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Tool Ren'Py Ren'Py Transparent Text Box Mod v2.6.4

5.00 star(s) 6 Votes

UncleVT

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Jul 2, 2017
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Hi. With the mod in the dialogues show as:
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And the thoughts show as:
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I couldn't make the thoughts similar to the dialogues :(

EDIT: In dialogues the variable exp take the value u'normal' and in the thoughts the value is u'confident'
 

Penfold Mole

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May 22, 2017
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Thanks for letting me know about it!
I haven't tried that game and don't have enough time to look at it ATM, but I'll do that when I can.
My guess is, that talking and thinking backgrounds are defined in different places. They may use the same image file, but they're defined in different places.

If you want to take a look at it yourself, I'd recommend that you search for the background image file in the game\gui subfolder and after you find the name of the file, try to find it from all the rpy files in the game subfolder.
I usually use grep for doing that, but Notepad++'s "find in all opened documents" button in the search dialog works very well, too. Just open all rpy files and use it to find that file name. You should be able to get a hit on the thoughts definition somewhere.
 
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UncleVT

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If you want to take a look at it yourself, I'd recommend that you search for the background image file in the game\gui subfolder and after you find the name of the file, try to find it from all the rpy files in the game subfolder.
I usually use grep for doing that, but Notepad++'s "find in all opened documents" button in the search dialog works very well, too. Just open all rpy files and use it to find that file name. You should be able to get a hit on the thoughts definition somewhere.
Thanks, it works. The variable exp isn't related, it's for the faces. Had to unren the rpa files and found the image textbox_thinking.png in gui folder and this in script.rpy:
Code:
define bw = Character("Black Widow", image="black_widow")
define bw_t = Character("Black Widow Thinking", image="black_widow", window_background="gui/textbox_thinking.png")
define ca = Character("Captain America", image="captain_america")
define ca_t = Character("Captain America Thinking", image="captain_america", window_background="gui/textbox_thinking.png")
define ca_and_bw = Character("Black Widow and Captain America")
define both = Character("Both")
define nf = Character("Nick Fury", image="nick_fury")
define nf_t = Character("Nick Fury Thinking", image="nick_fury", window_background="gui/textbox_thinking.png")
define mh = Character("Maria Hill", image="maria_hill")
define mh_t = Character("Maria Hill Thinking", image="maria_hill", window_background="gui/textbox_thinking.png")
Also there is a folder "version_scripts" with the scripts for each version and MCs (male and female) with similar declarations.
Just deleted window_background="gui/textbox_thinking.png" in all the files and works! I can't believe it.

Thank you for guide me.
 
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Penfold Mole

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Great! And you're welcome.

I'll add an override to the next version of my patch for this game, so there would be no need to modify its files in the future (except for any new characters added to the next version(s) of this game)
 

hideouz

Member
Apr 15, 2018
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moin

where the heart is ep9
there is a new member (greg), he got that black untransparent box
and fiona got there a problem to, think, there are two with that name, the waiter in the restaurant and at the party

greets and thanks
 
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Penfold Mole

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Yes, I actually already know, but thanks for telling me. (y)

I've been implementing some new features to the patch and wanted to release an update with those features, but it looks like it takes me some more time because of some games where modern "standard" Ren'Py screens and styles are missing... kind of ripped out, so I have to build my own configuration page almost completely independent from those to keep the (few) games from crashing...

I guess I will release an update to address some game updates without any of those new things. Soon, but most likely not tomorrow.
I guess it's now my turn to delay an update because of some stuff... At least I'm not milking anybody :ROFLMAO:
 

Penfold Mole

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v2.5.6
- Big City's Pleasures [Porcus] 0.2b - removed "hardcoded" grey color and italic style from the dialog text (italic dialog text plus quotes around it plus italic character name was marking the thoughts of characters, this only removes italic from the text, italic names and quotes will remain as they were.
- The Personal Assistant [JLCreation] v1.0 - default character name color is now set from dark grey to white, removed "Story Teller" character name.
- Heavy Five [Nottravis] Ch 1 - removed custom dialog background images with integrated portraits and names, added real name labels, repositioned name labels to sensible coordinates and reduced dialog box height.
- Earth's Sexiest Heroes [Kappuru Games] v0.3 - removed character dialog backgrounds
- Where The Heart Is [CheekyGimp] overrides updated for the new characters in EP9
 

Dependable_223

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Jan 3, 2019
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I was wondering can this renpy mod help with certain games that has white background and white text at the same time and fix to be different color ?? some games uses certaint color outlines but because of that it is sometimes unreadible for me due to eye site not being optimal like it used to be.
 
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Penfold Mole

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I was wondering can this renpy mod help with certain games that has white background and white text at the same time and fix to be different color ?? some games uses certaint color outlines but because of that it is sometimes unreadible for me due to eye site not being optimal like it used to be.
Oh, you know, I've been actually working on it :). It's just not really ready yet.

What do you think about the possibility to switch between the normal text mode:
screenshot0001.jpg
and this kind of mode:
screenshot0002.jpg
Darkness of the thick outline could be adjusted by just tapping a key (haven't tried to add it yet, but it is possible). What do you think, should it be darker by default?

Text size is also adjustable and I intend to add the possibility to adjust dialog box size (height and width) later on, so larger text could fit inside it or it could be made smaller when the text size is smaller.

I just haven't had time to create a well working configuration and help page to those settings.
I'd like to work on it, I just don't have enough free time for it now.
 

hideouz

Member
Apr 15, 2018
121
72
hmm, its me again^^
you changed the size/font of the text and this (ill add a screen - nearly impossible to read, the talk from mc - missing the black backround) at freeloading family?

thanks and greets
@Penfold Mole


FreeloadingFamily 2019-02-17 18-19-29-29.jpg
FreeloadingFamily 2019-02-17 18-19-34-83.jpg
 
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Penfold Mole

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Apparently I accidentally mixed up the new unfinished version I was working on and the one I was supposed to be posting as 3.5.7.
It's really quite a mess in there o_O
I'm really sorry about that and thank you very much for telling me!

I'll fix it ASAP.
 
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5.00 star(s) 6 Votes