testing321
Member
- Nov 11, 2017
- 238
- 72
This is development thread for the game:
https://f95zone.to/threads/rentharian-chronicles-prologue-testing321.261922/
Alright folks, let's set boundaries for this game first.
1. I'm a fan of office lady look, high heels and high heel boots(not low heels, not flats, not ballet heels, not wedge) especially stiletto heels. So you will see that a lot in this game.
2. Some skirt or dresses probably get distorted or not even because of poses. This is inevitable in Honey Select 2.
3. I'm a big fan of long hair but alas, many times long hair will mess up pose or even animation. So...we will probably see more short hair.
4. As what I wrote at the game thread, tenses and grammar are my weak points, so forgive me for present verb in past sentence and vice versa.
5. This thread is to discuss about the minigames and other things in the arc 6. This arc can be expanded A LOT
because the setting in arc 6 is in the modern world and it will be a sandbox, so this thread will be focusing on how to make the minigame less boring. It will still boring at some point we just try to maximize the fun.
6. My definition of constructive feedback are "I don't like this mechanics, but if you make it like this and add that, probably will make it a bit more interesting." or "This is kinda boring, can you make it like 'game reference'"
NOT "Meh, not my taste, not my shit, not my whatever." or "I love this game. Can't wait for more."
The last two don't give any input for improvement. Not constructive to the game at all.
7. Pregnancies will only shown as ending, not in gameplay. Sorry folks, it's just preferences.
8. NO UNDERAGE looking girls or flat as board female characters. Makes me feel like a pedo sorry.
9. No man to man(homo), but yes to female to female(lesbian). Yes, I'm biased just sue me.
10. No problem with anal, 3some or gangbang as you will see a lot of that in arc 1-5.
11. The sandbox concept is to upgrade your company and with that hiring more workers a.k.a. slaves hence the arc 6 title "Company Sex Slaves". Needless to say, this means it is haremmmmmmmm.
12. Expandable potential referring to above, hiring more workers means more characters. And the new characters can be suggested by players through this thread. You can submit the character card from honey select 2 that you create.
If you got the character card from someone or somewhere by paying it NOT FROM public website, please make sure the creator allows it to be used in a game. Even though this game is free, sometimes anyone will just want to mess it up.
13. This game is free and will always be free. If you pay for it, then you got scammed.
14. Do I want "support/money"? Of course, but my first priority is make this game run and fun that's why I made this thread. And I can not work well under stress or tight deadline so patreon is probably a big no no. I'm more like "I give you the update, you play it and you like it. And you have some spare money to support me(rn the economy is not good, I understand)willingly, then you decide to give me. The amount? Up to you." It simple. Result/update first, money later.
If you guys want to give suggestions about this, feel free to do so.
This boundaries will be updated accordingly if needed.
Link for minigames alpha(just a concept for now):
PC:
Mac:
Now after boundaries set, let's talk about the minigames. There are 2 minigames concept right now(it may be more in the future if there are more good ideas), BUT the problem is the parameter. HOW MUCH IS TOO MUCH.
1. Molestation minigame, inspired mainly from Train Capacity 300%, Chikan Undercover Agent Rina, the Urge to Molest, and many others, but I want to reduce and simplify the boring part. Like Chikan Undercover Agent Rina, the concept is great, but I don't want to play it anymore because it just waste too much time arresting the molesters before we can get to the boss.
RN, there are 2 parameters, pleasure and angry hence there are 2 minigames, the top one is the pleasure one with no resistance whatsoever and the 2nd minigame(just a scene for now) is planned to evolve into a battlefuck.
For the pleasure part, it will have a bar or may be a counter. The question is, HOW MUCH IS TOO MUCH?
For anyone who play the minigame, you will see that it has 5 stages. Will it be too much, if you have to click the same spot for 10 times to the next stage? Or 20 times? Or just 5 times? Or just 1 time just like the minigame RN?
Think it from 2 perspective, first how many times you want to click to advance to next stage? second how many times someone needs to be poked before his/her moods starts to worsening?
2. Battlefuck, this minigame is HIGHLY PROBABLY to become boring in the long run. That's why I made it straight into a defeated scene. I really need input/feedback on ideas and examples on enjoyable battlefuck. What we aim for:
- FUN, exciting, and simple
- Not too long to finish 1 battle
- Animateable will be better
- Easy to understand mechanics
That's it folks, eagerly waiting for your feedbacks.
https://f95zone.to/threads/rentharian-chronicles-prologue-testing321.261922/
Alright folks, let's set boundaries for this game first.
