- Jan 12, 2019
- 55
- 90
Hi all,
Looking for some help from those of you far more gifted than I am when it comes to Renpy.
I am implementing a navigation system into my game that has a screen permenantly visible on the left, which expands when you hover over it. The issue is that when the new screen appears, you can still see the old screen beneath it (due to transparency).
Here's my code at present:
As you can see I tried experimenting with tags, but these don't solve the problem. I also tried using combinations of $ renpy.hide_screen and $ renpy.show_screen but couldn't get these to work either.
Any help will be truly appreciated! Thanks...
Looking for some help from those of you far more gifted than I am when it comes to Renpy.
I am implementing a navigation system into my game that has a screen permenantly visible on the left, which expands when you hover over it. The issue is that when the new screen appears, you can still see the old screen beneath it (due to transparency).
Here's my code at present:
Python:
screen roomnavidle:
#tag menu3
imagemap:
idle "gui/room_nav/roomnav_idle.png"
hotspot (0,24,127,732) action Null() hovered Show("roomnavhover") unhovered Hide("roomnavhover")
screen roomnavhover:
#tag menu3
add "gui/room_nav/navbar.png"
#image buttons will be inserted here
Any help will be truly appreciated! Thanks...