Written for version 21.11.14 at the time of moment, normally I don't make reviews for games in development/unfinished ones, but if a game is rather conflicting compared to what people say, or better yet, managed to make me angry over how bad it is, then it is an exception to the rule.
All right, I have been looking at this game for a while, and thought, what I could find good out of so much promise and overlook? Well...not so much, I have to disappoint. Many things that supposed to be good end up being bad for the game, ranging from inconsistency in art, inconsistency, lazy writing that tries to be serious but ends up being wish fulfillment for the sex addicted protagonist with a blank personality who got lucky to become a king, and many other issues including rather strange gameplay cycle and details for certain quests requiring a walkthrough and even that doesn't always show what you need while displaying info for older patches!
But let's start with the game's story, just to explain what this is about. It literally starts with "hero" being blowed by his servant, then after some training see then would be king being assassinated, then coincidence, we take his stuff and now we are the king...no duel, no sabotage, no properly planned overthrow, just he got lucky that the nameless king died and now everyone is after him...Even in quests/choices that would make him less heroic(or less evil), he still looks like a better choice(if evil), or someone who would try to have sex anyway, as a "payment"(if good). Which makes both him and "love interests", if I am being generous, not so relatable. And we get a 6 man squad of chosen men/women to defend the country, quickly joining and mostly not optional companions to serve him both in harem and otherwise, maids, all within the 1st hour of the game! And that's not including rescues from quests that either the man wants to seduce right away, or they seduce him...and he falls right away for them, despite his previous words of refusing by standards. Basically even telling the ones he helped that they owe him sex, like by saving them from danger, even if there's no danger at all, or in one case, blackmails a quest giver into one without repercussions. But anyway, back to the story - you become king, you uncover that there's fragments that allow to control ancient weaponry, countries to compete with, then there's your brother who wants it for himself, and you almost die but survive anyway because you are hero even though he's a sex addicted jerkass who really wants women to give him sex rather than help them and wait for their actual approval. That's how distracting the details are which makes the story and everyone completely unrelatable.
Anyway, the gameplay; it is your basic RPGMaker combat, plain as it is, expect relying more on consumable items due to fact you pretty much NEED them for the entire game rather than using them when necessary, because you will need them a lot overall, both in combat and outside, even when you get a party member with healing ability, due to how stats and their costs are. And even better, due to its open(but quest locked)nature, you can end up enemies with tens of levels above you if you go where you are supposed to arrive much later. Which is not a good design to let players to go into areas where they'll just die in seconds, and most of experience are from quests, but since many involve going into places that have enemies above your level, and combat is not good for experience either, you pretty much have to explore whole places for any quest that gives experience so you won't get killed quickly in battles. Not helped by fact that stats, both offensive and defensive matter a LOT, meaning buffs/debuffs to offense/defense create a huge impact on combat, both for you and the enemy, making otherwise good to have buffs/bad to have debuffs on allies into pretty much must haves for you in order to make enemies to not hit you for loads of damage, or to stop the enemy taking minimal damage. And certain quests tell you to do X but you don't know there X is, expect it is in location Y, but they only tell vague hints, forcing you to use a walkthrough, but even that doesn't always help and states rewards for older patches.
But that's the general combat and walking from point A to point B quests that is painfully generic and overdone unless they add something new to it, but not for some actual good things; the revive potions recover the character to 50% of their max health, which is nice, expect the fact enemies deal damage just enough to either kill them next turn unless they have enough armor, then you have all party members, both current and future having all experience from quests you completed, meaning if you recruit them later, they'll be up to your current status, excluding combat and scroll experience that they would otherwise get.
Then there's minigames, like the kingdom developing one, its fairly simplistic and mostly used for upgrades that allow you to tax people with minimal spending on stuff they need, like by building clinics, defensive structures, and now you can fund less so you can tax more and keep them happy, farm money using arena, fighting enemy countries on overworld map if there's a war going on...But otherwise, this part of the game never really synergies with the main one, due to how different it is and how simplistic its turn-based tactics vanguard minigame it has. Everything about it screams "could be done better".