1. I'm a fan of office lady look, high heels and high heel boots(not low heels, not flats, not ballet heels, not wedge) especially stiletto heels. So you will see that a lot in this game.
2. Some skirt or dresses probably get distorted or not even because of poses. This is inevitable in Honey Select 2.
3. I'm a big fan of long hair but alas, many times long hair will mess up pose or even animation. So...we will probably see more short hair.
4. As what I wrote at the game thread, tenses and grammar are my weak points, so forgive me for present verb in past sentence and vice versa.
5. This thread is to discuss about the minigames and other things in the arc 6. This arc can be expanded A LOT
because the setting in arc 6 is in the modern world and it will be a sandbox, so this thread will be focusing on how to make the minigame less boring. It will still boring at some point we just try to maximize the fun.
6. My definition of constructive feedback are "I don't like this mechanics, but if you make it like this and add that, probably will make it a bit more interesting." or "This is kinda boring, can you make it like 'game reference'"
NOT "Meh, not my taste, not my shit, not my whatever." or "I love this game. Can't wait for more."
The last two don't give any input for improvement. Not constructive to the game at all.
7. Pregnancies will only shown as ending, not in gameplay. Sorry folks, it's just preferences.
8. NO UNDERAGE looking girls or flat as board female characters. Makes me feel like a pedo sorry.
9. No man to man(homo), but yes to female to female(lesbian). Yes, I'm biased just sue me.
10. No problem with anal, 3some or gangbang as you will see a lot of that in arc 1-5.
11. The sandbox concept is to upgrade your company and with that hiring more workers a.k.a. slaves hence the arc 6 title "Company Sex Slaves". Needless to say, this means it is haremmmmmmmm.
12. Expandable potential referring to above, hiring more workers means more characters. And the new characters can be suggested by players through this thread. You can submit the character card from honey select 2 that you create.
If you got the character card from someone or somewhere by paying it NOT FROM public website, please make sure the creator allows it to be used in a game. Even though this game is free, sometimes anyone will just want to mess it up.
13. This game is free and will always be free. If you pay for it, then you got scammed.
14. Do I want "support/money"? Of course, but my first priority is make this game run and fun that's why I made this thread. And I can not work well under stress or tight deadline so patreon is probably a big no no. I'm more like "I give you the update, you play it and you like it. And you have some spare money to support me(rn the economy is not good, I understand)willingly, then you decide to give me. The amount? Up to you." It simple. Result/update first, money later.
If you guys want to give suggestions about this, feel free to do so.
This boundaries will be updated accordingly if needed.
Link for minigames alpha(just a concept for now):
PC:
You must be registered to see the links
Mac:
You must be registered to see the links
Now after boundaries set, let's talk about the minigames. There are 2 minigames concept right now(it may be more in the future if there are more good ideas), BUT the problem is the parameter. HOW MUCH IS TOO MUCH.
1. Molestation minigame, inspired mainly from Train Capacity 300%, Chikan Undercover Agent Rina, the Urge to Molest, and many others, but I want to reduce and simplify the boring part. Like Chikan Undercover Agent Rina, the concept is great, but I don't want to play it anymore because it just waste too much time arresting the molesters before we can get to the boss.
RN, there are 2 parameters, pleasure and angry hence there are 2 minigames, the top one is the pleasure one with no resistance whatsoever and the 2nd minigame(just a scene for now) is planned to evolve into a battlefuck.
For the pleasure part, it will have a bar or may be a counter. The question is, HOW MUCH IS TOO MUCH?
For anyone who play the minigame, you will see that it has 5 stages. Will it be too much, if you have to click the same spot for 10 times to the next stage? Or 20 times? Or just 5 times? Or just 1 time just like the minigame RN?
Think it from 2 perspective, first how many times you want to click to advance to next stage? second how many times someone needs to be poked before his/her moods starts to worsening?
2. Battlefuck, this minigame is HIGHLY PROBABLY to become boring in the long run. That's why I made it straight into a defeated scene. I really need input/feedback on ideas and examples on enjoyable battlefuck. What we aim for:
- FUN, exciting, and simple
- Not too long to finish 1 battle
- Animateable will be better
- Easy to understand mechanics
That's it folks, eagerly waiting for your feedbacks.
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