Hello all,
I'm creating this thread to log my progress on my HTML game: "Rock Hard".
I'm new to Twine, but not to programming as I'm a computer science student. I really enjoy some of the games posted here, so I figured I'd begin contributing.
Rock Hard is intended to be a semi-open world experience, with the plot pushing the player along. I do want the game to feel open, but as you can imagine this takes a great amount of work. As of right now, the game is in a rather non-entertaining state as I've focused on polishing the overall design. I've included a few screen captures to hopefully convey the general vibe.
The plot is a little fluid at the moment, but in general it's mostly a "protagonist discovers mystical powers" storyline.
I understand that HTML games tend to have a negative reputation, but that's the very reason I'm opening this thread up for any and all critique, within reason. In particular, my web design skills are very lacklustre, so any ideas to improve the UX would be greatly appreciated.
As the game is very barebones, I'll list a few features I hope to add here:
You can play through the very short and limited pre-alpha at any of the links below. Let me know anything you might want to see, didn't like, or you think could be improved on.
I'm creating this thread to log my progress on my HTML game: "Rock Hard".
I'm new to Twine, but not to programming as I'm a computer science student. I really enjoy some of the games posted here, so I figured I'd begin contributing.
Rock Hard is intended to be a semi-open world experience, with the plot pushing the player along. I do want the game to feel open, but as you can imagine this takes a great amount of work. As of right now, the game is in a rather non-entertaining state as I've focused on polishing the overall design. I've included a few screen captures to hopefully convey the general vibe.
The plot is a little fluid at the moment, but in general it's mostly a "protagonist discovers mystical powers" storyline.
I understand that HTML games tend to have a negative reputation, but that's the very reason I'm opening this thread up for any and all critique, within reason. In particular, my web design skills are very lacklustre, so any ideas to improve the UX would be greatly appreciated.
As the game is very barebones, I'll list a few features I hope to add here:
- Skill Progression - I want to avoid "Sleep, Train, Repeat" cycles that tend to happen in these open world games. To do so I'll be avoiding hard skill checks, hopefully implementing a system like Fallout New Vegas where the skill combined with the check difficulty results in a probability of succeeding. As well, I'm hoping to add semi-random experience drops, that let you passively gain experience just by viewing scenes.
- Abilities - Much like skills, these would add completely new factors to gameplay, such as viewing a character's current affinity, having a chance to know what effect an action may have, increasing experience gain, or enabling the player to influence people in new ways. They would be attainable by completing storylines, challenges or reaching certain skill levels.
- Starting Bonus/Classes - I'd like to add a few options for the player to customize the start of the game, like boosting skills, unlocking abilities, traits that offset buffs with debuffs, etc.
- Transformation - Arguably the most controversial feature. I'm hoping to allow the player to at the very least alter NPCs personality, but I'd really like to be able to add some body transformation content too. Sissification (oh boy) is a personal favorite, but frankly it's a major turn off for a lot of people. If I do add it, it'll be fully optional for any eligible NPC as well as the player.
- A ton more CONTENT - Frankly, this is what the game needs ASAP. I've got some plotlines already underway and partially written, so as I begin to narrow down the UX I'll be adding those in. Right now it's a short branching scene with a single character, and an unfinished scene with another.
You can play through the very short and limited pre-alpha at any of the links below. Let me know anything you might want to see, didn't like, or you think could be improved on.
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