Now, one of the dreaded parts, the writing. If you seen the story synopsis of a man who wants women to serve him and get everyone under his bed, well it doesn't give good hopes of what I thought it would be - in fact, it would be much, much better without porn, because it feels just put in because of appeal, even though that doesn't help with game's mediocre, if not outright bad writing. But let me explain how disappointing it is; some designated hero gets lucky with a king's badge and everyone is in awe of him when he reveals that, then he rescues others and has sex with them as a reward no matter how small the tasks are, then there's lots of dialogue where characters annoy with modern dialect, unfunny jokes, salamanders with TNT hammers, typos and modern era casino in a middle of a desert, and many other parts screaming edge like our protagonist being a half-dragon-human-demon who screams a crap ton of edge despite being a cardboard himself who only desires for sex. It makes him very unsympathetic, even in options where he can act nice, it still shows him as someone who would rather take advantage off someone rather than help them honestly. Should be a villain to be honest, because I played a game where a character like that is a playable villain, yet that one was far more relatable and understandable than a sex addicted cardboard.
Now another bad part; the bugs. There's a fair amount related to quests with switches, namely the one with a police officer and another with a adventurer in your party, both involving switches that once turned, you cannot disable them to open doors, meaning you literally cannot progress them in a normal way, thankfully the game has "riddle keys", but you have to find them first, and those look like a bandaid to a normal solution, and if you end up in them without having any, well...time to reload a save.
Another that is rather disturbing is the artwork itself. They use default RPGMaker faces, with artwork representing them, expect I seen games that do both much better, and in case of this game, it shows a total lack of art consistency; different artstyles, some characters are anime looking and some are not, some scenes are realistic and some are anime, characters models and their art(not faces)barely resembling them, some characters use a default face and some use their art face and worse yet, have no art for emotions other than default faces, which really shows the laziness. And even better, the elf village in the mid-late game stage, has literally every character with unique art(but still no emotions), while other locations have only some of characters have those. Monster girls are not always shown as humanoids on overworld map, they also appear as monsters which makes them rather confusing to identify until you encounter them, and since certain creatures also share those sprites, it makes them confusing. And another, there's several VX Ace models, like the wizards and the holy priests/guards, and mind you, they are not upscaled for MV, which makes them look pixealized, and this is on top of a quest that involves you dressing as one of them, resulting in high detailed faces being pasted onto a lower definition image...This is rather unsettling and makes everything unable to be taken seriously, or with care to details.
For sounds, you have the soundtrack, which is basically default RPGMaker, with some custom tracks here and there, and basically nothing unique...And in sex scenes, you only have dialogue, with fertilization scenes but none of them have sound and use default music...and you won't see anything of improvement either.
So after spending like, 10+ hours overall on this game, not to mention the time sinks and confusing details on certain quests and such, I have been very disappointed by this game, it shows so much promise, yet does them in a half-baked way, with a plot that becomes "better of the evils", even if you act as a prick, a boring, sex addicted "designated hero" protagonist that desires nothing more than sex rather than being a benevolent ruler(which the writing implies but never seen in action), writing that gives hope to be good in being grey only to burn it all into "good vs evil", unmemorable characters, questionable feature bloated gameplay, reliance on a walkthrough for trickier quests, bugs, plain sex scenes(excluding one involving an character drinking a potion that grows a functional part), bad humor, art dissonance, underdeveloped mechanics like kingdom management and so on.
Honestly this game would be better without sex, due to reasons above and focus on let's say, gameplay, story, or just anything that would be a huge improvement overall, since sex feels shoehorned and not natural, aside from protagonist being a literal addict to it. I don't care if a protagonist is an addict, but when the game wants to have a story and ends up just playing into his wish fulfillment of a harem, it just really hurts more than it is worth. I know its not finished, but considering that's what it wants to be in what I explained, well...not so much hope of it becoming better.