RenPy Frameworks/Templates/Starting Projects?

baldben

New Member
Mar 5, 2018
4
1
Just wondering if there is a library or something similar of RenPy projects and templates to start off new projects? RenPy seems daunting to start from scratch, and learning best practices and pitfalls to avoid seems redundant with so many prebuilt games out there.

Thanks in advance!
 

Grap

Newbie
Feb 7, 2019
86
121
Just wondering if there is a library or something similar of RenPy projects and templates to start off new projects? RenPy seems daunting to start from scratch, and learning best practices and pitfalls to avoid seems redundant with so many prebuilt games out there.

Thanks in advance!
I discovered Thundorn's YT channel some time back and found it very interesting and helpful. His 'Let's Code' series goes into great hand's-on training and if your join his channel, you get a copy of his Renpy VN template. I highly recommend you make sure to follow the series and see how he organizes his system and built it.

I found it a good match for how I like to organize my work, but may not be for everyone.
 

rayminator

Engaged Member
Respected User
Sep 26, 2018
3,130
3,194
if your join his channel
you don't need to be a member of his channel

Let's Code Season 3 can be download by anyone by going here
Let's Code Season 4 has a bug in it that he won't fix are for his patreon
 

Grap

Newbie
Feb 7, 2019
86
121
you don't need to be a member of his channel

Let's Code Season 3 can be download by anyone by going here
Let's Code Season 4 has a bug in it that he won't fix are for his patreon
Okay, thanks.

I didn't know you could get the 'This Time It's Personal' Renpy file without joining.
 

KiaAzad

Member
Feb 27, 2019
291
214
I'd say renpy already with a ready template for a normal visual novel, you don't need anything but renpy to make one.
The need for something extra comes only when, you've already learned what renpy has to offer, and want to raise above normal games, and add something extraordinary.
At that point, you'll realize that having a game template is only helpful if you, or your programmer know how it's put together. As somebody that regularly codes these things, I can say from experience: unless I hold my client's hand and guide them through learning to use it, the code is simply a black box to them.
TLDR: Don't waste your time looking for the best point of entry, start were you are and the best path will reveal itself to you.