
- glBindFramebuffer
Initializing angle renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Windowed mode.
Vendor: 'Google Inc.'
Renderer: 'ANGLE (Intel(R) Graphics Media Accelerator HD Direct3D11 vs_4_0 ps_4_0)'
Version: 'OpenGL ES 2.0.0 (ANGLE 2.1.0.a4b21cf26074)'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using angle renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- Incorrect pixel color in 512px texture: (0, 0, 0)
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 31.9888300896s
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 0
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 0
this is the log, appreciate the help
thank you