I like all characters visually. Plus the personalities aren't bad either, although Owen gets pretty annoying sometimes. But at least at the end of the story so far he gets a bit more depth. The game sucked me in and I can't wait for updates.
Sissel's date scenes are finally done, along with the first reveal of the vocal version of Sissel's theme! It's another relatively short update here, but as I mentioned before, I'd rather keep Repeat's updates consistent than wait long periods of time without updating. I think it'll relieve some anxiety on both ends ;w;/
For those of you anticipating lewds, that'll be coming in the next update. This one's mainly cute dating moments. Gotta save things up for a big finish >w>
Changelog:
4 New CG Artworks!
Sissel's Route Part B: Day 11 is now 90% complete!
Aaaaand we've finally reached the climax of Sissel's date night. Literally >:3c
This update's a pretty short one, but it's super art heavy. Lewd art, specifically~! There's a splash of story here and there but this update's mostly porn that I'm sure many of you have been waiting for, so please enjoy! <3
Also, apologies for how sporadic the updates have been and will be during the end of this year. I'm currently struggling with finals and projects at college and its a bit difficult to balance that with Repeat development. Please bear with me, the updates will become larger and more frequent once I get my footing again! ;w; Changelog:
6 New CG Artworks for Sissel's sex scene!
2 New Hershel sprites
3 New shirtless versions of pre-existing Sissel sprites + one naked version.
Sissel's Route Part B: Day 11 is now 100% complete!
Art isn't the best but some character sprites (for the same character) are better than others. CG art is thankfully better than the sprite art.
I usually don't have problems with filtered real-life background art, but it definitely could be better. I dunno if its the background itself or the sprites. The characters can really feel out of place in certain backgrounds (then again its furry characters against real places, sure), but it really shows in darker locations when the character sprite is way brighter than the background. Even in bright backgrounds sprites struggle to fit because their art style don't have any shading. It works if the background has at least the same hues as the sprite art.
As for writing (so far), its... okay? For a game with tries to handle dark themes like trauma/suicide, when it comes to light-hearted scenes the dialogue can sometimes be a little too campy.
One last thing I want to mention is a certain lack of effects to really drive home the dark spooky vibe (like screen shakes, static, whatever). Then again, the game is I think developed by one guy so it might be too much to ask. With him doing the writing and art, I suppose its too much to expect especially when you consider he's also doing the coding, finding music (because the music is public domain music), and other stuff.
All things considered, I suppose its still a game I'd like to keep track of.
Art isn't the best but some character sprites (for the same character) are better than others. CG art is thankfully better than the sprite art.
I usually don't have problems with filtered real-life background art, but it definitely could be better. I dunno if its the background itself or the sprites. The characters can really feel out of place in certain backgrounds (then again its furry characters against real places, sure), but it really shows in darker locations when the character sprite is way brighter than the background. Even in bright backgrounds sprites struggle to fit because their art style don't have any shading. It works if the background has at least the same hues as the sprite art.
As for writing (so far), its... okay? For a game with tries to handle dark themes like trauma/suicide, when it comes to light-hearted scenes the dialogue can sometimes be a little too campy.
One last thing I want to mention is a certain lack of effects to really drive home the dark spooky vibe (like screen shakes, static, whatever). Then again, the game is I think developed by one guy so it might be too much to ask. With him doing the writing and art, I suppose its too much to expect especially when you consider he's also doing the coding, finding music (because the music is public domain music), and other stuff.
All things considered, I suppose its still a game I'd like to keep track of.