[v22.08.28]
This is one of the rare gameplay eroges from a western dev. GAMEPLAY! Make sure you understand this. Don't go into this expecting the usual porn VN or even RPGM scene hunting situation. In many ways, the game should remind you of Roundscape if you have played that. There is a bit more focus on challenging content and RPG elements though.
So assuming you come into this with the right expectations, is it enjoyable? Hell yea! There is a metric crapload of content. I clocked nearly 70 hours. There are plenty of story content and side quests. There are extremely challenging end game dungeons that you can grind for legendary equipment. Basically, if you enjoy character builds, skill trees, team synergies, and other such notions, you will absolutely have fun playing this.
Now the game isn't without its issues. The game is essentially balanced for the mid game onwards. Early game is pretty wack. Monster types have static levels and the vast majority of areas you can (and should) explore to recruit all the characters ASAP are absolutely overpowered compared to the early game party. Even if you play blind, just doing things as they naturally appear via quests and proximity to the starting capital, you will have to run away from nearly every wandering monster.
The frustrating thing is, running away doesn't freeze or turn the mob transparent like you'd expect. You can immediately get caught again by the same mob. When running is such a huge part of the game (because you have to or you don't feel like fighting chumps later), it can get quite annoying.
Also, the MP requirements of some skills you can get quite early are essentially balanced with end game stats in mind. You might see a normal run of the mill attack spell cost like half of your entire early game MP pool. The balance issues gets resolved when you start getting past lvl 20 or so and find the right groove.
The other issue is the kingdom management part and the exploration part not meshing together in harmony. They are essentially 2 entirely separate systems. There is no time pressure at all in the kingdom management turn systems. You can pass turns to your heart's content to build stuff. The only limiting factor is gold. You collect taxes based on real time passed, so at some point, you need to get out of the kingdom management screen and go back to playing the exploration. Some quests and conditions during the exploration part requires certain buildings and upgrades from the kingdom management part. In that way, you could say that there is a loose tie in between the 2 systems, but it does feel quite disjointed in practice.
Both the aforementioned issues largely stem from the completely open world approach where the player can go and do whatever they please in any order. It's to be expected, and to be frank, the open world approach is quite a complex beast to tackle as a dev. For the most part, it's been executed admirably.
Finally, I'll briefly talk about the porn aspect. It's basically a standard feel good harem game. There are a handful of rapey stuff, but if you are hoping to be a tyrant abusing his powers to corrupt and bang bitches, it's just not that type of story. Personally, I'm not really into low stakes lovey dovey stuff, so I skipped through the vast majority of scenes. That said, there is a "gotta catch'em all" aspect to it that is sort of a mini game for me. Trying to impregnate literally every possible thing lol.
TL/DR
Play this if you are exited by the prospect of actual RPG gameplay.
This is one of the rare gameplay eroges from a western dev. GAMEPLAY! Make sure you understand this. Don't go into this expecting the usual porn VN or even RPGM scene hunting situation. In many ways, the game should remind you of Roundscape if you have played that. There is a bit more focus on challenging content and RPG elements though.
So assuming you come into this with the right expectations, is it enjoyable? Hell yea! There is a metric crapload of content. I clocked nearly 70 hours. There are plenty of story content and side quests. There are extremely challenging end game dungeons that you can grind for legendary equipment. Basically, if you enjoy character builds, skill trees, team synergies, and other such notions, you will absolutely have fun playing this.
Now the game isn't without its issues. The game is essentially balanced for the mid game onwards. Early game is pretty wack. Monster types have static levels and the vast majority of areas you can (and should) explore to recruit all the characters ASAP are absolutely overpowered compared to the early game party. Even if you play blind, just doing things as they naturally appear via quests and proximity to the starting capital, you will have to run away from nearly every wandering monster.
The frustrating thing is, running away doesn't freeze or turn the mob transparent like you'd expect. You can immediately get caught again by the same mob. When running is such a huge part of the game (because you have to or you don't feel like fighting chumps later), it can get quite annoying.
Also, the MP requirements of some skills you can get quite early are essentially balanced with end game stats in mind. You might see a normal run of the mill attack spell cost like half of your entire early game MP pool. The balance issues gets resolved when you start getting past lvl 20 or so and find the right groove.
The other issue is the kingdom management part and the exploration part not meshing together in harmony. They are essentially 2 entirely separate systems. There is no time pressure at all in the kingdom management turn systems. You can pass turns to your heart's content to build stuff. The only limiting factor is gold. You collect taxes based on real time passed, so at some point, you need to get out of the kingdom management screen and go back to playing the exploration. Some quests and conditions during the exploration part requires certain buildings and upgrades from the kingdom management part. In that way, you could say that there is a loose tie in between the 2 systems, but it does feel quite disjointed in practice.
Both the aforementioned issues largely stem from the completely open world approach where the player can go and do whatever they please in any order. It's to be expected, and to be frank, the open world approach is quite a complex beast to tackle as a dev. For the most part, it's been executed admirably.
Finally, I'll briefly talk about the porn aspect. It's basically a standard feel good harem game. There are a handful of rapey stuff, but if you are hoping to be a tyrant abusing his powers to corrupt and bang bitches, it's just not that type of story. Personally, I'm not really into low stakes lovey dovey stuff, so I skipped through the vast majority of scenes. That said, there is a "gotta catch'em all" aspect to it that is sort of a mini game for me. Trying to impregnate literally every possible thing lol.
TL/DR
Play this if you are exited by the prospect of actual RPG gameplay.