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092 - Dev Blog
Hello, hello! Time for a post-release dev blog!
So, Chapter 7 is finally out for Patrons! We still haven’t been able to add all the scenes that we want for this chapter, so there will be two more making their way to the game by the time we do our public release. Still, we’re quite happy with how Chapter 7 panned out, as having a longer time in between releases really allows us to focus more on quality, and think things through instead of just being in a mindless rush to get the next release out. We hope you will enjoy this chapter as well!
Now, we have a bit of bad news... This may come as a shock this far into the development, but we’ve decided that we are going to abandon the tavern mechanics completely, even though they were basically done. We apologize for spending time and resources working on something that is not even going to be in the final game, but the tavern mechanics weren’t really working with Rise of the White Flower. Even worse, they were getting in the way of the story.
The final chapters of RotWF will see Catherine travel to faraway lands and meet new and exotic people and vistas, but if she is away from the city she can’t really be handling the tavern at the same time. From our perspective, we could only have one or the other and we choose to have the continuation of the story as it was planned from the beginning.
Fret not though, as even though we are abandoning the tavern mechanics on this project, we are not throwing them away! We’re already talking about a future game that would be entirely centered around a tavern, and we really want to make use of the system we created, so there might be a game in our future that will make use of it!
Finally, let me once again thank all of you lovely people for all of your amazing support! This whole project has become such a huge part of our lives, and none of it would be possible without you all, so thank you so so very much! Mwuah!
But that wraps it up for today. We hope you all have an amazing week, go play Chapter 7 if you haven’t already, and we’ll see you all next Monday for another dev blog! Until then,
Big love, the Necro Bunny team!!!
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