This review is for 0.1.4
I'm usually not a fan of AI art, but it kind of works with a game of this genre, since runs are procedurally generated. I'd still prefer man-made art, or AI art that was trained by the developer's own artwork, but whatever.
As for the gameplay, it is decent. Not too much content yet, but it has a good foundation as a roguelike deck builder. There's multiple types of battles, mystery encounters that can be either events or ambushes, and a resting point where you can buy cards, heal, and remove cards. There are also multiple potential bosses at the end of the floor, with relic rewards upon defeating them. A decent challenge is presented, and I'm sure it will ramp up once more levels are implemented.
Unfortunately, there's only one level right now, and it just loops, with your max HP halving between each run. I can't give a more detailed review right now, but I'll probably return to the game once it has more levels, since it is fun.
I'm usually not a fan of AI art, but it kind of works with a game of this genre, since runs are procedurally generated. I'd still prefer man-made art, or AI art that was trained by the developer's own artwork, but whatever.
As for the gameplay, it is decent. Not too much content yet, but it has a good foundation as a roguelike deck builder. There's multiple types of battles, mystery encounters that can be either events or ambushes, and a resting point where you can buy cards, heal, and remove cards. There are also multiple potential bosses at the end of the floor, with relic rewards upon defeating them. A decent challenge is presented, and I'm sure it will ramp up once more levels are implemented.
Unfortunately, there's only one level right now, and it just loops, with your max HP halving between each run. I can't give a more detailed review right now, but I'll probably return to the game once it has more levels, since it is fun.