The Good:
As a girl, I want to PLAY as a girl. When a game advertises that but doesn't deliver it takes me out of the game. I can play male protags, but I want to know that's what I'm doing first.
The Suggestions:
Overall, it was okay for how short it was--despite my gripes. I'm confident with a more developed story, character, and sex scenes, an effort like this can become a compelling and erotic sex game. I know 3-D sex scenes can be difficult in particular. Without work put into the fluidity, faces and model interaction, they can come across as uncanny. 2-D sprites or slideshows are rarely uncanny and easier to produce, but not as "stimulating" as 3-D models.
If you do choose to make more games, I hope you stick with 3-D!
Thanks for letting us play your game!
- The game's premise has a lot of potential to tell an interesting story.
- Sounds are decent, if few.
- The pixel environment has a cute, charming aesthetic.
- The writing isn't hackneyed porn-dialogue, with characters talking like real people.
- The 3-D models are believable as anime-esque characters.
- The animation conveys sex and most importantly, is animated! No still, 3-D images here.
- Sweat and cum effects accent the sex scenes and make them more believable.
- The wife hardly talks at all before having sex, which is fitting for her established character.
- The game rushes into the plot without taking time to establish the characters or mood of the story.
- Sound mixing could be better, like when the knock on the door halts the ambient soundtrack.
- The pixel environment is jarring in contrast to the sudden 3-D environment and sex scene.
- Dry and stilted writing. The conversation at the beginning felt like I was reading the minutes of a boardroom meeting.
- Characters are written as flat archetypes: the faceless netorare temptor, the shy and sweet housewife, and the responsible, dutiful husband. They don't have identifying quirks or unique embellishments in dialogue that set them apart.
- The 3-D models are a bit too lithe for my taste.
- The lighting in the sex scene is bright and flat, creating a clean but also vanilla asthetic that I don't personally care for.
- The 3-D models have spaces between points of contact, such as the guest's hands hovering when holding back the wife's arms.
- The wife's model barely emotes, her expression not matching the sounds she makes.
- As others have noted, a bug softlocks the game when getting water from the fridge. I was able to circumvent this by changing the camera and spamming the action key along the counter.
As a girl, I want to PLAY as a girl. When a game advertises that but doesn't deliver it takes me out of the game. I can play male protags, but I want to know that's what I'm doing first.
The Suggestions:
- Add godrays to the sex scene for a quick, ambient mood.
- Add footstep sounds for walking.
- Add simple fade or wipe transitions between 2-D and 3-D scenes.
- Add more fat to the character models.
- Have a slower burn to the story. Maybe the wife peeks at the guest changing or gets flustered by little things, implicating her "inevitable betrayal."
- Allow models to clip into each other a tiny bit. It's less jarring than them using "the force."
- Please, only label something male protag/female protag if control isn't suddenly wrested from the player.
Overall, it was okay for how short it was--despite my gripes. I'm confident with a more developed story, character, and sex scenes, an effort like this can become a compelling and erotic sex game. I know 3-D sex scenes can be difficult in particular. Without work put into the fluidity, faces and model interaction, they can come across as uncanny. 2-D sprites or slideshows are rarely uncanny and easier to produce, but not as "stimulating" as 3-D models.
If you do choose to make more games, I hope you stick with 3-D!
Thanks for letting us play your game!