Ren'Py renpy.restart_interaction

Evildad

Member
Jan 7, 2019
113
219
Me again.
Got a little understanding problem with renpy.restart_interaction.

I have an inventory where you can select items. If selected, it should be displayed within a screen.
But it is only updated when, for example, I jump between the labels.

here are a few excerpts.
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I was hoping that I can force an update if I add an additional button before the item can be seen on the screen. But apparently I'm getting something wrong again.
 
Apr 24, 2020
192
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I've found the simplest solution to simply be to return some instructions from the screens and then move everything else to labels. Inventory screens then gets turned into loops, which are only escaped when the player decides to close the inventory.

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Evildad

Member
Jan 7, 2019
113
219
I've found the simplest solution to simply be to return some instructions from the screens and then move everything else to labels. Inventory screens then gets turned into loops, which are only escaped when the player decides to close the inventory.

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Thank you very much. I'll try to build it in.