- Dec 24, 2020
- 123
- 568
I need screenshots of your errors. Also, new game or existing save? A number of variables have been changed under the hood, which existing saves may or may not have issues with. Also, is this with SU ReImagined v0.28.3?I seem to be getting a bunch of errors whenever I try to plan a heist
Not surprised, will look into this. Since 0.28.3 was released, I've already been tweaking the position transforms in the Glamour Slam to deal with another issue, as there were extra fades in some of the dialogues, and I've also since set up two new offscreen positioning transforms that I'm experimenting with atm. Renpy gets weird with transforms sometimes, even when you specifically spell out where you want things to start and end.Playing v0.28.3, noticed a visual bug just after speaking with the princess in the bathrooms of the glamor slam:
View attachment 3353212
Show Lex:
xpos 2500
yalign 1.0
pause 0.25
Show Lex:
ease 1.25 favorright #favorright s positioning that we use in SU ReImagined all the time, the associated transform was set up over a year ago.)
For now, the workaround for this is to go to the Profile screen, select a different girl, then go back to the management screen, You should be able to enter the management screen at that point and it should work normally. The variable DOES exist, Ren'Py is just being weird. This error is rare, but I'm looking into it.I got this error when i'm trying access "manage girls" screen while Lex is resting in his quarters
EDIT: oh sorry, i found whole management screen can't be accessed
While running game code:
File "game/gsmbrecordkeeping.rpy", line 11, in script
call screen managementscreen
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_data.rpy", line 79, in get_selected
return __get_field(self.object, self.field, self.kind) == self.value
File "renpy/common/00action_data.rpy", line 39, in _m1_00action_data__get_field
raise NameError("The {} {} does not exist.".format(kind, name))
NameError: The variable currentgig does not exist.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gsmbrecordkeeping.rpy", line 11, in script
call screen managementscreen
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\ast.py", line 2232, in execute
self.call("execute")
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\ast.py", line 2220, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\statements.py", line 281, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\exports.py", line 3181, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\core.py", line 3810, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\screen.py", line 456, in visit_all
self.child.visit_all(callback, seen=None)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 6 more times]
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\core.py", line 584, in visit_all
callback(self)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\core.py", line 3810, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\behavior.py", line 968, in per_interact
if self.is_selected():
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\behavior.py", line 956, in is_selected
return is_selected(self.action)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\behavior.py", line 398, in is_selected
return any(is_selected(i) for i in action)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\behavior.py", line 398, in <genexpr>
return any(is_selected(i) for i in action)
File "D:\FF\SU_ReImagined-0.28.3-pc\renpy\display\behavior.py", line 401, in is_selected
return action.get_selected()
File "renpy/common/00action_data.rpy", line 79, in get_selected
return __get_field(self.object, self.field, self.kind) == self.value
File "renpy/common/00action_data.rpy", line 39, in _m1_00action_data__get_field
raise NameError("The {} {} does not exist.".format(kind, name))
NameError: The variable currentgig does not exist.
Windows-10-10.0.19045 AMD64
Ren'Py 8.0.3.22090809
SU Re-Imagined 0.28.3
Thu Feb 15 15:21:30 2024
What AI is used for getting something unlimited like art???Just because...
View attachment 3358604
Credit to Jimwalrus for the AI generated sprite, tweaked by yours truly...
No Sexy Fun Time sprites as of yet, she's just for GS/MB income generation for now...
More characters welcome!
I'm using Stable Diffusion, with a LoRA (add-in model) trained by another F95'er on SR7's work.What AI is used for getting something unlimited like art???
I don't really know much about art and drawing I just asked casually to maybe try myself later. What kind of GPU we talking? I got rtx 3060 (12 GB). Thanks for the reply.I'm using Stable Diffusion, with a LoRA (add-in model) trained by another F95'er on SR7's work.
If you'd like to know more about it (bearing in mind you'll need a decent graphics card), feel free to DM me.
As a bonus, have some of the (not in the game) GS waitresses who clearly work hard for their tips...
View attachment 3363239 View attachment 3363246
Without derailing the thread, that's probably the price/performance sweet spot right now. It's what I use anyway - vRAM is more important than CUDA cores (e.g. a 12GB 3060 is better than an 8GB 3060ti)I don't really know much about art and drawing I just asked casually to maybe try myself later. What kind of GPU we talking? I got rtx 3060 (12 GB). Thanks for the reply.
https://f95zone.to/threads/renpy-su...unity-development-thread.144779/post-12950578Where is the link to the latest update?
Can I make a suggestion? Maybe reverse the bars? Every game that I play I want to keep Stamina up, or Health Bar filled, same with Mana. I looked at the bechambers row and thought 'Well Tink still has loads in her bar, let's use her'. Reading your explanation I understand now what you are showing but how many people RTFM? . Convention has us trying to keep a bar filled, maybe go with that?Another quick update.
So, I figured that it'd be helpful to show the effects of fatigue as it relates to income on the GS/MB management screen...
View attachment 3405766
The tiny percentage shown above the fatigue bar in each slot is the income modifier for each gal that is working.
So for example, Tink will have a 91% reduction to nightly performance income (9%) while Black Canary, who is only slightly fatigued, will only have a 1% reduction to nightly performance income.
This should help players when trying to judge just how a gal's current fatigue level affects things.
Can I make a suggestion? Maybe reverse the bars? Every game that I play I want to keep Stamina up, or Health Bar filled, same with Mana. I looked at the bechambers row and thought 'Well Tink still has loads in her bar, let's use her'. Reading your explanation I understand now what you are showing but how many people RTFM? . Convention has us trying to keep a bar filled, maybe go with that?
In this context, the goal (in my mind) is to keep the bar empty, the idea being that excessive amounts of color in a bar indicates that you should pay attention.I think the same instead of a fatigue bar it would be easier to have a stamina bar that decreases